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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

3D Car Modellers for Virtual Mechanix

Forum

Virtual Mechanix currently has a number of positions open for freelance car modellers.

To be considered applicants must be able to produce high detail accurate car models with Softimage XSI (specifically sub-d modelling techniques), able to follow a detailed design document, have an understanding of normal map generation and ability to paint textures.
Previous game industry experience is preferred but not essential for these positions.

This contract work will be full time expected to take approximately 12-15 months to complete.

Please email applications to info@virtual-mechanix.com

Sound Editor Wanted for RatBag

Forum

Submitted by Shplorb

Sound Editor
------------
Ratbag is one of Australia?s leading game developers, having established a worldwide reputation for creative innovation and quality in the rapidly growing interactive games industry. We are now developing front-line titles in the Action genre for PS2, Xbox and PC, and have a dedicated R&D team. Due to continued growth Ratbag is now seeking to
appoint a Sound Editor to work on creating and implementing sound effects for games under development.

We are looking for a creative person who is also technically minded and has the following essential skills:

* Experience in sound editing and mixing
* Technical ability and problem solving skills relating to the use of PC's
* Effective communication skills both oral & written
* Ability to work independently but take direction when needed

In addition the following attributes will be considered a distinct advantage:

* Programming skills (C++, scripting)
* Interest in and knowledge of video games
* Musical composition skills
* Games Industry experience

If you feel you have what we?re looking for please forward your resume and any demo material that demonstrates your Sound Design and/or mixing skills to:

employment at ratbaggames dot com

Or by mail to:

Employment Officer
Ratbag
Level 8 / 63 Pirie Street

Concept Artist for Epiphany Games

Forum

Epiphany Games is looking for a concept artist based in Sydney for our project. The position is as a contractor to start and a possibility of a permanent position. We will accept applicants who have little experience should their work be exceptional and they have some experience with computer games (even if they only played some).

Applicants must have some experience in meeting deadlines, creating original art, creating story boards, working from a brief.

If you think you would like this contract and can do the work, please send your contact details and either links to examples of your work or zipped attachments of your work to.

morgan.lean@epiphanygames.com.au

Software Engineer--Motion Capture PS2

Forum

This role is for a new Motion Scanning project based in Sydney working on new Play Station titles.
I am looking for people at all skill levels from beginners to experienced. If you are just a beginner you must have some relevant qualifications. I am looking for candidates with experience in these areas:
3d Animation
Image Software
Design Software
Video camera techniques
Electronic Engineering
This is an excellent opportunity to join an exciting development company with exciting prospects.

For further information send your details to

cbdit@consultant.com

I will then call you for a confidential discussion.

Call to all Perth Programmers and Artists

Forum

If you want to work as a game developer (artist or programmer) in Perth, you need to read this message. If you know anyone else who might be interested, please forward this message to them.

Perth is currently contending with other locations to secure a large-scale game development project. A significant number of jobs will be on offer if the company sets up its studio here. The project is likely to run for several years, starting in 3 months' time.

SIGGRAPH Perth has been asked to demonstrate that there is enough talent in Perth (or willing to relocate) to justify doing the development here. A large number of positions will be available, but only if we attract enough interest from developers. So get everyone you know involved. Every participant increases our chances of winning the project.

We don't want to know your name or any of your contact details, we just want to see how much talent is out there.

Click the following link for more info or get involved:

http://perth.siggraph.org.au/community/viewtopic.php?p=680

virtual 3d software developer

Forum

Hiyas,

Looking for a programmer to form a partnership with to help develop a 3d virtual model viewer to be sold via the hot rod and car modification industry. Id like to sell this peice of software in conjunction with a small car related business i am slowly building up.
In a nutshell the piece of software will be used to load 3d models of cars and then view and modify them in realtime.
Id like to develop a demo of this software then go for a government grant to help pay of the rest of the development.
For anyone interested in more detailed information please email peanutt@iprimus.com.au

Thanks
Adam

Firelight Technologies / FMOD looking for programr

Forum

Firelight Technologies is looking for a graduate programmer to work on the next generation sound engine FMOD 4.

