the level of visual accuracy without the limitations of photographic medium are a bit strange, amost expect to see some of the earths curvature at the enges of the horizon or other pespective distortion from a wide angle city shot, but that not the purpose, so great looking city scapes work well
Thanks David, I might try and put some horizon curvature or perspective distortion in to some future wide shots. I think it would be a good visual indicator to push the idea of the massive scale of some of these cities.
They're nice, but, they're more appropriate as environment concepts for a sci-fi flick, not, game. For a game, they're too ambitious; even with newer technology, the limitations in place would mean that the game environments would look nothing like those.
It's not a bad thing if you aren't that fussed about working in the game industry, but, since this is a game developer centric site...
impresive to sasy the least
wow, awsome really good eye candy here.
the level of visual accuracy without the limitations of photographic medium are a bit strange, amost expect to see some of the earths curvature at the enges of the horizon or other pespective distortion from a wide angle city shot, but that not the purpose, so great looking city scapes work well
Thanks David, I might try and
Thanks David, I might try and put some horizon curvature or perspective distortion in to some future wide shots. I think it would be a good visual indicator to push the idea of the massive scale of some of these cities.
Man, gotta say the 1st and
Man, gotta say the 1st and 3rd don't grab me. But the 2nd one... Mate, that is some capital work there!!!
Thnx for feedback, I
Thnx for feedback, I appreciate it!
I agree the 2nd one is the
I agree the 2nd one is the best. It just has a visual clarity the others don't have.
They're nice, but, they're
They're nice, but, they're more appropriate as environment concepts for a sci-fi flick, not, game. For a game, they're too ambitious; even with newer technology, the limitations in place would mean that the game environments would look nothing like those.
It's not a bad thing if you aren't that fussed about working in the game industry, but, since this is a game developer centric site...
Depends really, rapture from
Depends really, rapture from the outside shots would be close to this level of complexity during the initial scenes.
Hey guys These environments
Hey guys
These environments were created to be backgrounds for an online game, so I didn't need to consider how these could be recreated in 3D.
1st work, contrast
orange atmosphere and shiny blue dwellings, great use of colour contrast - love it
maybe have another look at the orange shading across some of the buildings, feels a bit inconsistent
sun glare looks a bit odd
but fantastic work mate, don't let up on your first, really got a hold of something there i reckon