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Openings at Blue Tongue

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

(Taken from the [url="http://www.bluetongue.com/bt_employ.htm"]Blue Tongue job page[/url])

To apply for a position with Blue Tongue, send an email with resume and supporting material through to the Blue Tongue HR department - jobs@bluetongue.com and we will respond as quickly as possible.

Blue Tongue Entertainment Limited is an equal opportunity employer.

Current Openings

Art director (1 available)
Animators (3 available)
Texturer/Modeler (2 available)
Background/Environment artist (1 available)
System administrator (1 available)

Art director

Job Description/Responsibilities:
Coordinating art pipeline
Scheduling for artists
Performing and verifying task estimations
Establishing art standards
Reporting to producer and project manager

Required Skills/Experience:

Talented artist covering all areas (conceptual, texturing, modeling, animation)
At least 3 years industry experience in this role
Must have strong conceptual art, sketching and storyboarding skills
Objectives driven, disciplined and professional work ethic
Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
Expert in Max5, Character studio, Photoshop
Technically strong ? can rapidly grasp new concepts

Animators

Job Description/Responsibilities:

Constructing bone rigs and painting skins for existing models
Creating world-class animations for organic and inorganic models
Lip synching and facial animation for scripted sequences
Working within strict time constraints
Reporting to art director, producer and project manager

Required Skills/Experience:

Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
An ability to create natural motion, quickly and with ease
Exceptional attention to detail (down to the pixel/material level)
Expert in Max5, Character studio (especially biped), Photoshop
Objectives driven
A team player who has a disciplined and professional work ethic
Strong concept sketch ability a major plus
Industry experience a major plus
Strong texturing/modeling skills a major plus
Familiarity with technical concepts of real time rendering a plus

Texturer/Modeler

Job Description/Responsibilities:

Creating world-class geometry and textures for organic and inorganic game models from concept sketches
Creating higher quality models for scripted sequences and facial animation
Working within strict time constraints
Reporting to art director, producer and project manager

Required Skills/Experience:

Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
Exceptional attention to detail (down to the pixel/material level)
Expert in Max5, Character studio, Photoshop
Objectives driven
A team player who has a disciplined and professional work ethic Strong concept sketch ability a major plus
Industry experience a major plus
Strong animation skills a plus
Familiarity with technical concepts of real time rendering a plus

Background/Environment Artist

Job Description/Responsibilities:

Creating world-class geometry and textures for organic and inorganic game environment models from concept sketches
Creating photorealistic outdoor environments
Creating higher quality models for scripted sequences
Working within strict time constraints
Reporting to art director, producer and project manager

Required Skills/Experience:

Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
Exceptional attention to detail (down to the pixel/material level)
Expert in Max5, Character studio, Photoshop
Objectives driven
A team player who has a disciplined and professional work ethic
Strong concept sketch ability a major plus
Industry experience a major plus
Strong animation skills a major plus
Familiarity with technical concepts of real time rendering a plus

System Administrator

Job Description/Responsibilities:

Windows 2000/XP / Liniux Admin
Network security / services
MS Exchange Server
The ideal candidate would posess the following skills:

Windows? 2000 Server Administraton
MS Exchange Server Administration and development
Unix / Linux Systems Administration
Expertise in hardware configuration and setup
Network design and development
Extensive Internet security knowledge / firewall management experience
Practical problem solving skills

Role includes:

Management of all network services
Hardware installation, setup, upgrade, purchasing
Monitoring of network security, and intrusion detection
Setup and Management of MS Exchange services for intra-office communication
Management and maintenance of backup services
Installation of software for development environment
Maintenance of Hardware and software registries
Management and rollout of security upgrades / patches
Troubleshooting Windows 2000 / XP workstations
The successful applicant will be able to demonstrate practical capabilities and initiative, and have strong written and spoken communication skills.

MCSE / other formal qualifications a plus.

SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:

All Submissions

Covering Letter (Please Include the title for which you are applying in your cover letter. If using email, please include the position for which you are applying in the subject area
Resume
2D Concept and 3D Animators/Artists

Candidates should submit their portfolio, demo reel, and/or links to web sites with samples. Electronic material submissions only please.

Programming

Candidates should submit examples of their work, including a code sample and links to completed projects.

All contact

Blue Tongue Entertainment Limited does not offer work placement to secondary students nor do we have a graduate program. If you have any questions regarding any of these positions, please contact our HR Department at jobs@bluetongue.com.

Please do not send original artwork as Blue Tongue Entertainment Limited will not return unless a self addressed envelope is supplied.