FMOD is a popular audio middleware library developed in Melbourne. More information about fmod can be found at www.fmod.org.
Roles vary from programming for the upcoming sound engine, to tools programming, porting code to new platforms, or writing components and plugins for the engine.

Platforms you will get to work on include Win32, Win64, Mac, PlayStation 2, XBox, GameCube, PocketPC, PSP and XBox 2 (Xenon). Experience is not nescessary on all platforms, just a solid ability to program C and think 'low level'.
Experience with the FMOD library is a bonus.

Send resumes to support@fmod.org.

New Job Vacancies at Sidhe Interactive (Wgtn, NZ)

Forum

Sidhe is currently looking to fill three full time, on-site roles to work on exciting projects for PS2, Xbox, PC and PSP. Specifically, these roles are a senior programmer, a programmer, and an animator.

Read below for position and application requirements.

Senior Programmer

Required experience profile

  • University Computer Science degree or equivalent
  • Minimum 3 years games industry experience including work on at least one published console title
  • Strong C++ programming and math skills
  • Extensive experience in software engineering, and object oriented design and programming techniques
  • Thorough understanding of the game production process
  • Able to work well under pressure and to tight deadlines
  • Excellent written and oral communication skills
  • Experience in developing AI, 3D graphics, networking, and/or physics game systems beneficial
  • Team management experience desirable but not required

Programmer

Required experience profile

  • University Computer Science degree or equivalent
  • Strong C++ programming and math skills
  • Understanding of object oriented design and programming techniques
  • Comfortable working in a managed team environment
  • Able to work well under pressure and to tight deadlines
  • Good communication skills
  • Professional game development experience desirable but not required
  • Knowledge of AI, 3D graphics, sound, or physics principles beneficial
  • Experience in large, team based software projects preferred

Animator

Required experience profile

  • Strong ability to produce realistic and stylistic 3D character animation
  • Intuitive understanding of all animation principles such as timing, momentum, and weighting
  • Can consistently produce high quality animation
  • Able to work well under pressure and to tight deadlines
  • Comfortable working in a managed team environment
  • Good communication skills
  • Professional game development experience desirable but not required
  • Good working knowledge of Maya and animation systems beneficial
  • 3D modelling, texturing, and/or traditional art skills beneficial
  • Experience in motion capture, character rigging, and non character animation preferred

Programmers should supply a full CV and examples of C++ source code. Animators should supply a full CV and showreel on VHS, DVD, or CDROM. Candidates should send their application to jobs@sidhe.co.nz or

Sidhe Interactive
PO Box 6203
Marion Square
Wellington
NEW ZEALAND

Level Builders for Krome Studios!

Forum

Level Builders

Do you have a burning desire to make games, but can't program or draw?

Have you spent lots of time with Mario, Spyro, Crash, Banjo & Kazooie, Ratchet & Clank, Jak & Daxter and TY the Tasmanian Tiger? Do you know that you can make better levels than the ones in these games?

Well, now?s your chance to prove it!

Krome Studios is currently looking for more Level Builders for TY the Tasmanian Tiger 3. TY the Tasmanian Tiger is the best selling 3rd party action platform game, and we're planning on making it the best selling platform game ever.

Qualifications:

Ability to take direction.

Desire and willingness to learn on the job.

Passion and knowledge of platform games.

Ability to make really cool, fun and challenging levels for gamers of all ages.

Responsibilities:

Use proprietary tools to build levels based on the game design.

Take direction from the game designers.

Must be willing to work flexible hours to meet deadlines.

Work within a large team.

