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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

GBA Programmer Position at Halfbrick Studios

Forum

Submitted by Shainiel Deo

Halfbrick Studios are looking for an experienced GBA programmer to join its development team.

Knowledge and Experience:
- Previous GBA experience required (prefer at least 1 published title)
- Computer Science, Engineering or similar degree
- Experience writing efficient C/C++ and ARM assembler
- Good oral and written communication skills
- Proven ability to work with team members to meet project deadlines
- GBA platform should be candidates #1 focus/interest

For more information visit www.halfbrick.com

Programmers wanted for Torus

Forum

PROGRAMMERS WANTED
Submitted by Wendy Brown

PROGRAMMERS
Torus Games, an international games company based in Melbourne, Australia, is looking for two dedicated individuals to join its programming team.

Applicants must have the following skills:
? Computer Science or equivalent degree
? Programming proficiency in C++
? Extensive game development experience

The following skills are desirable but not essential:
? Experience with AI systems and content
? Experience with collision and physics systems
? Embedded systems programming or ARM assembly

Please send resume and cover letter to the address below by close of business Thursday 23rd October 2003:

Human Resources
Torus Games
PO Box 737
Boronia Victoria 3155

OR TO

hr@torus.com.au

Krome Hiring

Forum

Just saw this on Cgtalk:

Krome Studios, Brisbane Australia is looking for Talented Game Artists
3DS Max Character Artists, Animators and Environment Builders needed to work on Large Scale, Realistic Project.

Are you experienced in making top quality game characters that look as real as the character in the movie?
We are looking for character artists and animators who are versatile and able to do modelling rigging and texturing. Textures will mostly be provided as photosourced reference.
Anyone with motioncapture experience as well is a bonus.

These are permanent positions for the right applicants who can impress.

Krome Studios uses 3DS Max for all areas of Game Development.

-------------------------------------------------
3DS Max Characters Artists MUST have the following skills

At least 1 Year experience in the games industry, or
a showreel that stands out from the rest.
Understanding of 3DS Max 5.1 and Photoshop.

A proven track record for producing high quality
game art for published titles.

Tips for Art submission
We recommend submitting some Game characters around the 2000-3000 poly level that are as realistic as possible.
Characters that are made to look life like will give us a good understanding of how well you can interprit and model the human form as well as animate it.
Characters will need to be rigged and animated in at least an idle pose, to show you fully understand Max's process of the Skin modifier.

-------------------------------------------------

3DS Max Environment Artists

Props and Level Builders will all need to know the techniques associated with building levels to a high standard.

-------------------------------------------------
3DS Max Animators MUST have the following skills.

We require a talented Animator to join our existing team working on PS2, XBox and PC development.
At least 1 Year experience in the games industry, or
a showreel that stands out from the rest.

Experience with Character Studio 4.
Experience with converting motion capture to useable game animations prefered.
Must show a great set of in-game animations in mov, mpeg or avi format.
Show us your best animations.

-------------------------------------------------

Rules for Submission:

Please do not send any attachments.

Include links to your online folio's.

Email Resumes to: glenharris@kromestudios.com

Demo Reels can be in VHS, DVD, CD-Rom format.
Demo Reels cannot be returned.

Mail to:

Krome Studios
PO Box 1639
Fortitude Valley 4006

Creative Assembly Hiring

Forum

At the moment we are looking for Character Artists with strong modeling, texturing and rigging skills, being able to animate is also a plus. Experience with software packages such as 3ds Max and Photoshop are preferable. The applicant should be able to produce realistic lowpoly game characters of a high standard for use in our upcoming titles.

Send your showreels to:

The Creative Assembly
PO Box 883
Fortitude Valley QLD 4006
Australia

or if you have a portfolio website please email to :

gfidler@creative-assembly.com

Programmer Positions at Blue Tongue

Forum

Blue Tongue have added some programmer positions to their list of job openings. You can visit [url="http://www.bluetongue.com/bt_employ.htm"]their job page here[/url].

To apply for a position with Blue Tongue, send an email with resume and supporting material through to the Blue Tongue HR department - jobs@bluetongue.com and we will respond as quickly as possible.

