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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • A few months ago, we had a thread on Sumea on the subject of video game prices, and Fairplay, which was a campaign for cheaper video games. You might remember their plan for a video game sales boycott between 1 - 8 December, 2002. Apparently, Fairplay are throwing in the towel.
  • With E3 coming up fast, Micro Forte today announced that it would in fact be at this year?s show. Running from May 14th ? 16th, this year?s E3 will have the company displaying at booth 436 in the South Hall. Those recalling news earlier this year will no doubt remember Micro Forte and Microsoft recently signed an agreement that had Microsoft using Micro Forte?s BigWorld technology for an upcoming Xbox title from the company. While if the title is set-to-be shown hasn?t been revealed either way…
  • Discreet has made available the '3ds max? 5.1 Service Pack 1 with DirectX? 9 compatibility update'. They also recommend you get the Max 5.1 compatible Nvidia drivers. Make sure you have DirextX 9 as well ;) Get Max 5.1 here.
  • Submitted by Droogan Just trying to spread the word about Project Smiey, a weekly gaming parody news magazine designed to make gamers take a break and laugh it up a bit. In spite of the nay sayers we've gotten up to issue 6. Project Smiley is available each monday at: http://www.projectsmiley.com -Droogan
  • Charles Randall's guide to starting down the path of the game programmer. Fear. If you're just beginning to think about games programming, you might want to read this article for a few tips on what languages and API's you'd need to learn. There's also a few links to some resources, and 2D tips too.. www.thereisnocharles.com.
  • All the mail forms on Sumea seem to be broken - you can't send comments to Sumea through the contact page, or write comments to others in their Sumea profiles, and you might not even be able to send an email through the forum. Trying to get all that sorted asap. Seems to be all ok now.
  • There's a two minute trailer of The Sydney Mystery, an adventure game by originally Sydney-based, Twilight Software. "The Sydney Mystery, offering a bit more than two minutes of footage from this recently unveiled (story) adventure game from Brendan Reville. The game will "immerse the player in a mystery in which a kidnapped uncle has disappeared in a grim underworld of treacherous characters and plot twists". A demo will also be available soon." Download the trailer at Gamershell.
  • Gamespy has a review of Blue Tongue's Jurassic Park : Operation Genesis, giving it a 'fair' score of 65 out of 100.. PS2 review here, and Xbox review here.
  • Thanks to Tim Richards of gamenews.com.au for sending us this report. Gamesnews.com.au is a free resource for Australian game industry professionals and consumers. The Australian government is currently seeking to pass the Copyright Amendment (Parallel Importation) Bill 2002 through the Senate, a proposed law to allow the importation of software from overseas, so called 'parallel importation'. While the newspapers reported this morning that the Bill was expected to be passed by the Senate today…
  • Submitted by Kelli Hagen for the Guildhall at SMU Paul Jaquays, an industry expert who helped inspire the Guildhall Founder?s Scholarship Fund available to the first cohort of students, says the Guildhall will give students a ?direct knowledge transfusion from the minds and experience of established game making pros.? The entire Jaquays interview is posted on the Guildhall website at http://www.guildhall.smu.edu/news/jaquays-qa.htm Here are a couple of questions from the interview: 3. You have…