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Lead Programmer for Irrational Games Australia

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I currently work for

Submitted by souri on
Forum

Lead Programmer

Irrational Games Australia is looking for a talented lead programmer to work on an exciting new project. This position is open to candidates with several years experience in the games industry or related field and experience in managing programmers.

As a lead at Irrational, you will be responsible for supervising a programming team to deliver a piece of game technology. You will also be responsible for overseeing the creation of technology design documents, scheduling and risk management.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer, lead artist and producer to produce technical design documents and schedules
supervise the programming team to ensure that they deliver quality code on schedule
liase with design and art teams to ensure that code addresses their technical needs
review and critique code design and implementation from other programmers
write, document and test code to implement the technical design
research technology to ensure that Irrational products remain at the forefront of games technology
contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

experience managing coders, must have excellent people skills
experience writing and maintaining technical design documents and schedules
must have at least one shipped game title on resume
excellent understanding of C/C++
understanding of current game technologies including rendering principles and game architectures
good understanding of OO design principles
communication skills and interest in working with our game developers in a cooperative team environment
commitment to code quality, documentation and sound testing procedures interest in game development and game technology

Additional Experience and Skills (desired but not necessary):

tertiary educational qualifications in computer science and mathematicsexperience working with ?first-person shooter? technologies a bonus, particularly Unreal? technology

To apply for this position you should submit:

resume demonstrating required experience and skills (MS Word preferred)
cover letter clearly identifying why you want to work at Irrational and in the games industry (MS Word preferred)
samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

For submission details, visit the [url="http://www.irrationalgames.com/company/aus_jobs.cfm"]Irrational Games job page[/url].

Note: This is to replace the [url="www.sumea.com.au/forum/topic.asp?TOPIC_ID=843"]formerly advertised Programmer and Senior Programmer positions[/url]. We are also still continuing to advertise the junior level designer position.

Posted by souri on
Forum

Lead Programmer

Irrational Games Australia is looking for a talented lead programmer to work on an exciting new project. This position is open to candidates with several years experience in the games industry or related field and experience in managing programmers.

As a lead at Irrational, you will be responsible for supervising a programming team to deliver a piece of game technology. You will also be responsible for overseeing the creation of technology design documents, scheduling and risk management.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer, lead artist and producer to produce technical design documents and schedules
supervise the programming team to ensure that they deliver quality code on schedule
liase with design and art teams to ensure that code addresses their technical needs
review and critique code design and implementation from other programmers
write, document and test code to implement the technical design
research technology to ensure that Irrational products remain at the forefront of games technology
contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

experience managing coders, must have excellent people skills
experience writing and maintaining technical design documents and schedules
must have at least one shipped game title on resume
excellent understanding of C/C++
understanding of current game technologies including rendering principles and game architectures
good understanding of OO design principles
communication skills and interest in working with our game developers in a cooperative team environment
commitment to code quality, documentation and sound testing procedures interest in game development and game technology

Additional Experience and Skills (desired but not necessary):

tertiary educational qualifications in computer science and mathematicsexperience working with ?first-person shooter? technologies a bonus, particularly Unreal? technology

To apply for this position you should submit:

resume demonstrating required experience and skills (MS Word preferred)
cover letter clearly identifying why you want to work at Irrational and in the games industry (MS Word preferred)
samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

For submission details, visit the [url="http://www.irrationalgames.com/company/aus_jobs.cfm"]Irrational Games job page[/url].

Note: This is to replace the [url="www.sumea.com.au/forum/topic.asp?TOPIC_ID=843"]formerly advertised Programmer and Senior Programmer positions[/url]. We are also still continuing to advertise the junior level designer position.