Just noticed that Bullant Studio's website has been updated. They've revealed a title they're working on calledThird Strike, which is planned for the Xbox, Playstation2, and GameCube (which they're showing off at E3 as well, South Hall 436). You get to see a character from that game on their site, so check it out by clicking here.
PC Games has an interview with some Irrational and Vivendi people on the Tribes: Vengeance title.. You get to find out a bit more in regards to the single player story, a little bit on multiplayer, and also the technology. There's also some cool concept art and an ingame screenshot there as well. Head on this way for the article.
CGChannel has some great insights into the making of The Final Flight of the Osiris. The Director of said title answers questions on the technology, tricks, and programs used to make the short film. There's plenty of great eye candy to look at too, so be sure to head on over there for a look!
Computer and Video games has a preview of Ghost Master, a creative and non derivative game with fellow Aussie and ex-Beam/Melbourne Houser Gregg Barnett at the helm..
"And we have to say that the way the game actually plays, in terms of pace and gameplay, is different from anything else out there at the moment. Or more accurately, it combines elements of other titles in such a way that makes it stand apart from any one genre. Playing a game that doesn't involve you shooting something, building…
It might not come as a surprise to a few of you, as the rumours were pretty rife about Irrational Games working on a Tribes sequel, but...
Vivendi Universal Games today announced development of Tribes: Vengeance, the next installment in the world-renowned and award-winning Tribes videogame series. Due in late 2004 only for PCs, the game is being developed by Irrational Games, known for some of the game industry's most respected and revered titles, including System Shock 2 and Freedom Force.…
On my usual wanderings on developer homepages, I noticed that John Passfield (Director of Development and co-owner of Krome Studios) has update his site with this bit of news. I reckon some congratulations are in order for the Kromites. :)
Last year we released ?TY the Tasmanian Tiger?, an action platform game for the PS2, Xbox and Gamecube. It was a next generation game inspired by Mario and Spyro the Dragon. It was lots of fun and was designed to appeal to young players between eight and…
The GDAA, with the generous support of the Victorian Government, is happy to announce the formal request for applications for the second round of the Sony PS2 Dev Kit Program.
This program is open to all Victorian Game Development companies with 3 or more employees, regardless of whether they are currently members of the GDAA.
Applications are requested to be submitted for first round consideration by Friday 30 May 2003. Applications will then be assessed on merit by an independent panel of…
HEMIWARE is an interactive game technology company. We specialize in providing industrial strength technology for a wide variety of game platforms and art tools.
Our flagship product is the Serenity Engine ? a suite of libraries and tools that provide the complete solution for game development on PlayStation?2 and PC (NINTENDO GAMECUBE? and Xbox? coming soon) with support for Lightwave 3D (3ds max and Maya coming soon).
Sounds pretty damn cool! Be sure to check all about Hemiware and their…
Just another reminder that the Sumea Speed Paint activity is happening this Sunday night. I'll post the topic in the IRC channel (you can find the details on how to connect here) and the forum as well. You'll get 2 hours to paint and submit something for everyone to gaze and comment on. It's on between 8pm and 10pm (EST), and it's a bit of fun too, so join in. :)
There are a few questions in the forum which I think are quite important and need some special attention (and answers!). I think a good part of Sumea's service is helping those who are thinking about a career in the games industry. If you have the answers to these questions, post them in the forum, please!
Q1: I was curious to know how does music get selected for video games. We Have access to many artists with great music that are interested in being part of the video game world. Thank you for…