When: Tuesday, 12th February, 6.30pm
Where: Thousand Pound Bend, 361 Little Lonsdale St, Melbourne
Come and play the games made at Melbourne's Global Game Jam! The 2013 Global Game Jam event wrapped up last weekend and in Melbourne, a massive number (130) of games developers took part to produce a whopping 37 games within the 48 hour deadline. In a few weeks, you'll get a chance to play some of those games and attend the awards and celebrations being organised for the next IGDA Melbourne meetup…
Synthetic Nest’s partner studio Little Phoenix Interactive announced earlier this month that it’s new toddler app Cutie Monsters is available on Apples App Store, Google Play and the Amazon App Store.
Cutie Monsters is an interactive book and jigsaw puzzle app designed for tablet devices. It introduces children to number recognition, counting and includes simple 3 and 4 piece touch screen jigsaw puzzles to complete.
Little Phoenix Interactive asks children and their parents to join Blushy,…
Edge of Twilight was announced way back in 2007 by what was then the Brisbane based games studio, Fuzzyeyes Studios. The Unreal Engine-based third person action/adventure game gathered interest with its incredible visuals and it's then out-of-the-ordinary steam punk theme. The environments and visual elements were contributed to by the fantastic concept art of Alex Drummond (Alti), and the game also had the handy work of Game Audio Australia's Mick Gordon, with voice acting contributions from…
More information on the newly launched Right Pedal Studios has been released which gives some additional insight on the assistance and services provided for successful applicants on their Games Accelerator program. Small teams of 2 to 5 developers are encouraged to apply for the Right Pedal Games Accelerator to receive working capital of up to $50,000, office space, mentorship and an alumni program for the development of their iOS or Android mobile game.
Right Pedal is the new games accelerator…
When: Tuesday 8 January from 6.30pm
Where: Thousand Pound Bend, 361 Little Lonsdale St, Melbourne
The first IGDA Melbourne meet up for 2013 has been organised for next Tuesday, week! The tireless IGDAM folk have organised a special launch for Time Surfer by Melbourne indie game dev, Kumobius, which you can expect to see on the App Store on Thursday the 10th, January.
(IGDAM) It will be a chance to find out more about the development of and play Time Surfer. You can also bring along your own…
When: 6pm until 9pm. Friday, 11 January 2013
Where: State Library of Queensland
Garage Gamer, a video games exhibition event for all local game lovers and game makers, is kicking off tomorrow at the State Library of Queensland. As well as showcasing a (playable) games gallery, Garage Gamer will be host to game-related workshops, films, talks, as well as special events. One program to keep a look out for is 'Level Up' which commences Friday, next week. This first 'Level Up' will feature two…
We've seen some new and exciting services over the years that cater to the emerging independent games developer, offering special assistance in areas that local start-ups don't have the expertise or manpower to handle. Along with funding support from state and federal Government, and services such as Surprise Attack and PUG Consultancy for marketing, local indies are receiving more options on the kind of assistance they need.
Adding to this increasing list, a new service has been recently…
In a striking contrast to the latest funding round from Screen N.S.W's Interactive Media Fund where $300,000 went mostly to app development and none towards games projects, today Film Victoria announced that 12 Victorian games projects will share over $540,000 through their "Screen Development - Games" and "Screen Marketing - Games Release" funding initiatives. The projects given the green light from Film Victoria are:
From Screen Development - Games:
BURDEN, Pixelpickle Games
FRAMED,…
A post up in the IGDA Sydney facebook group has pointed out the fact that the latest round in funding from Screen NSW's Interactive Media Fund was awarded to zero game projects. Only a small portion of the $298,205 funding from this round went to anything remotely games related - a small $3,380 travel subsidy for Sydney games developer, Nnooo, to travel to the E3 Conference in Los Angeles. The rest went predominately towards mobile apps development, as well as a transmedia project and a start-…
There was a time when Queensland became a serious contender against Melbourne for the title of 'epicentre' of the games industry in Australia, with their big studios consisting of Auran, Pandemic Studios, Creative Assembly Australia, THQ Studio Australia, and, of course, Krome Studios. The Brisbane games development landscape has changed a whole lot since then, so what happened?
In a Creative Instinct feature on ABC Radio, Michael Rhee interviews the Starks, the family-run indie developer…