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  • This article is two weeks old, but I think it's still worth posting here. Business wire has an interesting article on Atari Melbourne House's role in helping out with Shiny's Enter the Matrix game. It also explains why Australia's games industry is a very promising one. "Australia's game industry is booming with a 30% increase in sales on last year and strong sales into the U.S. from many of the companies attending E3. Over 650 full-time artists, designers and producers are already employed…
  • Action Vault has an interview with Lead Designer Ed Orman on Tibes: Vengeance, by Irrational Games. Some of you might know him as the Lead Designer on Fallout: Tactics for Interplay/Micro Forte. There's lots of info revealed about T:V, so read the article by clicking here.
  • Following the success of the inaugural AEAF Melbourne, we are happy to announce the dates for our major annual event AEAF Sydney: 7-10 December, 2003 Sydney Convention Centre, Darling Harbour AEAF SYDNEY 2003: EXTENDED FESTIVAL PROGRAM AEAF Sydney 2003 will feature new events including the AEAF Short Film Festival screening films from around the world and Digital Video Fest. Digital Video Fest will showcase the latest technologies and techniques in Digital Video Creation and Post Production…
  • Submitted by amckern For those of you that are interested in games design, and live in Australia, or are a Australian, then north Sydney TAFE is taking applications of interest for a games design course. Application should be sent to Nirmal Chowdhury, via email nirmal.chowdhury@tafensw.edu.au or phone, via the Northern Sydney Institute information line found in the Sydney white pages under TAFE Depending on the amount of applicants, the course will run after the July holidays, though you must…
  • There's an interesting article over at the Financial Review on the thriving Australian games industry, which also reveals some of the grip that investors and publishers have on the local developers here. Chris Mosely, previously the chief executive and founder of Blue Tongue, had this to say about the current state of the industry... "The Australian games industry is reaching critical mass. It's actually at a very important turning point right now. You need a large successful industry to bring…
  • Just a reminder to tune in your tv sets to the ABC tonight for the half hour Catalyst special on Micro Forte and MMOG's. I've seen the promo short on the ABC for it where they show a glimpse of what I presume to be in-game Citizen Zero footage and level editing. Very cool! Catalyst will be on at 8pm tonight, on the ABC. On another note, Paul McInnes (lead designer at Micro Forte) has clued the Citizen Zero fans with some news at the CZ forums. What has happened to Citizen Zero? Micro Fort? and…
  • AustralianIT reports that Queensland based Auran has scored a huge deal with a Korean publisher to develop a Massively Multiplayer Online Game. It's expected to be completed in 2 years, and marketed to Korea before it is unleashed to the rest of the world. Also worth noting is that the MMOG will be using Auran's popular Jet engine. Read all the details at AustralianIT.
  • Be sure to have your TV's switched on to the ABC at 8pm, Thursday, this week!! "In this half hour Catalyst special we follow a design team called Micro Forte, as they create the vast virtual game world of Citizen Zero. They?ve got US$4 million invested in the project and, with lush landscapes, underground caverns, and big cities populated by hundreds of thousands of fantasy characters, it will be the biggest and most sophisticated multi-player game ever. But they have just 20 days remaining to…
  • There's a new game development course in New Zealand, which is being heralded as the first of it's kind there. The course will be specialising in programming and graphic design for games. "In the first 12 weeks of the 64-week course, all game development students study together as one class. Over the next twenty-six weeks, students focus on learning their chosen specialisation before rejoining to work together in teams to study advanced games content design and programming. The final 24 weeks…
  • Nocturnal Entertainment has announced that a updated version of Catapult will be released shortly (V1.22b). In addition, their website sports a new look - including a new 'games' section. Finally, the Catapult competition has been given a two week extension - the final deadline is now the 31st of May. See their website for full details : http://www.Nocturnal-Central.com!