Applications:

Human Resources
Krome Studios
PO Box 1639
Fortitude Valley
Brisbane
Queensland 4006
AUSTRALIA

michaelcrimmins@kromestudios.com.au

Blue Tongue Expanding

Forum

Submitted by Blue Tongue HR

Blue Tongue is now hiring a number of new positions in addition to the ones recently advertised. The positions cover all areas of gaming, but specifically are:

Producer (1 available) - http://www.bluetongue.com/bt_employ.htm#prod

Project Manager (1 available) - http://www.bluetongue.com/bt_employ.htm#pm

Animators (2 available) - http://www.bluetongue.com/bt_employ.htm#art2

Texturer/Modeler (1 available) - http://www.bluetongue.com/bt_employ.htm#art3

Engine Programmer (1 available) - http://www.bluetongue.com/bt_employ.htm#ep

Lead Programmer (1 available) - http://www.bluetongue.com/bt_employ.htm#lp

Game Programmers (2 available) - http://www.bluetongue.com/bt_employ.htm#gp

Game Designer (1 available) - http://www.bluetongue.com/bt_employ.htm#gdes

Junior Audio Engineer (1 available) - http://www.bluetongue.com/bt_employ.htm#audio

To see more information on these jobs, please visit our website at www.bluetongue.com/careers.

Blue Tongue HR

Snr Games Artist/Anim. & Snr Programmers - KROME

Forum

Senior Games Artist/Animator

We are seeking an experienced and skilled an experienced and skilled Artist/Animator with extensive AAA console games experience and excellent documentation and communication skills.

Qualifications
Degree in a design discipline;
Highly level of competence with 3D Studio MAX environment;
Minimum 3 years games industry experience with at least one AAA game published;
Excellent general artistic ability including sketching and drawing;
Thorough understanding of the game production process;
Strong 3D modelling and animation background;
Through understanding of game production process;
Excellent written and oral English communication skills;
Willing and able to learn by immersion;
Ability to take direction.

Responsibilities
Develop high quality art assets within project schedule to team standards;
Assess future functions and features within the specified game product;
Ensure the art assets produces are of high quality in conjunction with the Quality Assurance staff;
Ensure art assets are delivered within the specified project schedule;
Review and assess functionality features of the specified game product as it develops.

Must be willing to work flexible hours to meet deadlines.

A negotiable remuneration package will reflect the importance of the position and the quality of the successful candidate.

This is a full-time, permanent position in Brisbane, Australia.

Senior Games Programmers

We are seeking an experienced and skilled C and C++ programmer with extensive AAA console games experience and excellent documentation and communication skills.

Qualifications
Degree in Computer Science or related discipline;
Minimum 3 years games industry experience with at least one AAA game published;
Strong C and C++ programming skills;
Strong 3D programming and maths skills;
Through understanding of game production process;
Excellent written and oral English communication skills;
Willing and able to learn by immersion.

Responsibilities
Develop well designed software within project schedule to team standards;
Assess future functions and features within the specified game product;
Ensure the code is of high quality in conjunction with the Quality Assurance staff;
Ensure the code is delivered within the specified project schedule;
Review and assess functionality features of the specified game product as it develops;
Document source code.

Must be willing to work flexible hours to meet deadlines.

A negotiable remuneration package will reflect the importance of the position and the quality of the successful candidate.

This is a full-time, permanent position in Brisbane, Australia.

Michael Crimmins
Human Resource Manager

Krome Studios
111 Constance Street
Fortitude Valley
Queensland
Australia 4006

phone +61 (0) 7 3257 2377
fax +61 (0) 7 3257 1168
web www.kromestudios.com

Graphic Designer Needed

Forum

Hi,

Rob Cumine, Editor at GameBiz.

We are loking for a graphic artist that will be able to produce quality wallpapers & banners GIF, JPEG or FLASH for advertising.

You will need to submit 3-4 pieces artwork so we can look at your work.

This would not require much time, per month , only 4-6 banners needs designing at this stage.

This would be a voluntary posistion, but would be very good for expanding your portfolio.

GameBiz would be able to provide you with a written reference for any game related posistions you may apply for.

If you are interested please post below or email me at [url="mailto:rcumine@gamebiz.com.au"]Rob Cumine[/url]

Warm Regards,

Rob Cumine
Executive Editor
PR & Marketing
rcumine@gamebiz.com.au
www.GameBiz.com.au
get gaming

Senior 3D Tutor/Instructor Media Design School,NZ

Forum

Senior 3D Tutor/Instructor at Media Design School in Auckland, New Zealand.