Game programmer:
Job Description/Responsibilities:

Developing game content code of highest international caliber
Developing systems and tools for game development
Working within strict time constraints
Reporting to lead programmer, producer and project manager
Required Skills/Experience:
Excellent verbal and written skills
Excellent C/C++ skills
Strong 3D programming skills
Strong mathematical skills
Passion for games and achieving excellence ? someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic
Bachelor degree in computer science or equivalent, with high academic grades
Familiarity with latest concepts of real time rendering and AI a huge plus
PS2 systems level experience a huge plus
Industry experience a plus, particularly for candidates not native to Australia

Lead programmer:
Job Description/Responsibilities:

Developing game content code of highest international caliber
Presiding responsibility for the implementation of the game
Developing systems and tools for game development
Working within strict time constraints
Reporting to producer and project manager
Work with lead artist and designer to formulate creative solutions to problems that meet time and resource constraints
Required Skills/Experience:
4+ years industry experience on substantially complex projects (at least one published title)
Strong leadership qualities
Excellent verbal and written skills
Excellent C/C++ and software architectural design skills
Strong 3D programming skills
Strong mathematical skills
Familiarity with latest concepts of real time rendering and AI
Passion for games and achieving excellence ? someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic
Bachelor degree in computer science or equivalent, with high academic grades
PS2 systems level experience a huge plus

Graphics R&D programmer:
Job Description/Responsibilities:

Developing game technologies and tools of highest international caliber
Working within self imposed time constraints
Reporting to R&D lead, producers and project managers
Required Skills/Experience:

2+ years industry experience on engine technology for substantially complex projects (at least one published title)
Substantial low-level achievements on one of PS2, Xbox/PC (DX8+ pixel/vertex shaders)
Bachelor degree in computer science or equivalent, with high academic grades
Assembly language skills a huge plus
Excellent verbal and written skills
Excellent C/C++ and software architectural design skills
Exceptional 3D programming skills
Exceptional mathematical skills
Intimate knowledge of latest concepts of real time rendering
Passion for games and achieving excellence ? someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic

Candidates should submit examples of their work, including a code sample and links to completed projects.

Blue Tongue Entertainment Limited does not offer work placement to secondary students nor do we have a graduate program. If you have any questions regarding any of these positions, please contact our HR Department at jobs@bluetongue.com

Art Tech Support - BigWorld Tech

Forum

BigWorld is seeking an Art Tech support consultant for its award winning BigWorld? Technology for use in Massively Multiplayer Online Games. The position is based in Sydney. In this challenging role you will have to demonstrate your dual ability to provide relevant and robust technical and art support, while developing and fostering excellent relationships with our clients.

Responsibilities:

We are looking for an Art-Tech support consultant who has strong problem solving, documentation and people skills to directly assist game development teams with using and integrating BigWorld? Technology. As a member of a tight knit team of world-class software developers and artists, you will support our customers? game development efforts and provide expertise on use issues. In this role, you will communicate with many groups, confirming that needs are met and future needs are anticipated.
You will also be required to develop art assets for demonstrations.
You will be proactive in working with the development team, gathering information on products, designing and writing technical documentations when required. You will also ensure that the existing documentation accurately reflects the behaviour of the software products.

Qualifications:

? 1-2 years C++ programming
? Extensive 3DSMAX skills
? Character Studio
? Photoshop / painter skills
? Photorealistic modelling /texturing skills
? Technical Writing experience is highly desirable
? Ability to analyse complex issues
? Excellent communication skills and a strong team player
? Good people skills and ability to work with many different engineers and artists with differing talent levels.
? Forward thinker who keeps long term goals in mind even when dealing with short term problems.
? Must be self-motivated and able to work successfully without direct supervision.

Salary: Commensurate with ability and experience.

This is the perfect position if you are looking for career development within a growing and very dynamic company.
If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@syd.microforte.com.au

Jobs @ krome studios

Forum

Hi guys i found this on DLF....could find some sumeans that are interested [8D]

Krome Studios in Brisbane are looking to fill several full time
experienced 3d Artist positions.

All applicants must have experience with 3D Studio max
and Photoshop.

1 Senior environment/level modeller.
A minimum of three years industry experience.

1 Junior environment/level modeller.
A minimum of one year industry experience.

2 Prop builders.
A minimum of one year experience.

All applicants must have strong modelling and texturing skills.

