Concept attached.
A low poly stylized environment of ancient ruins. The environment comprises of 33 assets. All renders have no post processing outside of unreal engine. Landscape was unreal engine's default landscape builder.
A low poly stylized environment of ancient ruins. The environment comprises of 33 assets. All renders have no post processing outside of unreal engine. Landscape was unreal engine's default landscape builder.
An sci fi environment made to work in unreal engine 4. (4.15). My pipeline involved low to high poly modelling in Maya with modular methodologies. Texturing and baking of normals was all done in Substance Painter and finally rendering, lighting and composition all in Unreal Engine. Very pleased with the ease of this pipeline with minimal need to go back and forth.
A bio mechanical real time environment composed in unreal engine 4. Images supplied have no additional post processing out side of Unreal Engine. Two variations of lighting. Software used: Zbrush, Substance Painter, Maya and Unreal Engine.