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  • Path of Exile is a hardcore, old-school ARPG from the indie developers at Grinding Gear Games in New Zealand. They’ve been doing very well for themselves recently, and here at games.on.net we’re big fans of what they’re doing. But how are they coping as they scale up to open beta, and how has the recent launch of Diablo III and Torchlight II affected their player base? We spoke to producer and designer Chris Wilson for all the answers.
  • Was looking for a reason to learn sql, and was feeling the urge to play an oldschool pen and paper rpg. didn't like gurps licence, nor dnd's 'open' source licence, then while looking around, found legendary quest, which is kind of neat. have a fair chunk of the database backend working, and last while has been adding a webpage frontend. screen shot is of the character creation is mostly working, and the next goal is combat :) (but have to add a bit more to the equipment implementation first,…
  • Brief demo of some music works. Have lately wrapped up works on a few projects (audio design and/or music) including Underbelly (the Official game), Orc Attack!, Hairyballs, AstroPlasm and several more TBA. www.impactaudiostudios.com
  • New release from Gameloft Auckland studio Wonder Zoo An infamous poacher is threatening the animals of the wilderness! Head out on safari to rescue them from danger and welcome them into your wonderful zoo. https://itunes.apple.com/nz/app/wonder-zoo-animal-rescue-!/id518313894?… Enjoy!!!
  • Here is some of our work, feel free to contact us for any enquiry. We love crazy ideas as you do! Hello@akitipe.com.au
  • Presenting Finalist in the Spark Awards 2012. Legendary Heroes Online - Cinematics 名將列傳-導演版 from +AKITIPE STUDIOS on Vimeo.
  • Hey all, Recently made a digital sketchbook in the Polycount forums and I've decided I'll post some of the stuff I make here every now and then as well just in case there's a chance I can expand my networking here. I'm currently studying the Bachelor of Interactive Entertainment (major - animation) in Qantm Melbourne. I know there have been many arguments over whether the course is worth the time and money, but so far I'm quite happy with the course, teachers and students. I aim to become a 3D…
  • If you're planning to attend this year's GCAP 2012: Inspire conference in Melbourne on the 22nd to 23rd of October and you haven't purchased your tickets yet, then you have just two days left to take advantage of the early bird discount. There are considerable savings to be had if you grab your tickets before the early bird offer ends this Sunday, as well as a further discount if you're a regular to your local IGDA chapter, Letsmakegames, or Argggh, so book your tickets now before it's too…
  • When: Tuesday 23 October from 7pm Where: Thousand Pound Bend, 361 Little Lonsdale St, Melbourne What: Automating GCAP The IGDA Melbourne meet up for October this month won't be your typical IGDAM Tuesday event as the organisers are expecting a mix of interstate and overseas developers with local regulars attending as this event happens straight after the GCAP 2012: Inspire conference wraps up. For interstater's who've never had the chance to experience an IGDA Melbourne event, here's the…
  • Melbourne, Australia - Pod Cubed, a new game studio by a dentist-turned-designer and two former EA developers, announce the development of their first iOS title, Worm Air. Birds are attacking the Worm Air balloon, and you need to save the worms! Flick, pop, and zap the birds, and use their own powers against them to score massive combos. Travel to faraway lands and help the worms find a new home. Pay to win? Forget about it, these worms don't take credit. Worm Air will be released on the App…