This is your opportunity to work on a world class game with
realistic environments.

Please send showreels and CVs to:

Stuart Mackenzie
Krome Studios
PO Box 1639
Fortitude Valley
Brisbane
Queensland 4006
AUSTRALIA
stuartmackenzie@kromestudios.com

Lead Programmer for Irrational Games Australia

Forum

Lead Programmer

Irrational Games Australia is looking for a talented lead programmer to work on an exciting new project. This position is open to candidates with several years experience in the games industry or related field and experience in managing programmers.

As a lead at Irrational, you will be responsible for supervising a programming team to deliver a piece of game technology. You will also be responsible for overseeing the creation of technology design documents, scheduling and risk management.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer, lead artist and producer to produce technical design documents and schedules
supervise the programming team to ensure that they deliver quality code on schedule
liase with design and art teams to ensure that code addresses their technical needs
review and critique code design and implementation from other programmers
write, document and test code to implement the technical design
research technology to ensure that Irrational products remain at the forefront of games technology
contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

experience managing coders, must have excellent people skills
experience writing and maintaining technical design documents and schedules
must have at least one shipped game title on resume
excellent understanding of C/C++
understanding of current game technologies including rendering principles and game architectures
good understanding of OO design principles
communication skills and interest in working with our game developers in a cooperative team environment
commitment to code quality, documentation and sound testing procedures interest in game development and game technology

Additional Experience and Skills (desired but not necessary):

tertiary educational qualifications in computer science and mathematicsexperience working with ?first-person shooter? technologies a bonus, particularly Unreal? technology

To apply for this position you should submit:

resume demonstrating required experience and skills (MS Word preferred)
cover letter clearly identifying why you want to work at Irrational and in the games industry (MS Word preferred)
samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

For submission details, visit the [url="http://www.irrationalgames.com/company/aus_jobs.cfm"]Irrational Games job page[/url].

Note: This is to replace the [url="www.sumea.com.au/forum/topic.asp?TOPIC_ID=843"]formerly advertised Programmer and Senior Programmer positions[/url]. We are also still continuing to advertise the junior level designer position.

Creative 3D Artist wanted - Brisbane CBD

Forum

Shock Media Studios, (www.shockmedia.com.au) a Brisbane Creative Media Agency, is seeking to contract a talented 3D Artist with experience in 3D Studio Max 5 to create high-end property stills and animated walk-throughs for print & online. Standards must be of a high caliber.

*Candidates with additional skills in flash, programming and/or print will be highly considered.

We hire based on your portfolio (not experience) so please send portfolio links/3D stills to info@shockmedia.com.au (Please note: emails must not exceed 4mb in file size) or alternatively via mail before Wednesday the 10/9/03 to:

Shock Media Studios
Po Box 1145
Fortitude Valley
Brisbane Australia 4006

We are looking to hire within the next two (2) weeks with the possibility of full time employment based on your performance.

Game developers

Forum

I am looking to take the intiative of gathering a group of Melbourne game programmers/3D artists to supply to my clients in their peak periods.

Are you...

located in Melb?
A C++ or 3D Studio Max guru?
looking to break into the games industry?
a fun, exciting personality always looking for a challenge?

drop me an email to further discuss [:)]

peter.storto@elanit.com.au

positions vacant at Irrational Games Australia

Forum

*** the junior designer and junior programmer positions have been filled at Irrational Games 5/11/03 ***

** PLEASE VIEW THE LATEST [url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=915"]UPDATE OF THESE POSTIONS HERE[/url]**

Irrational Games openings for Senior Programmer, Programmer, Junior Level Designer

Contact and submission details at [url="www.irrationalgames.com/company/aus_jobs.cfm"]their job page[/url].

