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  • Further work on my NSX project. No, I'm not slow, just been working on this between paid work =) Working on my website finally, hope to be up soon. If you like this, feel free to let me know =) josh@3dnutta.com
  • RPGVault has an interview with Steve Fawkner from Infinite Interactive on the races in Warlord IV: Heroes of Etheria. There's a nice introduction on Warlord series by Steve for those who don't know what the game is all about. Bluesnews also has the press release by Ubisoft, announcing that Warlords IV has been released in North America. Read it here.
  • Nocturnal Entertainment Australia has announced the release of version 1.31b of Catapult, a major update to their GameBoy Advance development system . Catapult promotes the rapid development of GameBoy Advance games, and is applicable to both professional developers and hobbyists. Catapult currently supports all Windows platforms, with a Linux version coming in a few weeks. It includes an editor, emulator, debugger, integrated toolset, and uses a custom language designed around the GBA hardware…
  • Submitted by Tim Carter Computer game developer and publisher Auran Games (www.auran.com) today announced their latest PC title, Trainz(TM) Railroad Simulator 2004, published by Oteeva, has gone Gold. Copies can be purchased online at www.railroadsimulator.com and will be available at retail stores beginning this week. "The Trainz team is excited about the anticipated reception that TRS2004 will receive," said Tony Hilliam, Auran Marketing Director. "We're sure everyone will enjoy the new…
  • Submitted by David King (kingofdaveness) As part of its commitment to games development in the asia pacific, Discreet has now added a full time games development consultant to the team. Now your game studio or school can call upon the consultant for assistance with training, art pipeline issues, set up, contacts, curriculum and software demonstrations, all from an experienced 3dsmax games artist who understands your needs. That's feedback... right when you need it. If you would like to make use…
  • IGN has a developer diary written by Michael Blake, a 3D artist from the Irrational Games Canberra studio. Click here to read it!
  • LAST DAYS TO TAKE ADVANTAGE OF EARLY BIRD REGISTRATION Register for AGDC NOW and save up to $100!! AGDC Early Bird Registrations close on the Sunday, 19 October 2003 - only 2 days to go!! The Australian Game Developers Conference (AGDC) is Australia's leading forum where industry professionals gather to discuss the latest in cutting edge technology and the changing face of the game development industry. Definitely something not to be missed!! Log onto our website at www.agdc.com.au to register…
  • "Krome Studios and the Game Developers' Association of Australia are pleased to invite ALL women attending the AGDC to lunch to informally meet, network and make new contacts in the games industry. Whether you're a designer, programmer, producer, senior executive, lawyer, whatever! We want you to come! " The luncheon is being held on Saturday Nov 22nd during AGDC and is complimentary for women. Visit AGDC's website for more details and registration.
  • Catapult V1.31b will be (finally!) released at the end of this week. It is a major update and includes these changes : - Distributed project development through the internet (i.e. similar to CVS built-in) - Brand new level editor (heaps of features, fully integrated), unlocked in the freeware version - Image management system (through TileLists) - Sound editor (create, edit or transform sound effects) - Improved palette and image processing tools - Full music/sound support in our GBA engine (…
  • Gamespot has an interview with Irrational's Jonathan Chey about the Freedom Force sequel in the works... "Freedom Force vs. the Third Reich. In the new game, the Freedom Force team must travel back in time to World War II to battle a new supervillain named Blitzkrieg.... The new game includes an enhanced 3D-rendering engine, as well as improved artificial intelligence." Find out more at Gamespot! Homelanfed has an interview with Jonathan as well.