Two to three year contract. Must have great Maya skills. Also Photoshop and After Effects with good 3D artistic ability and strong industry experience.Preference to those with teaching experience. Excellent communication skills and organisational skills necessary/ July start. Willing to help international staff with relocation costs and support.

www.mediadesign.school.nz

Email liz@mediadesign.school.nz if you are interested

Lead Artist, Sydney

Forum

Lead Artist
Micro Forte is looking for a lead artist, who has strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC and console is essential. An ideal candidate would be a multidisciplinary artist with experience in concept art, modelling and texturing objects and environments with a very strong technical understanding of 3DSMAX5 or higher, and an ability to innovate to create the best possible visuals within the constraints of an MMOG game.

They will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, and LOD techniques, and know how to work with these to achieve great visuals, within the parameters of the game engine.

The work with each of these areas will be the examples of both technique and quality for others to follow to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this lead role, you will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys.

Requirements
? Extensive 3DSMAX skills
? Strong technical and artistic skills
? Ability to innovate within technical constraints
? Games Industry or Mod Experience
? Character Studio
? A showreel demonstrating low polygon modelling and texturing ability (nothing cartoony please)
? Ability to model and texture to a given style and direction
? Ability to lead a small team
? Photoshop / painter skills
? Enjoys working in a team

Desirable
? Photorealistic modelling /texturing skills
? Level design and construction
? 2D life drawing skills
? Animation skills
? Avid gamer

For more information see:
http://www.microforte.com/jobs/syd040604.htm

Himalaya Studios looking for 3D modeller/Animator

Forum

Hey there!

Himalaya Studios is a newly formed start-up company, based both in Australia and the US. We are dedicated to the creation of original adventure games.

Currently, we're developing our first commercial title and we have a position available for a talented 3D modeller/animator who loves what they do! We're looking for someone who's capable of creating semi-cartoony, semi-realistic character models and environments, as well as being able to create character animations. Proficiency in either 3D Studio Max, Maya, or Lightwave is preferred.

This is a deferred payment position but we guarantee that this game will be released. We're already well underway on our latest tite and with the right 3D guru on our team, this project could see completion very quickly.

Our company website is currently down, but for those wishing to see an example of the kind of work we do, we're also responsible for the non-commercial remakes of the classic Sierra games King's Quest 1, King's Quest 2, and Quest for Glory 2 (currently still in development) at www.agdinteractive.com (please note: the games on www.agdinteractive.com are unrelated to this job position. The link is simply provided to give an example of the style of games Himalaya Studios creates.)

Anyone interested in the position or wanting more info should contact us at: himalayastudios@iinet.net.au

Thanks! [8D]

QA/software Tester and 3D Artists for Perception

Forum

Submitted by (Anne)

QA/software Tester

Perception, based in Sydney, is a self-funded Game Studio in operation since 1995. Perception is currently developing a game based on a popular sci-fi TV series, licensed from a major film studio. We are looking for a talented and experienced QA/Software Tester to join our team in developing top-quality PS2, PC and X-box games. To find out more about Perception, please visit www.perception.com.au

As a QA Tester, you will be responsible for creating and executing test cases, performing regression testing, verifying bug fixes and entering data into the bug tracking system. Teamwork and a professional attitude is KEY to this role. Excellent verbal and written communication skills are a MUST!

Requirements :

*Ability to troubleshoot and analyze software defects
*Attention to details
*Proficiency with Visual Dev Studio
*Experience pushing titles through console manufacturers? Technical Certification Requirements (Xbox, PS2) will be highly regarded
*Keen gamer

We require applicants who have either professional testing experience gained within the video game industry or professional software testing experience combined with a keen interest and understanding of computer and video games.

If you believe that you are the right person for one of this position, please forward your resume to: jobs@perception.com.au

When applying for this position, please state your salary expectations and quote the Reference: QA04.

