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  • Pssst.. the Australian Games Developer Conference website has been updated with a new look.. It's much better set out now, I reckon! Also news is that the AGDC 2003 will be held at the Melbourne Convention Centre, Australia, on 20-23 November 2003. www.agdc.com.au
  • Submitted by Lorien Dunn The Hail Audio System is now GPL. You can get the sourcecode from http://sourceror2.tripod.com. It works on win32 and linux (soon to be macos 10). This is an entirely scriptable (with Ruby- http://www.ruby-lang.org) 2d/3d hardware accelerated game audio engine. It uses FMod http://fmod.org, which is a game-audio API developed here in Oz. Most of the Australian games industry has already recieved a much earlier version of this code, as I'm looking for work. This version…
  • Yes, the Sumea Challenge #2 is here!! Rod Green has posted the details and deadline over in the forum.. Polycount Limit: 3000 (please make sure you state the polygon count with your final submission) Texture: 1 x 1024 x 1024 Texture Map (alpha channel allowed) Theme: Techno Soldier (any time period) FINISH DATE: End of the day Friday 4th April (3 Weeks Total) There's no better way to gloat about your abilities than winning a Sumea Challenge, so g'wan. Get movin! It'll look good for your…
  • It looks like Vivendi was showing off Blue Tongue's Jurassic Park: Operation Genesis game at the GDC last week.. LoadedInc did a smallw write up of it, with some pictures for you to look at. Take a look! ** Gamespy has some new PS2 pics of the game here.
  • An interesting article on Gamespot reveals Microsoft's plans for PC gaming with Longhorn, the next major version of Windows.. mainly: - DirextX 9 will be the last DX release for a while - Standards and categories for PC controllers - ability to run Windows games directly from the CD without installation Generally an improved gaming experience for the PC platform. Read the article over at Gamespot.
  • I remember reading about Twilight Software and their adventure game a long time ago, but it looks like it's coming out soon. "The CD-ROM based adventure game features a super-simple interface, 240 scenes, 17 different locations, and 11 characters. Filmed and photographed entirely on location in beautiful Sydney, Australia, the game immerses the player in a mystery in which a kidnapped uncle has disappeared in a grim underworld of treacherous characters and plot twists." Gamershell has all the…
  • Sertan Seral has written a fantastic case study on the innovation that is Big World Technology. Sertan goes through how Big World came about, what it can do, and the challenges it faces. It's very well written, and also a great summary of Micro Fortes' impressive product. Click here to read it on Sumea!
  • Microforte was at the Game Developers' Conference a few days ago where they were showing off their Big World Technology.. Gamespot has an article on what Big World can do! "The engine can support up to 4 million players and doesn't require sharding--breaking up the gameworld into separate servers--except in ways that developers find necessary for gameplay reasons. The world doesn't require any zoning and can seamlessly transition from exterior to interior environments. The server technology is…
  • I don't make a habit of posting rumours (and there have been a few whoppers lately), but this has been posted on a few websites so far.. Tokyo, March 10 (Bloomberg) -- Sony Corp., the world's second- largest consumer-electronics maker, will introduce the PlayStation 3 video-game console this year, two years ahead of schedule, to widen its lead over rivals, the Commercial Times said, citing unidentified people at Taiwanese parts suppliers. A playstation 3 mid this year? That sure would shake up…