Zaph posted this in the forum, and it's definately newsworthy!
The August 03 issue of Official Playstation Magazine (USA) has a two page preview of Transformers Armada (Atari Melbourne House) along with some new screenshots. Nice to see Aussie made games getting more and more coverage in the USA these days!
So if you see it, grab a copy!!
Submitted by (Damian Z)
Hey, have you ever wanted to play a game based on a movie without having to fork out $50-$90? Well theres this developer whos Austrlian who makes freeware games based on movies. They not the best and they dont work on a few computers that ive played them on but give em a try.
The guys known as the One Man Legion and the site is
www.geocities.com/thepredator8
chack it out.
Damian
Just a note to tell you that I have added Extreme Testing to Sumea's page of developer services...
"The focus of extremetesting is to provide Quality Assurance and Quality Control services for the world game development industry. Extreme Testing assists developers and publishers deliver top class games to the market by reducing the risk during the development."
You can find out more about Extreme Testing over at www.extremetesting.com.au.
Thanks to Tim from gamenews.com.au for sending this in..
The backers of a new workshop called ENTERPRISE AUSTRALIA, to take place in November this year in Victoria, would like new media and game studios to take part. The workshop aims to equip producers with crucial business skills, and is a joint venture between the New South Wales Film and Television Office (FTO), Film Victoria, and the Australian Film Commission (AFC) in partnership with the Australian Film, Television and Radio School (…
Worthplaying has a two part interview with Warlords IV: Heroes of Etheria designer, Steve Fawkner. Steve reveals a bit about the SSG split, and also what to expect of the upcoming Warldords IV game.
"SSG was always split into two offices, 500 miles apart. I ran the Melbourne office ? we were concentrating at first on Warlords 1-3 and then later on the Warlords Battlecry RTS games - while Warlords IV was being developed out of the Sydney office, along with Reach for the Stars and Ardennes…
Submitted by (Zoot)
Have you noticed that there seem to be more conferences taking place in Australia for people who write about games, censor games, and generally proclaim themselves as experts on games than there are gatherings of people who actually make games?
There is of course the AGDC, which is fine as an industry conference but it doesn't cover all the kinds of game dev. related stuff that happens outside the mainstream industry (and it costs lots of $$$$ - ouch!)
A few of us around the…
Catapult version V1.30b will be released in about a week. It has a host of new features, including full compatibility with all the display features of a GBA. The new features include :
- full support for HBlank/VBlank interrupts & effects
- low level memory access
- support for bitmapped video modes (modes 3,4,5)
- 3D primitives
- blending, windowing, mosaic, rotational background support
- sound effect support
Find out more at the Nocturnal Entertainment website!
As some of you may know, Sumea was going offline sometime next week as my hosting plan runs out. The reality was that there were no funds to keep the website online anymore, all attempts at finding funding went nowhere, and it was a half hearted guess as to when it would ever really come back.
The GREAT news is that Sumea isn't going down anymore now! Thankfully, the guys at Krome Studios have stepped in and will cover the costs of keeping the website for another year. I would like to express…
Xbox World has 10 new screenshots of AFL Live 2004, by IR Gurus. You'll also find out more about the games new features there as well. Click here to see the pictures.
Xbox World also has an interview with Richard Au, Lead Porgammer on AFL Live 2004.
This was posted in the forum, and deserved to be on the main page.. so here it is!
I am a Software Engineer who was recently laid off from Bullant Studios and I am currently working part time to support myself while I correspond with four interested programmers to establish a game development company (the team is growing rapidly).
We have commercial experience developing games for all of the consoles (PS2, XBox and GameCube) as well as PC.
We will probably aim to develop a technical demo to…