3D Artists for Perception

Perception, based in Sydney, is a self-funded Game Studio in operation since 1995. Perception is currently developing a game based on the hit TV series ?Stargate SG-1?, licensed from MGM Interactive Inc., a unit of Metro-Goldwyn-Mayer Studios. We are looking for a talented and experienced 3D Artists to join our team in developing top-quality PS2, PC and X-box games. To find out more about Perception, please visit www.perception.com.au

Requirements

? Strong animation, modeling, and texturing skills.
? Extensive 3DSMAX, Photoshop / painter and Character Studio skills
? Console development experience on at least one commercial released game (PS2 preferred)
? A minimum of 3-4 years experience in real-time 3D game development.
? Experience leading an art group
? The ability to accurately estimate completion time of various art assets
? The ability to identify 3D engine constraints and find creative work-around solutions
? Excellent verbal and written communication skills
? Ability to work well within a small team.
? Must have solid communication skills.
Desirable Skills:

#61607; Formal education degree (Bachelor, Associate, Art School
#61607; Understanding of lighting concepts, and the ability to effectively light environments
#61607; Level design and construction
#61607; 2D life drawing skills
#61607; Ability to effectively teach others and experience in managing/mentoring other artists
#61607; Avid gamer

If you believe that you are the right person for this position, please forward your resume and online portfolio to: jobs@perception.com.au

When applying for this position, please state your salary expectations and quote the Reference: 3DA02.

Production Staff Wanted for Torus by 21/6/2004

Forum

Production Staff Wanted
Torus Games, an international games company based in Melbourne, Australia is looking for a creative, dedicated individual to join its development team.

Selection Criteria:
- Experience in production on a published game;
- Problem solving and conflict resolution skills;
- Excellent computer skills, in particular Project and MS Suite;
- Knowledge of and passion for computer games;
- Excellent team communication skills, both written and oral;?
- The ability to work under tight deadlines; ?
- Ability to manage teams to achieve project goals.

The Job Involves:?
- Writing and revising project documentation;?
- Maintaining and co-ordinating the production process from project inception to completion, including MS Project plan; ?
- Working with game concepts and licenses;?
-Identifying project goals and enforcing them; ?
- Resourcing projects and working with a project budget; ?
- Actively being a member of the business development group; ?
- Interacting with publishers, development team, the press and the public.

Interested? If you fit the above criteria, then please send a cover letter responding to the selection criteria and your resume to:

hr@torus.com.au;

or to

9 Redland Drive, Mitcham, Victoria 3155.

By close of business 21st June 2004.

3D Artists and Lead Animator opening at Team Bondi

Forum

3D Artists
Ben Brudenell

Experienced 3D Artists

Team Bondi is a newly established company based in Sydney, Australia and we are looking to hire experienced and talented Artists to join our Art Team.

Successful candidate will eventually be working in a team of up to 30 Artists, generating art asserts of the highest quality for an upcoming next generation PlayStation title.

If you want to be a part of this challenging undertaking, email us at info@teambondi.com

Experience Requirements:

* Strong polygon-modeling and texturing skills on diverse subjects -environment, vehicle, character

* Maya and Photoshop proficiency is a must

* Full-time game development experience preferred

* Strong communication (visual, verbal, written) and interpersonal skills

* Solid understanding of game creation limitations/dependencies

* Solid understanding of technology involved and be receptive to new working methodology

Lead Animator (Cinematics)

Lead Animator (Cinematics)

Team Bondi is a newly established company based in Sydney, Australia and we are looking for an experienced and talented Lead Animator (Cinematics) to join our Art Team.

The Lead Animator is responsible for creating all animation and establishing and maintaining the look and feel of all animation within the game.

The Lead Animator will maintain the animation integrity throughout the entire project ensuring consistency and highest quality.

Successful candidate will manage a team of up to 20 Animators working on an upcoming next generation PlayStation title.

