Concept attached.
A low poly stylized environment of ancient ruins. The environment comprises of 33 assets. All renders have no post processing outside of unreal engine. Landscape was unreal engine's default landscape builder.A low poly stylized environment of ancient ruins. The environment comprises of 33 assets. All renders have no post processing outside of unreal engine. Landscape was unreal engine's default landscape builder.
An sci fi environment made to work in unreal engine 4. (4.15). My pipeline involved low to high poly modelling in Maya with modular methodologies. Texturing and baking of normals was all done in Substance Painter and finally rendering, lighting…
A bio mechanical real time environment composed in unreal engine 4. Images supplied have no additional post processing out side of Unreal Engine. Two variations of lighting. Software used: Zbrush, Substance Painter, Maya and Unreal Engine.
Motion graphics cinematic done with concept art from Battletech by Hairbrained. All work done with photoshop and after effects.
Cyberpunk environment matte painting employing Photoshop and After Effects
Alien planet matte painting and breakdown. Using a combination of Photoshop, Maya and Nuke.