The Lurker is an antagonist in a new project of mine, 'Whispers in the Dark', which focuses on the issue of mental health.
Representation: Fear and Anxiety Personified
As a part of University group project in first year (2014), I was required to design and produce a model of a giant Tree entity “Elohim”. Which would act as the game, Phanta Rhei’s, core environment asset as the player would progressively wind their way up, passing platform puzzles and enemies.
“Elohim” needed to appear as menacing and ominous as possible to merge with the our story. It needed to give the impression that decades worth of blood sacrifices had occurred at the base of “Elohim”,…
'Typical School Days' is a action adventure PC game with a focus on school yard bullying, which was one of the many third year University projects I was apart of.
Within the project I was tasked with the challenge of creating an engaging user interface that would be highly visual and immersive while connecting to the theme of a child's perspective of school. As a group we voted that colourising all UI elements associated with the tormentors, should be purple to highlight their selfish and toxic…
For a university, third year group project called 'Vanity', we needed to visualise how both our main character's dialogue and selection of inventory would display within the two-dimensional space.
Here you can see that we were contemplating either a bland 'stock-standard' approach, or a tailor to the character approach for our character's dialogue. While using a monochrome interface for the scroll and fade inventory system, with the intention for it to 'pop out' to the player.
The credit for…