Posted by souri on
Forum

(Taken from the [url="http://www.bluetongue.com/bt_employ.htm"]Blue Tongue job page[/url])

To apply for a position with Blue Tongue, send an email with resume and supporting material through to the Blue Tongue HR department - jobs@bluetongue.com and we will respond as quickly as possible.

Blue Tongue Entertainment Limited is an equal opportunity employer.

Current Openings

Art director (1 available)
Animators (3 available)
Texturer/Modeler (2 available)
Background/Environment artist (1 available)
System administrator (1 available)

Art director

Job Description/Responsibilities:
Coordinating art pipeline
Scheduling for artists
Performing and verifying task estimations
Establishing art standards
Reporting to producer and project manager

Required Skills/Experience:

Talented artist covering all areas (conceptual, texturing, modeling, animation)
At least 3 years industry experience in this role
Must have strong conceptual art, sketching and storyboarding skills
Objectives driven, disciplined and professional work ethic
Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
Expert in Max5, Character studio, Photoshop
Technically strong ? can rapidly grasp new concepts

Animators

Job Description/Responsibilities:

Constructing bone rigs and painting skins for existing models
Creating world-class animations for organic and inorganic models
Lip synching and facial animation for scripted sequences
Working within strict time constraints
Reporting to art director, producer and project manager

Required Skills/Experience:

Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
An ability to create natural motion, quickly and with ease
Exceptional attention to detail (down to the pixel/material level)
Expert in Max5, Character studio (especially biped), Photoshop
Objectives driven
A team player who has a disciplined and professional work ethic
Strong concept sketch ability a major plus
Industry experience a major plus
Strong texturing/modeling skills a major plus
Familiarity with technical concepts of real time rendering a plus

Texturer/Modeler

Job Description/Responsibilities:

Creating world-class geometry and textures for organic and inorganic game models from concept sketches
Creating higher quality models for scripted sequences and facial animation
Working within strict time constraints
Reporting to art director, producer and project manager

Required Skills/Experience:

Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
Exceptional attention to detail (down to the pixel/material level)
Expert in Max5, Character studio, Photoshop
Objectives driven
A team player who has a disciplined and professional work ethic Strong concept sketch ability a major plus
Industry experience a major plus
Strong animation skills a plus
Familiarity with technical concepts of real time rendering a plus

Background/Environment Artist

Job Description/Responsibilities:

Creating world-class geometry and textures for organic and inorganic game environment models from concept sketches
Creating photorealistic outdoor environments
Creating higher quality models for scripted sequences
Working within strict time constraints
Reporting to art director, producer and project manager

Required Skills/Experience:

Passion for games and achieving excellence ? someone who always strives to improve
A keen eye for lighting, shading, color, detail and form
Exceptional attention to detail (down to the pixel/material level)
Expert in Max5, Character studio, Photoshop
Objectives driven
A team player who has a disciplined and professional work ethic
Strong concept sketch ability a major plus
Industry experience a major plus
Strong animation skills a major plus
Familiarity with technical concepts of real time rendering a plus

System Administrator

Job Description/Responsibilities:

Windows 2000/XP / Liniux Admin
Network security / services
MS Exchange Server
The ideal candidate would posess the following skills:

Windows? 2000 Server Administraton
MS Exchange Server Administration and development
Unix / Linux Systems Administration
Expertise in hardware configuration and setup
Network design and development
Extensive Internet security knowledge / firewall management experience
Practical problem solving skills

Role includes:

Management of all network services
Hardware installation, setup, upgrade, purchasing
Monitoring of network security, and intrusion detection
Setup and Management of MS Exchange services for intra-office communication
Management and maintenance of backup services
Installation of software for development environment
Maintenance of Hardware and software registries
Management and rollout of security upgrades / patches
Troubleshooting Windows 2000 / XP workstations
The successful applicant will be able to demonstrate practical capabilities and initiative, and have strong written and spoken communication skills.

MCSE / other formal qualifications a plus.

SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:

All Submissions

Covering Letter (Please Include the title for which you are applying in your cover letter. If using email, please include the position for which you are applying in the subject area
Resume
2D Concept and 3D Animators/Artists

Candidates should submit their portfolio, demo reel, and/or links to web sites with samples. Electronic material submissions only please.

Programming

Candidates should submit examples of their work, including a code sample and links to completed projects.

All contact

Blue Tongue Entertainment Limited does not offer work placement to secondary students nor do we have a graduate program. If you have any questions regarding any of these positions, please contact our HR Department at jobs@bluetongue.com.

Please do not send original artwork as Blue Tongue Entertainment Limited will not return unless a self addressed envelope is supplied.