*** NOTE - the artist positions at Irrational Games have now been closed.***

Senior Programmer

Irrational Games Australia is looking for a talented senior programmer to work on upcoming industry-leading titles including Tribes:Vengeance and others. This position is open to candidates with several years experience in the games industry or related field.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

1. work with the game designer and the lead programmer to produce technical design documents and schedules
2. write, document and test code to implement the technical design
3. liase with design and art teams to ensure that code addresses their technical needs
4. research technology to ensure that Irrational products remain at the forefront of games technology
5. take responsibility for one or more major areas of a game or piece of technology
6. supervise junior or mid-level programmers as required
7. review and critique code design and implementation from other programmers
8. contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

1. excellent understanding of C/C++
2. good understanding of OO design principles
3. communication skills and interest in working with our game developers in a cooperative team environment
4. commitment to code quality, documentation and sound testing proceedures
5. interest in game development and game technology

Additional Experience and Skills (desired but not necessary):

6. tertiary educational qualifications in computer science and mathematics
7. working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.

To apply for this position you should submit:

8. resume
9. cover letter clearly identifying why you want to work at Irrational and in the games industry
10. samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

Programmer

Irrational Games Australia is looking for a talented programmer to work on upcoming industry-leading titles including Tribes:Vengeance and others. This position is open to entry-level candidates or those with more experience.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer and the lead programmer to produce technical design documents and schedules
write, document and test code to implement the technical design
liase with design and art teams to ensure that code addresses their technical needs
research technology to ensure that Irrational products remain at the forefront of games technology
contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

1. excellent understanding of C/C++
2. good understanding of OO design principles
3. communication skills and interest in working with our game developers in a cooperative team environment
4. working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers
5. commitment to code quality, documentation and sound testing proceedures
6. interest in game development and game technology

Additional Experience and Skills:

7. tertiary educational qualifications in computer science and mathematics are desirable but not necessary.

To apply for this position you should submit:

8. resume
cover letter clearly identifying why you want to work at Irrational and in the games industry
9. samples of source code demonstrating good understanding of C++ 10. design principles as well as an interesting algorithm.

In addition, all applications will be best supported by demos or other examples of your ability to work on game or game-related technology. These will be required for junior candidates who do not have demonstrable experience in the games industry or related fields.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.

Junior Level Designer

Irrational Games Australia is looking for a talented junior designer to work on upcoming titles including Tribes: Vengeance?. This is a level design position, so the majority of your work will be designing, building and play-testing levels, however, all designers are also expected to contribute to the overall game design and the design process at Irrational.

Level designers are directly responsible for creating gameplay through level building and scripting. You will need to combine a strong aesthetic sense and interest in creating visually interesting spaces with an ability to understand how gameplay is created. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.

As a level designer, you will be directly supervised by the lead level designer who will review your work and determine if it is artistically and technically sufficient to use in the final product. In addition, you will be required to work with designers and programmers to ensure that your art is appropriate for the game design.

At Irrational, we are currently working with Unreal Warfare? technology to create Tribes: Vengeance? and other titles. Experience with this technology building mods or commercial products will be highly valued but similar experience with other technologies, like Half-Life? or Quake?, is also valued. Candidates who have worked on creating levels for mods are highly encouraged to apply for this position.

Required skills

- understanding of contemporary 3D first-person engine technologies and editing tools
- experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies, commercially or otherwise (this must be demonstrated through actual levels created for these engines)
- understanding of and desire to create first-person shooter gameplay
-interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels
-ability to use basic programming or scripting tools
-ability to meet deadlines
-ability to work and contribute effectively in a team environment
good communication skills

As a game designer, you are expected to also have a wider interest in game design and creation and you will be expected to continue to refine these skills.

To apply for this position, you will need to submit:

1. Resume.
2. Cover letter explaining why you want to work at Irrational.
Reel or CD of original work, which should show examples of all or some of the following:
- Levels or other game content. This should be viewable using existing third party game engines or modified engines that can be freely downloadable.
- Game or level design documents
- Any other supporting material that demonstrates your artistic or game design skills and thinking.

Irrational offers generous salary packages based on skills and experience as well as a royalty sharing scheme. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be willing to relocate to Canberra, Australia. International candidates will not be considered for this position.

Openings at Blue Tongue

Forum

(Taken from the [url="http://www.bluetongue.com/bt_employ.htm"]Blue Tongue job page[/url])

To apply for a position with Blue Tongue, send an email with resume and supporting material through to the Blue Tongue HR department - jobs@bluetongue.com and we will respond as quickly as possible.

Blue Tongue Entertainment Limited is an equal opportunity employer.

