Skip to main content

The Latest

Popular

  • We've had some considerable downtime for the last two weeks, and while I've been desperately trying to get tsumea back online this week, I unfortunately missed the chance of posting about this much earlier. For those who aren't into Unity (and there can't be many of you), the Unite 2012 developers conference was held in Amsterdam last week. The keynote presentation was an important part of the conference for those wanting to know about the achievements and the future direction of this…
  • There's just 50 hours left in the kickstarter campaign for the Oculus Rift, which is a pretty snazzy name for a new virtual reality headset aimed for video games. Their campaign to get $250,000 of crowd sourced funding to get development kits of the Rift built and sent to interested developers has been a phenomenal success with over $2 million dollars pledged by backers, proving that there's definitely a huge interest in bringing back a new age for VR headsets. One local developer that's still…
  • So, I got the crazy idea to migrate tsumea to a different plan with our webhost since we were running really outdated versions of server software (php, control panel, everything). There were some interesting features that I wanted to test and implement on the site and that required a higher version of php installed and since a lot of things on the old server were many generations out of date, an upgrade was necessary. And it made more sense to just change our hosting plan to a fresh new server…
  • The 48hr game making challenge is on again for the sixth year running! The time honoured and much love tradition for local games developers which challenges them to complete a game within two days is back again this year on the weekend of September 28th and September 30th in Brisbane. Expressions of interest are open now open for those wanting to take part in this awesome event, but judging from the limited seats and the popularity of past events, if you're not quick in shooting them your…
  • Our good friend Yug has released podcast #2 in his brilliant new podcast series called "The Yugcast" which features in-depth conversations with people in the video games industry. This time round, the discussion is with Epona Schweer who has been a major contributor and a source of inspiration for Sydney's game development scene... Epona Schweer is a former Animal Logic Technical Director, teacher at AIE and creator of the AIE Incubator, ran the IGDA Sydney Chapter, and passionately helps…
  • Date: 11am, Thursday 6th September 2012 Location: Docklands Studio, Melbourne 476 Docklands Drive, Docklands, Melbourne 10 minute walk from Southern Cross station Trams 36, 70 or 86 to end of the line at Docklands Terminus What does a flaming arrow sound like? How do you record a television exploding? Where do you place microphones to best record a vehicle? What does metal sound like when exposed to dry ice? This free one-off workshop will explore a range of interesting and unusual source…
  • Doubloons! the latest game from Australian independent game developer Samuel Cartwright will be free to play for one week only. Normally retailing onApple iTunes for 99 cents, from Monday August 13 until midnight Sunday August 19 this incredible game will be available to all iPhone and iPod Touch users at no charge. In Doubloons!, this all-new, fast-paced pirate bonanza, you must match four or more coins as fast as you can. Create chained cascades to increase your score as you fight off…
  • Just a brief message letting you all know that we're currently going through some website upgrades at the moment, so things will look relatively quiet this week. We're updating a whole bunch software on the server and we need to back up all our databases, settings, and gigabytes of files and data before we upload them back onto the server again once the updates are complete. It takes some time and a whole lot of fidgetting but it's a necessary step for some new features that I want on tsumea,…
  • EXPRESSIONS OF INTEREST – TRI DIGITAL WALL This EOI invites digital production companies, interaction designers, content curators and producers to prepare content development submissions that address the key objectives and purpose of the TRI digital wall. TRI’s digital wall will be a landmark feature of entry passage to TRI. It will create a welcoming and impactful entry/exit experience for all internal and external stakeholder audiences. TRI’s digital wall, in all its manifestations, will…
  • It's starting to feel like the good 'ole days again! This week, we've seen the return of Dimsdale & Kreozot, Infinite Interactive, and now it's Krome Studios' turn to make a reappearance. They've reopened their website which, for the past year or so, sat dormant displaying just the Krome Studios logo. The new site has had a design makeover and gives a glance of the smaller-scaled titles they've been involved with since their notorious collapse in late 2010. The website also gives a small…