Skip to main content

Programmer Positions at Blue Tongue

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

Blue Tongue have added some programmer positions to their list of job openings. You can visit [url="http://www.bluetongue.com/bt_employ.htm"]their job page here[/url].

To apply for a position with Blue Tongue, send an email with resume and supporting material through to the Blue Tongue HR department - jobs@bluetongue.com and we will respond as quickly as possible.

Game programmer:
Job Description/Responsibilities:

Developing game content code of highest international caliber
Developing systems and tools for game development
Working within strict time constraints
Reporting to lead programmer, producer and project manager
Required Skills/Experience:
Excellent verbal and written skills
Excellent C/C++ skills
Strong 3D programming skills
Strong mathematical skills
Passion for games and achieving excellence ? someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic
Bachelor degree in computer science or equivalent, with high academic grades
Familiarity with latest concepts of real time rendering and AI a huge plus
PS2 systems level experience a huge plus
Industry experience a plus, particularly for candidates not native to Australia

Lead programmer:
Job Description/Responsibilities:

Developing game content code of highest international caliber
Presiding responsibility for the implementation of the game
Developing systems and tools for game development
Working within strict time constraints
Reporting to producer and project manager
Work with lead artist and designer to formulate creative solutions to problems that meet time and resource constraints
Required Skills/Experience:
4+ years industry experience on substantially complex projects (at least one published title)
Strong leadership qualities
Excellent verbal and written skills
Excellent C/C++ and software architectural design skills
Strong 3D programming skills
Strong mathematical skills
Familiarity with latest concepts of real time rendering and AI
Passion for games and achieving excellence ? someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic
Bachelor degree in computer science or equivalent, with high academic grades
PS2 systems level experience a huge plus

Graphics R&D programmer:
Job Description/Responsibilities:

Developing game technologies and tools of highest international caliber
Working within self imposed time constraints
Reporting to R&D lead, producers and project managers
Required Skills/Experience:

2+ years industry experience on engine technology for substantially complex projects (at least one published title)
Substantial low-level achievements on one of PS2, Xbox/PC (DX8+ pixel/vertex shaders)
Bachelor degree in computer science or equivalent, with high academic grades
Assembly language skills a huge plus
Excellent verbal and written skills
Excellent C/C++ and software architectural design skills
Exceptional 3D programming skills
Exceptional mathematical skills
Intimate knowledge of latest concepts of real time rendering
Passion for games and achieving excellence ? someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic

Candidates should submit examples of their work, including a code sample and links to completed projects.

Blue Tongue Entertainment Limited does not offer work placement to secondary students nor do we have a graduate program. If you have any questions regarding any of these positions, please contact our HR Department at jobs@bluetongue.com

Posted by souri on
Forum

Blue Tongue have added some programmer positions to their list of job openings. You can visit [url="http://www.bluetongue.com/bt_employ.htm"]their job page here[/url].

To apply for a position with Blue Tongue, send an email with resume and supporting material through to the Blue Tongue HR department - jobs@bluetongue.com and we will respond as quickly as possible.

Game programmer:
Job Description/Responsibilities:

Developing game content code of highest international caliber
Developing systems and tools for game development
Working within strict time constraints
Reporting to lead programmer, producer and project manager
Required Skills/Experience:
Excellent verbal and written skills
Excellent C/C++ skills
Strong 3D programming skills
Strong mathematical skills
Passion for games and achieving excellence ? someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic
Bachelor degree in computer science or equivalent, with high academic grades
Familiarity with latest concepts of real time rendering and AI a huge plus
PS2 systems level experience a huge plus
Industry experience a plus, particularly for candidates not native to Australia

Lead programmer:
Job Description/Responsibilities:

Developing game content code of highest international caliber
Presiding responsibility for the implementation of the game
Developing systems and tools for game development
Working within strict time constraints
Reporting to producer and project manager
Work with lead artist and designer to formulate creative solutions to problems that meet time and resource constraints
Required Skills/Experience:
4+ years industry experience on substantially complex projects (at least one published title)
Strong leadership qualities
Excellent verbal and written skills
Excellent C/C++ and software architectural design skills
Strong 3D programming skills
Strong mathematical skills
Familiarity with latest concepts of real time rendering and AI
Passion for games and achieving excellence ? someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic
Bachelor degree in computer science or equivalent, with high academic grades
PS2 systems level experience a huge plus

Graphics R&D programmer:
Job Description/Responsibilities:

Developing game technologies and tools of highest international caliber
Working within self imposed time constraints
Reporting to R&D lead, producers and project managers
Required Skills/Experience:

2+ years industry experience on engine technology for substantially complex projects (at least one published title)
Substantial low-level achievements on one of PS2, Xbox/PC (DX8+ pixel/vertex shaders)
Bachelor degree in computer science or equivalent, with high academic grades
Assembly language skills a huge plus
Excellent verbal and written skills
Excellent C/C++ and software architectural design skills
Exceptional 3D programming skills
Exceptional mathematical skills
Intimate knowledge of latest concepts of real time rendering
Passion for games and achieving excellence ? someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic

Candidates should submit examples of their work, including a code sample and links to completed projects.

Blue Tongue Entertainment Limited does not offer work placement to secondary students nor do we have a graduate program. If you have any questions regarding any of these positions, please contact our HR Department at jobs@bluetongue.com