Works
29Maeskye
-
'Drone' from 1st Year Project - 'Deception' (2014)
Saturday, 10 June 2017 - 3:18pmExperimentation of creating drone parts to be placed on a conveyor-belt, this was to be added to the game for added scope.
-
Attack Cards for 3rd Year Project - 'Glory' (2016)
Saturday, 10 June 2017 - 2:34pm -
Spell Cards for 3rd Year Project - 'Glory' (2016)
Saturday, 10 June 2017 - 2:20pm -
3D Models 3rd Year Group Project - 'On Fleek' (2016)
Friday, 9 June 2017 - 4:50pmIn game environment assets for an endless runner called 'On Fleek'. Which was for a third year university group project .
-
1st Year Masters Project - 'Lurker' (2017)
Friday, 9 June 2017 - 4:44pmThe Lurker is an antagonist in a new project of mine, 'Whispers in the Dark', which focuses on the issue of mental health.
Representation: Fear and Anxiety Personified -
'Elohim' from 1st Year Project - 'Panta Rhei' (2014)
Friday, 9 June 2017 - 4:20pmAs a part of University group project in first year (2014), I was required to design and produce a model of a giant Tree entity “Elohim”. Which would act as the game, Phanta Rhei’s, core environment asset as the player would progressively wind their way up, passing platform puzzles and enemies.
“Elohim” needed to appear as menacing and ominous as possible to merge with the our story. It...
-
2D UI of 3rd Year Project - 'Typical School Days' (2016)
Friday, 9 June 2017 - 2:58pm'Typical School Days' is a action adventure PC game with a focus on school yard bullying, which was one of the many third year University projects I was apart of.
Within the project I was tasked with the challenge of creating an engaging user interface that would be highly visual and immersive while connecting to the theme of a child's perspective of school. As a group we voted that colou... -
Inventory and Dialogue Visualisation Mock Up of 3rd Year Project - 'Vanity'(2016)
Friday, 9 June 2017 - 1:28pmFor a university, third year group project called 'Vanity', we needed to visualise how both our main character's dialogue and selection of inventory would display within the two-dimensional space.
Here you can see that we were contemplating either a bland 'stock-standard' approach, or a tailor to the character approach for our character's dialogue. While using a monochrome interface for...
-
3D Model 3rd Year Project - 'Mistress Arachnia' (2016)
Thursday, 26 January 2017 - 5:53pmThis is another third year project from university, where the aim was to create a 3D printable object.
I took this a step further and created a ball jointed doll version of one of my video game characters, Mistress Arachnia from 'Vanity'. -
Game Menu Visualisation Mock Up of 3rd Year Project - 'Typical School Days' (2016)
Thursday, 26 January 2017 - 5:40pm