Current Openings

Art director (1 available)
Animators (3 available)
Texturer/Modeler (2 available)
Background/Environment artist (1 available)
System administrator (1 available)

Art director

Job Description/Responsibilities:
Coordinating art pipeline
Scheduling for artists
Performing and verifying task estimations
Establishing art standards
Reporting to producer and project manager

Required Skills/Experience:

Talented artist covering all areas (conceptual, texturing, modeling, animation)
At least 3 years industry experience in this role
Must have strong conceptual art, sketching and storyboarding skills
Objectives driven, disciplined and professional work ethic
Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
Expert in Max5, Character studio, Photoshop
Technically strong ? can rapidly grasp new concepts

Animators

Job Description/Responsibilities:

Constructing bone rigs and painting skins for existing models
Creating world-class animations for organic and inorganic models
Lip synching and facial animation for scripted sequences
Working within strict time constraints
Reporting to art director, producer and project manager

Required Skills/Experience:

Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
An ability to create natural motion, quickly and with ease
Exceptional attention to detail (down to the pixel/material level)
Expert in Max5, Character studio (especially biped), Photoshop
Objectives driven
A team player who has a disciplined and professional work ethic
Strong concept sketch ability a major plus
Industry experience a major plus
Strong texturing/modeling skills a major plus
Familiarity with technical concepts of real time rendering a plus

Texturer/Modeler

Job Description/Responsibilities:

Creating world-class geometry and textures for organic and inorganic game models from concept sketches
Creating higher quality models for scripted sequences and facial animation
Working within strict time constraints
Reporting to art director, producer and project manager

Required Skills/Experience:

Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
Exceptional attention to detail (down to the pixel/material level)
Expert in Max5, Character studio, Photoshop
Objectives driven
A team player who has a disciplined and professional work ethic Strong concept sketch ability a major plus
Industry experience a major plus
Strong animation skills a plus
Familiarity with technical concepts of real time rendering a plus

Background/Environment Artist

Job Description/Responsibilities:

Creating world-class geometry and textures for organic and inorganic game environment models from concept sketches
Creating photorealistic outdoor environments
Creating higher quality models for scripted sequences
Working within strict time constraints
Reporting to art director, producer and project manager

Required Skills/Experience:

Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
Exceptional attention to detail (down to the pixel/material level)
Expert in Max5, Character studio, Photoshop
Objectives driven
A team player who has a disciplined and professional work ethic
Strong concept sketch ability a major plus
Industry experience a major plus
Strong animation skills a major plus
Familiarity with technical concepts of real time rendering a plus

System Administrator

Job Description/Responsibilities:

Windows 2000/XP / Liniux Admin
Network security / services
MS Exchange Server
The ideal candidate would posess the following skills:

Windows? 2000 Server Administraton
MS Exchange Server Administration and development
Unix / Linux Systems Administration
Expertise in hardware configuration and setup
Network design and development
Extensive Internet security knowledge / firewall management experience
Practical problem solving skills

Role includes:

Management of all network services
Hardware installation, setup, upgrade, purchasing
Monitoring of network security, and intrusion detection
Setup and Management of MS Exchange services for intra-office communication
Management and maintenance of backup services
Installation of software for development environment
Maintenance of Hardware and software registries
Management and rollout of security upgrades / patches
Troubleshooting Windows 2000 / XP workstations
The successful applicant will be able to demonstrate practical capabilities and initiative, and have strong written and spoken communication skills.

MCSE / other formal qualifications a plus.

SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:

All Submissions

Covering Letter (Please Include the title for which you are applying in your cover letter. If using email, please include the position for which you are applying in the subject area
Resume
2D Concept and 3D Animators/Artists

Candidates should submit their portfolio, demo reel, and/or links to web sites with samples. Electronic material submissions only please.

Programming

Candidates should submit examples of their work, including a code sample and links to completed projects.

All contact

Blue Tongue Entertainment Limited does not offer work placement to secondary students nor do we have a graduate program. If you have any questions regarding any of these positions, please contact our HR Department at jobs@bluetongue.com.

Please do not send original artwork as Blue Tongue Entertainment Limited will not return unless a self addressed envelope is supplied.

Vee Velosity search...