If you want to be a part of this challenging undertaking, email us at info@teambondi.com

Experience Requirements:

? Strong management experience and leads from the front
? Strong character animator
? Must have completed at least 1 title on PS2, Xbox or Game Cube as a Lead Animator or have completed a major film production involving character animation
? 5+ years full-time experience as a game or post-production animator preferred
? Maya and Motion Builder proficiency is a must
? Proficient at working with mo-cap data
? In-depth knowledge of cinematic techniques
? Strong communication and interpersonal skills
? Solid understanding of game creation limitations/dependencies
? A solid understanding of technology and creating pipelines

Experienced Unreal Engine Level Dsgnrs- Perception

Forum

Submitted by Anne

Experienced Unreal Engine Level Designers

Perception, based in Sydney, is a self-funded Game Studio in operation since 1995. Perception is currently developing a game based on the hit TV series ?Stargate SG-1?, licensed from MGM Interactive Inc., a unit of Metro-Goldwyn-Mayer Studios. We are looking for talented and experienced Unreal Engine Level Editors to join our team in developing top-quality PS2, PC and X-box games. To find out more about Perception, please visit: www.perception.com.au

You will be responsible for: creating game levels and maps, integrating the game plays according to the script and considering the fun factor and the immersion of the player, creating small cinematic in real time etc... You will be using assets created by the artists and do not need texturing or modeling skills. You will work under direction of the Lead Level Editor.

Requirements

? A minimum of 2 years of experience working in the video game industry or on community projects as a Level Designer or equivalent;
? Extensive experience of Unreal Engine and 3DStudioMax.
? Technical understanding of game engines
? Demonstrated experience in placing and scripting entities (such as enemies, movers, and objects) to create fun, absorbing game-play.
? A strong artistic and creative sense with the ability to design and build interesting, innovative, exciting and immersive levels in order to give to the player an unforgettable experience;
? Ability to design to given specifications
? Collaborating with Lead Designer to define and refine game-play mechanics
? Ability to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, control systems, and asset inventories.
? A strong and deep video game culture with a good knowledge of the general rules and mechanics of a game play for console and PC games.
? Willing to accept direction, work well under pressure, and handle multiple tasks.
? Excellent communication, interpersonal, and organizational skills.

Desirable

? Previous games industry experience
? Art skills
? Scripting experience
? Design experience with consoles
? Avid gamer

Submission Guidelines

To apply, in addition to your resume, please send us a portfolio URL or CD containing completed level designs. Playable levels are encouraged, but commented walkthroughs are acceptable. For playable levels, please include loading instructions. You'll also want to indicate what parts of the level you created, a summary of your thought process, and an analysis of the completed design.

Salary: Commensurate with ability and experience. Relevant experience, and specialised knowledge all contribute to a higher salary.

If you believe that you are the right person for this position, please forward your resume and portfolio to: jobs@perception.com.au. When applying for this position, Please quote the Reference: LED05.

3D Artist, Illustratror, Designer for Konami Austr

Forum

Submitted by Konami Australia Pty Ltd

3D ARTIST,
GRAPHIC ILLUSTRATOR,
MATHEMATICAL GAME DESIGNER,
For POKER MACHINES

Konami Australia Pty. Ltd. wishes to appoint suitably qualified Mathematical Game Designers, Graphic Illustrators and 3d Animators to join our expanding Product Development Division team. Candidates for all positions must have the ability to work closely within teams of skilled people from diverse backgrounds and disciplines. Excellent communication and adaptability is a must.

3D ARTIST
The ideal candidate will have solid commercial experience working as 3d Artist with a broad range of 3d skills including: conceptualisation, storyboarding, modeling, texturing and character animation. In depth knowledge of 3d Studio Max, Maya or Lightwave along with Photoshop is absolutely essential. Experience with After Effects, Director, Premiere and Illustrator is also advantageous.

All resumes must be submitted with a CD or DVD portfolio or showreel in order to be considered.

GRAPHIC ILLUSTRATOR
With a focus on strong illustration skills, candidates will be required to conceptualise and design poker machine graphics for both video and panel artwork. Storyboarding, animation and layout skills are also advantageous.
Experience in Adobe Illustrator & Photoshop is ideal, while experience in After Effects, Director, Lightwave, or equivalent is beneficial.
Only resumes submitted with a portfolio of work will be considered

MATHEMATICAL GAME DESIGNER
The ideal candidate will be able to use their knowledge of probability and combinatorics to produce innovative mathematical game ideas while maintaining error free calculations that require a strong attention to detail. Good oral and written communication skills are crucial.
Experience in Excel, C, C++, or equivalent is required.

