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2D Artist

Chiu

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Submitted by davidcoen on Wed, 27/04/11 - 5:53 PMPermalink

i quite like sky_city, wedding, B_01 and 22_02_2011
the spacial representation and elegant expression of movement of sky_city, teh creativity of language of wedding (waterfalls? white fountain jets? with falling leaves sureal moss covered architecture)
bit confused by underworld, though the confustion may be the point, looking down into the depths of the earth eaten away by silly scale construction.
good stuff

samsara

Journal Category
Submitted by davidcoen on Mon, 18/04/11 - 10:11 PMPermalink

wow, quite simply that is incredible. composition, detail, technique and creativity.

you seem strangely limited by correct human proportion, i guess intentionally to maintain a strong link to realism, but occasionally armour/ costumes/ masks can break size convention and be quite a bit larger or smaller than they reallistically need to be, just thinking of african masks and the 'deserter', but you presumably have a much better idea of what you where trying to do than me looking at a few pictures for a few seconds can deduce.

thanks for sharing and welcome to queensland.

Character updates

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Hey guys, here is a couple of character designs. The truckie was done a while ago but I have given him a bit of an update and added a background. The sci-fi guy is all new.

Submitted by big t (not verified) on Sat, 26/03/11 - 10:35 AMPermalink

nice work.

has a really australian surrealist color style/feel about them. ie. sydney nolan that sort of thing.

blue moon

Journal Category

can you feel that?

Submitted by Hannah (not verified) on Fri, 11/02/11 - 4:14 PMPermalink

This is amazing! I have an interest in fantasy worlds that are very like 'alice in wonderland' kind. i really like the innocent cartoon overall look.
can you elaborate a little on your process and the tools you used.? great work keep it up!

tripitaka art

Journal Category
Submitted by Anonymous (not verified) on Sun, 05/12/10 - 2:06 AMPermalink

While not everything's really anatomically correct, and it doesn't appear this was your objective, your work captures a certain 'life' and emotion that's quite endearing. Keep it up.

Submitted by Anonymous (not verified) on Sun, 05/12/10 - 6:31 PMPermalink

thank you!

you probably dont know how much it means to me to have someone appreciate and comment my work. I've been posting up my work in forums here and there for awhile now but i never really get any feedback. You are the first person to give me a good comment or any comment at that.

thank you and i will keep at it

In reply to by Anonymous (not verified)

Submitted by DrTim on Mon, 06/12/10 - 7:27 PMPermalink

Dude, are you kidding. You stuff is excellent! I agree that some of the anatomy is not perfect on all you stuff, but your style does not require it. I really like the feel of your sketches, especially the Rhino and Minigun guy. Don't stop the music dude! ;)

Submitted by Anonymous (not verified) on Wed, 08/12/10 - 2:13 AMPermalink

thanks tim!

very much appreciated. its great to know that im heading in the right direction.

ps being a big fan of tf2, i love thos custom items u've created.

Some Art prints from Aussiecon4

Journal Category

Here are a few images I've done I had printed, which I was selling at Aussiecon4. (And still selling if anyone's interested...)
The dragon is rough and sketchy- but I like it the way it is.

Lach

http://lach-land.blogspot.com/
http://lach-land.com/

Submitted by souri on Thu, 23/09/10 - 4:52 PMPermalink

I just had a quick check and it seems to be showing all fine. We've got some stringent caching mechanisms on the site so new pics and posts show up after the cache has expired (usually a short while after they're uploaded / written).

Sci-fi environment concepts

Journal Category

And here is a couple of sci-fi environments. Critiques are always welcome!

Submitted by davidcoen on Mon, 26/07/10 - 8:39 PMPermalink

wow, awsome really good eye candy here.

the level of visual accuracy without the limitations of photographic medium are a bit strange, amost expect to see some of the earths curvature at the enges of the horizon or other pespective distortion from a wide angle city shot, but that not the purpose, so great looking city scapes work well

Submitted by Anonymous (not verified) on Mon, 26/07/10 - 9:40 PMPermalink

Man, gotta say the 1st and 3rd don't grab me. But the 2nd one... Mate, that is some capital work there!!!

Submitted by Anonymous (not verified) on Tue, 27/07/10 - 4:24 AMPermalink

I agree the 2nd one is the best. It just has a visual clarity the others don't have.

Submitted by Anonymous (not verified) on Tue, 27/07/10 - 2:23 PMPermalink

They're nice, but, they're more appropriate as environment concepts for a sci-fi flick, not, game. For a game, they're too ambitious; even with newer technology, the limitations in place would mean that the game environments would look nothing like those.

It's not a bad thing if you aren't that fussed about working in the game industry, but, since this is a game developer centric site...

Submitted by Anonymous (not verified) on Tue, 10/08/10 - 4:43 PMPermalink

orange atmosphere and shiny blue dwellings, great use of colour contrast - love it

maybe have another look at the orange shading across some of the buildings, feels a bit inconsistent

sun glare looks a bit odd

but fantastic work mate, don't let up on your first, really got a hold of something there i reckon