Forum

Hi Vee Velosity is a International HL2 Mod. I'm german so sry for my bad english.

back2tropic
We have only a german page atm but we will add an english, too. You can find the page at www.velosity-mod.com The Mod plays in a World like in the game "fallout". 2 Teams: The Rebells and the Soldiers. The maps are big becaus you can drive the "velosity's"

Sry but my english isn't so good that i can explain all small fetures so if you want to help us mail me or write me per ICQ

mail: rieper@velosity-mod.com
ICQ: 158014812

We search:
Modler, 2d Art, Mapper, Coder, Sounder...

Programmer wanted

Forum

A small Melbourne Independent games developer is looking for a programmer interested in a month's solid work with payment as their project nears completion. The project is a demo-scaled on-line multiplayer environment, which innovates in the area of interactive sound and will be distributed free to the public later this year. Experience with graphical effects preferred. Renderware experience would be ideal.

Please contact chad@selectparks.net

Lead Action Designer wanted at Micro Forte Sydney!

Forum

Submitted by Micro Forte

Lead Action Designer
Xbox Action-MMP
An awesome action massively multi-player game is coming to the Xbox! Do you have what it takes to define a new genre and create a bestselling title?
This is a rare opportunity to be involved in creating action style game play in the context of a massively multiplayer world. You will work closely with the Lead MMP Designer to define combat mechanics, understand the impact of character progression on the core mechanics, configure and tune level layouts, design challenging enemies, and deliver an exciting, ultimately rewarding experience. You will be one of the first to design a game that appeals to the console action game audience while introducing them to the ongoing subscription-based elements of an MMP.
As lead action designer, you will need to both create new, original ideas while working within the existing game design structure. You must be an outstanding communicator who has the ability to fit in with and take a leadership role in an existing team. Your day-to-day job will involve working closely with and setting the agenda for designers, world, builders, and programmers.

Requirements
o The successful candidate should have a minimum of five years of game design experience. Ideally, you will have contributed to the design of two or more action games from inception to final ship.
o Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
o Able to understand the specific limitations and benefits of a console platform.
o Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
o Able to build on an existing game design structure.
o Demonstrated ability to construct interesting game levels in innovative, unexpected ways that enhance the central vision, without compromising the game?s consistency or continuity and without generating too much unique programming work for each level.
o Previous experience using game editors / scripting systems
o Excellent communication, interpersonal, leadership and organizational skills.
o Willing to accept and provide direction, work well under pressure, and handle multiple tasks
o Outstanding team skills
o Proven problem solving and analytical skills

Desirable
? Experience designing multiplayer games.
? Good drawing skills
? Design experience with consoles.
? Understanding of massively multiplayer online games.
? Avid gamer - Must be a big fan of action, console, and MMP games and able to discuss in detail other benchmark games.

Salary
Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.
If you believe that you are the right person for this position, please forward your resume and examples of relevant design documentation by email to:

E-Mail: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of SUMEALAD03d

Programmer opening at Irrational Games

Forum

Programmer
Irrational Games Australia is looking for a talented programmer to work on upcoming industry-leading titles including Tribes:Vengeance and others. This position is open to entry-level candidates or those with more experience.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

? work with the game designer and the lead programmer to produce technical design documents and schedules
? write, document and test code to implement the technical design
? liase with design and art teams to ensure that code addresses their technical needs
? research technology to ensure that Irrational products remain at the forefront of games technology
? contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

? excellent understanding of C/C++
? good understanding of OO design principles
? communication skills and interest in working with our game developers in a cooperative team environment
? working knowledge of 3D rendering principles including principles of rendering pipelines, 3D transforms
? commitment to code quality, documentation and sound testing proceedures
? interest in game development and game technology

Additional Experience and Skills:

? tertiary educational qualifications in computer science and mathematics are desirable but not necessary.
? working knowledge or better of DirectX APIs and current generation 3D graphics hardware and drivers

To apply for this position you should submit:

? resume
? cover letter clearly identifying why you want to work at Irrational and in the games industry
? samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

In addition, all applications will be best supported by demos or other examples of your ability to work on game or game-related technology. These will be required for junior candidates who do not have demonstrable experience in the games industry or related fields.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.