For all three positions, experience and extensive knowledge of the gaming industry is preferred but not required.

If you are a creative, strong team player who craves a challenge and a serious career, then we want you!

Th e successful candidate will be offered excellent remuneration in accordance with qualifications and experience.

Please forward written applications in the strictest confidence to:

The Managing Director
Konami Australia Pty Ltd
PO Box 322, Botany, NSW 1455

or call 9666 3111 and ask for Scott Milford if more information is required.

IronMonkey Studios is looking for coders!

Forum

[url="http://www.ironmonkeystudios.com"]IronMonkey Studios[/url] is a Melbourne based game development studio focussed on the mobile phone market.

We are seeking skilled programmers, with a passion for playing games and a bigger passion for making them, to help us create games for mobile phones.

Attributes we are looking for include:

? A computing degree
? Java programming experience
? C and C++ programming experience
? Mobile phone programming experience
? A good understanding of 2D games

The responsibilities of the role will include:

? Programming the games
? Developing tools
? Meeting deadlines

This is a contract position (with the possibility of full time employment) and remuneration is based on the skill of the successful applicant.

Send your resumes with links to demos (a link is preferred so the mailbox doesn't get full) to jobs@ironmonkeystudios.com.

6 Game Programmer openings at THQ Studio Australia

Forum

Job: Game Programmer

THQ Studio Australia is expanding operations! If you interested in developing high profile games for the PlayStation2, XBOX and Gamecube, look no further. We have 6 exciting, career opportunities available for game programmers. We are looking for game developers who are hard working, career minded and energetic! We offer a fun, well structured work environment and a team of like minded individuals that are highly motivated to create the best games they can. THQ Studio Australia is a wholly owned subsidiary of THQ Inc, the number 2 independent games publisher in the world.

Job Requirements:

Bachelor's Degree in Computer Science or equivalent
Strong C++ and object oriented programming skills
Strong problem solving ability
Excellent communication skills
Self motivated with strong work ethic
Strong 3D math and graphics background

Desirable to Have:

Experience with cross-platform development
Shipped at least 1 commercial console title
This is a full-time, permanent position in Brisbane, Australia.
Candidates should forward resume to:

E-mail: ozstudio_resumes@thq.com

Programming Position Available @ Fuzzyeyes Studio

Forum

Got a Programming Job?

Fuzzyeyes Studio is a game development company that is looking to hire new staff in the field of programming.

For this position you will have a strong interest and background in computer gaming to supplement your understanding of OO design principles and C/C++ coding skills.

Job Location: Coopers Plains, Qld.

Job Status: Full-time

Responsibilities:

  • Work as part of a team to produce technical design documents and schedules.
  • Interface with the art and design elements of the team to ensure that code implementation satisfies the technical needs of the design.
  • Research new technologies and keep up with the games industry.
  • You will be expected to be interested and involved in your field of work.
  • Design and implement code to high quality standard.

Required Experience and Skills:

  • Good understanding of C/C++
  • Good understanding of OO design principles (preferably with design patterns)
  • Excellent communication skills and the ability to use them in a team environment.
  • Working knowledge of 3D rendering principles such as transformations, pipelines, vertices etc.
  • Commitment to code quality, documentation and testing procedures.
  • Able and willing to learn by immersion.
  • Strong interests in game development and game technology.

Additional Experience and Skills

  • Tertiary qualifications in either Software Engineering or Computer Science.
  • Working knowledge of APIs such as DirectX or OpenGL and the current generation of 3D hardware.

To apply for this position submit:

  • Resume
  • Cover letter which describes why you wish to work in the games industry and at Fuzzyeyes
  • Samples of source code and/or demos that clearly illustrate your skills in the area of software development.
  • If you worked as part of a team please clearly specify which parts were your work.

Resumes can be mailed to:

jobs@fuzzyeyes.com

Applications will best be supported by demo work which represents knowledge of game development and/or game related technology.

This document can be downloaded @

http://www.fuzzyeyes.com/jobs/programmer.doc