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Unreal engine 4, Sci fi environment

Journal Category

Adam.I

from

An sci fi environment made to work in unreal engine 4. (4.15). My pipeline involved low to high poly modelling in Maya with modular methodologies. Texturing and baking of normals was all done in Substance Painter and finally rendering, lighting and composition all in Unreal Engine. Very pleased with the ease of this pipeline with minimal need to go back and forth.