Applications can be emailed to jobs@irrational.com.au. More details can be found on our website at http://www.irrational.com.au/company/aus_jobs.cfm

Sound Designer/Engineer for Pandemic Studios

Forum

*** THIS POSITION HAS BEEN FILLED *** (16/7/03)

Pandemic Studios is looking for people to complement their team on a new project. The Game is an original concept for PS2 and Xbox. If you can meet the following requirements, please apply with your details via email to jobs@pandemicstudios.com.au and we?ll be in touch!

To find out more about Pandemic Studios, visit www.pandemicstudios.com

Sound Designer/Engineer

We?re looking for a proficient sound designer, preferably with engineering experience and a desire to work in the video games industry. The job mainly involves the selection, design, creation, editing, mixing and integration of sound effects. There is also the possibility of creating musical tracks specifically for games.

Requirements:

Formal training in sound production.

A proven interest in video game audio.

Proficiency with audio tools and technologies.
(Please provide preferences and details of experience.)

A sample of work to demonstrate your suitability for this role.

Ideal Applicant:

2 years or greater experience in original sound effect design, creation, mixing, processing and implementation.

2 years or equivalent video game product development experience.

Formal training in music production.

Familiarity with the audio formats and requirements of DirectX and PS2.

Some experience with text-based scripting languages.

Understanding of audio compression technologies, surround sound formats, audio physics, etc.

Knowledgeable in PC operating systems.

Career Opportunities at Auran

Forum

Submitted by (Ann-Marie Hutson)

"Auran, one of the most exciting and dynamic companies in the interactive entertainment business is expanding. We are seeking talented and energetic individuals to join our games and development teams located in Brisbane, capital of sunny Queensland. If this sounds like you, then we want you to apply."

- Ann-Marie Hutson, Director of Human Resources

Positions Available-
Position - LEAD PROGRAMMER - Job Code - AUR0601

Posted July 2, 2003

The Lead Programmer will be responsible for the implementation of the game. He or she will coordinate with the Project Director, Lead Artist and Lead Designer and identify appropriate technical solutions within budget and design constraints.

The Lead Programmer will divide his or her time between programming work and supervising the work of the other programming staff working on the game.

Essential

At least two years programming experience with one or more massively multiplayer games.
Minimum 4 years experience in a Software Engineering role necessary
Strong C++ programming skills
Strong 3D programming skills
Excellent Microsoft Office skills.
Desirable

A degree or equivalent qualification in Engineering, Mathematics or Computer Science
Intel Assembly Language programming skills
Language Skills

Excellent English written and oral communication skills are essential.
To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line.

Position - LEAD DESIGNER - Job Code - AUR0602

Posted July 2, 2003

The Lead Designer will be responsible for the design of the game. He or she will coordinate with the Project Director, Lead Programmer and Lead Artist and identify appropriate design solutions within technical and budget constraints.

The Lead Designer will divide his or her time between design work and supervising the work of the design staff working on the game.

Essential

At least two years design experience with one or more massively multiplayer games.
At least five years of games industry experience.
Good understanding of current technology as it relates to the games industry.
Excellent Microsoft Office skills.
Desirable

A degree or equivalent qualification in a relevant discipline.
A strong programming or mathematical background
Knowledge in designing and creating game related tools.
Language Skills

Excellent English written and oral communication skills are essential
To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line..

Position - LEAD ARTIST - Job Code - AUR0603

Posted July 2, 2003

The Lead Artist will be primarily responsible for the art in the game. He or she will coordinate with the Project Director, Lead Programmer and Lead Designer and identify appropriate art solutions within technical and budget constraints.

The Lead Artist will divide his or her time between design work and supervising the work of the art staff working on the game.

Required Qualifications/Education

Essential

At least 5 years games industry experience
Art design and illustration skills.
Ability to create and texture high quality 2D/3D models.
Ability to document production processes.
Knowledge and experience of in-game art asset production.
Project management skills.
Understand the current technology as it relates to art production within the games industry.
Experience and knowledge with 3D Studio Max, Photoshop (and relevant plug-ins) and Character Studio.
Ability to work within a team environment required.
Excellent Microsoft Office skills.
Desirable
A degree or equivalent qualification in a relevant discipline.
Language Skills

Excellent English written and oral communication skills required.
To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line..

Please visit www.auran.com/auran/careers.htm for further information.

