Yusuf posted this in the forum, and I think it's definately worth pasting here...
We (a bunch of academics or is it a school of academic :-) are considering organising a one day research workshop on computer games in Sydney in February 2004. The workshop will have a computer science/artificial intelligence focus with topics ranging from using games in teaching, teaching games design and programming, new techniques that can be used in games, games as simulation environments, exploring…
I received an email from Evelyn Richardson, Executive Director for the Game Developers' Association of Australia, and she told me about a Women In Development luncheon that will be held on the Saturday during AGDC.
I checked the AGDC website and saw no details on the luncheon, so I sent off an email to Pon Chaleune, AGDC & Events Manager. She said that their website admin has been unwell but the site should be updated in the next few weeks to include the luncheon.
From what I understood…
David Giles, Head of School at the Academy of Interactive Entertainment (AIE) Melbourne has passed on the news that details of the course on offer at the Melbourne campus has just been put up on the AIE Melbourne website. You can find information on the pre-requisites, course overview, components of the arts and programming streams, along with the costs on the website. Click here to jump onto the AIE Melbourne website.
Gamebanshee have an interview up on their site with Steve Fawkner of Infinite Interactive about Warlords IV. You'll find questions answered about Warlord's design goals, races, maps, and combat, among other things..
"Steve: The best thing about Warlords IV is that it is quite different from the other turn-based strategy games out there. The nicely-paced STS combat and persistent Warlords are something that nobody has really done in a TBS yet. We?ve all been working on it very hard for the last…
Auran has released the trailer of their Trainz Railroad Simulator 2004, which is going gold on the 29th of September, and released shortly after that. You can check the 15mb trailer in the meantime at Gamershell!
In a recent conference held by the Office of Film and Literature Classification, overseas censors gave their opinion on games censorship in Australia. The Age reports...
..the director of the Film Classification Board of Sweden, Gunnel Arrback, said Australians were getting carried away about the dangers of computer games.
"In Sweden we don't control games at all," she told the OFLC International Ratings Conference. Ms Arrback said a number of studies had shown playing games allowed the release…
Film Victoria has extended the deadline for applications to the Game Content Development Program to Friday 3rd October 2003.
The objective of this Program is to assist established independent Victorian based game developers to produce market driven game titles in which they own the Intellectual Property (or a percentage thereof) and build stable businesses. Guidelines & application forms are available at www.film.vic.gov.au
If you would like to discuss an application, please contact Amelia…
Xbox Australia is set to revolutionise the world of entertainment with the arrival on 8 October 2003, of Xbox Live.
Picture a unified gaming arena, where players can go from game to game, meet with friends, chat with real voice, and stay as long as they want. This single destination is Xbox Live - the video gaming equivalent of the world's best theme park.
Xbox Live lets you chat with real voice the minute your system is fired up, easily track down your friends in any game, or find new gamers…
Gamershell and IGN have available new screenshots of Transformers: Armada, the PS2 game in development at Atari Melbourne House. There are 26 new screenshots in total, some of which showcase an *amazing* amount of tree, grass, and other foliage in game. Click here to see them at Gamershell or IGN.
Xboxworld.com.au has a new trailer available for download of Rugby League 2003, by New Zealand developers, Sidhe Interactive. Jump on over there and have a look!