Submitted by (Lorien Dunn- Hail sound and scripting programmer)
HAIL is a free 3D third-person muti-player melee combat game set in Ancient Rome, Egypt and Germania. It is available from http://www.fileplanet.com/files/120000/120496.shtml
HAIL was developed by the second-year Diploma of Computer Game Development students at the Academy of Interactive Entertainment.
The game was started in February 2002 and the beta version was showcased at the Australian Game Developers Conference held in…
It was by no means an easy task, but I've managed to get responses from nearly all of the winners of the 2002 Australian Games Developer Conference Awards, held last year in Melbourne!
The AGDC 2002 Award Winners by Souri, 28/2/03
2002 will definately be marked down as a very productive year for Australian game developers. Many titles released from our shores were world class in quality and of a very diverse range of game genres and entertainment platforms. Platformers/action games were…
As reported at Ausgamers, it looks like Gearbox (responsible for Half-Life: Blue Shift, Opposing Force,Tony Hawk's Pro Skater 3, Halo: PC, James Bond 007: NightFire) might be making the move down under. They are currently eyeing New Zealand... Sean Reardon ? Engine Programming, Console Software Engineering over at Gearbox had this to say in his .plan update.
"Login: seanr Name: Sean Reardon
Last login Wed Oct 9 21:10 (CDT) on pts/3 from 172.16.10.13
Plan:
Hello all.
While the rest of the team…
We knew Torus had been working on a voxel engine for the Gameboy Advance a short while ago, but they've just put out a press release with more details. I'm going to have to quote an article quoting the press release (I don't have the press release myself)..
"The team from Torus Games, responsible for producing the world's best First Person Shooter engine for Nintendo Game Boy? Advance, is now bending its amazing talents towards producing a world first ? a fast, powerful 3-D engine for the…
Member's submitted works appear on the front page first, and are gradually pushed off as newer submissions are made. Usually they appear longer in the section pages, and then after that dsiappear into the oblivian. You'd have to delve into each members profiles to search for older work. Well, I've made it easier to see all the fantastic work on the site - all the thumbnails are available for you to look at if you click on the thumbnails bar at the bottom right there. Under the thumbnails :)
The Australian Effects & Animation Festival is on in Melbourne during May 12-13, and they've snagged someone pretty special to do a presentation...
"Heading the line up will be Jim Rygiel, Visual Effects Supervisor on Peter Jackson's acclaimed Lord of the Rings trilogy. Rygiel will be flying direct from New Zealand to speak at AEAF Melbourne on the digital creation of The Two Towers, the second installment in Jackson's film epic...
In his presentation at AEAF Melbourne, Rygiel will give…
I had thought Infogrames Melbourne House's Grand Prix Challenge was finished and released yonks ago, but Gamespy has a 'preview' of it, with a release date of March 4. Some compliments on the amount of cars on track, horizon distance, and general aesthetics, but thumbs down on the vehicle crashes!
"If Infogrames can significantly tweak the realism of the crashes, add Murray Walker as the commentator (there's no one narrating the action at the moment), insert a pit crew when you pull in for a…
"BigWorld Pty Ltd, a wholly owned subsidiary of Micro Fort? today announced it is now the official licensing agent for the BigWorld massively multiplayer technology.
The BigWorld Technology? took over three years and $8 million to develop. The technology offers the world's most scalable, fault-tolerant, and customisable MMOG middleware available.
Microsoft has recently backed The BigWorld Technology? by using it in the development of a future Xbox release of a Micro Fort? MMOG game title.
The…
I can't praise this program enough! If you're a modeller/skinner, you absolutely have to download it. It's called Deep Exploration (previously called 3D Exploration), and it's created by New Zealand's, Right Hemisphere. I'm currently skinning my male model, and I'm using Photoshop to do the 2d work, while viewing the model in Deep Exploration, and I absolutely love it.
It supports PSD files, so you just save your texture in PS, and when you click in DE, it'll update the texture on your model…
Another overseas developer has opened up a studio in Queensland.
"Game developer THQ has started building a game development studio in Australia as part of a global re-organisation of its production facilities.
The new facility, under construction in Brisbane, is expected to employ 35 to 50 staff within the next two to three years. It will support and manage THQ's game development activities throughout the Asia-Pacific region."
Make sure you keep an eye on THQ for job openings! Details at…