Jumbuck Seeks Game Developers (programmers)

Forum

Australian mobile game company Jumbuck is seeking experienced game developers (2+ years) with past work on GBC/GBA or major consoles. Must have good knowledge of C++ and some experience with Java. Jumbuck is the largest mobile phone content developer in Australia and develops/publishes games throughout the world. For more information contact: Adrian Risch, adrian@jumbuck.com, 03 9620 3839, Melbourne.

Texture artist for White Noise Games

Forum

White Noise Games are looking for a Texture Artist to fill a 3 month contract.

This is currently a contract position that could lead to ongoing employment for the right candidate. It is a creative position that will require strong traditional art skills and a working knowledge of 3D applications and procedures. Please send examples of your best work, preferably texture pages and pictures of the finished models with maps applied.

For more information regarding the position please refer to our jobs page at: http://www.whitenoisegames.com/jobs.htm

Requirements:

- Proven traditional artistic skills, (Formal training desired but not required).
- Be able to generate art under pressure and within a time frame.
- Ability to generate art based on verbal or written descriptions.
- Ability to produce art in varying styles and levels of realism.
- Willingness to learn and adapt in a team environment.

Additional Criteria:

- Understanding of real-time 3D graphics and art creation processes.
- An interest in games and game creation.
- Experience with digital painting tools such as Photoshop.

Submission Guidelines:
Please send samples of -

- Examples of your strongest skills in any medium; painting, drawing, digital painting.
- Particular emphasis should be made to the use of colour.
- A CD/DVD is preferred. We do accept hard-copy, however please try and make A4 the largest size.

BigWorld is looking for a Server Software Engineer

Forum

Title: Server Software Engineer / Game Development Framework Support

Online Game Technology
Linux / C++ / Python
Development and Support

BigWorld is seeking a software development and support engineer for its award winning BigWorld? Technology for use in Massively Multiplayer Online Games. In this challenging role you will have to demonstrate your dual ability to support and further develop robust technical solutions, while fostering excellent relationships with our clients.

Responsibilities:

We are looking for a Server Software Engineer who has strong problem solving, documentation and people skills to directly assist game development teams with using and integrating BigWorld? Technology. As a proactive member of a tight knit team of world-class software developers, your primary responsibility will be to support our customers? game development efforts and provide senior expertise on use issues. In this role, you will communicate with many groups, particularly clients, confirming that needs are met and future needs are anticipated.

Your secondary role will be to write technical documentation and ensure that it accurately reflects the behaviour of the software.

From time to time, you will also be called upon to develop add-on sub-systems to BigWorld Technology.

Requirements:

? 2+ years C++ programming to system level (you will need to do our C++ test)
? 2+ years Unix/Linux experience
? Low level IP protocol knowledge (TCP, UDP)
? Knowledge of processes & multitasking issues
? Large scale distributed systems
? Strong Technical Writing skills
? Microsoft Windows experience will be highly regarded.
? Experience in 2D and 3D computer graphics and physics will be an advantage.
? Experience of development tools such as GCC and CVS
? Knowledge of debugging and profiling tools will be an advantage
? Ability to analyse complex issues
? Excellent communication skills and a strong team player
? Good people skills and ability to work with many different engineers with differing talent levels.
? Forward thinker who keeps long term goals in mind even when dealing with short term problems.
? Must be self-motivated and able to work successfully without direct supervision.

Salary: Commensurate with ability and experience.

This is the perfect position if you are looking for career development within a growing and very dynamic company.

If you believe that you are the right person for this position, please forward your resume by email to: jobs@bigworldtech.com.

Programmer wanted for Pandemic Studios

Forum

Pandemic Studios is looking for people to complement their team on a new project. The Game is an original concept for PS2 and Xbox. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch! To find out more about Pandemic Studios www.pandemicstudios.com

Pandemic Studios
Programmer

We?re looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

? A published game credit.
? 2+ years of game programming experience.
? Proficient in C++.
? Good oral communication.
? A passion for games and creative problem solving.
? Able to work productively with minimal supervision.
? Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

? Proven technical expertise on either Xbox or PS2.
? Experience with cross-platform development.
? Low level assembly experience, (80x86, MIPs or VU code).
? Advanced animation, processing, rendering or sequencing.
? Current DirectX or OpenGL experience.