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Snr Games Artist/Anim. & Snr Programmers - KROME

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Senior Games Artist/Animator

We are seeking an experienced and skilled an experienced and skilled Artist/Animator with extensive AAA console games experience and excellent documentation and communication skills.

Qualifications
Degree in a design discipline;
Highly level of competence with 3D Studio MAX environment;
Minimum 3 years games industry experience with at least one AAA game published;
Excellent general artistic ability including sketching and drawing;
Thorough understanding of the game production process;
Strong 3D modelling and animation background;
Through understanding of game production process;
Excellent written and oral English communication skills;
Willing and able to learn by immersion;
Ability to take direction.

Responsibilities
Develop high quality art assets within project schedule to team standards;
Assess future functions and features within the specified game product;
Ensure the art assets produces are of high quality in conjunction with the Quality Assurance staff;
Ensure art assets are delivered within the specified project schedule;
Review and assess functionality features of the specified game product as it develops.

Must be willing to work flexible hours to meet deadlines.

A negotiable remuneration package will reflect the importance of the position and the quality of the successful candidate.

This is a full-time, permanent position in Brisbane, Australia.

Senior Games Programmers

We are seeking an experienced and skilled C and C++ programmer with extensive AAA console games experience and excellent documentation and communication skills.

Qualifications
Degree in Computer Science or related discipline;
Minimum 3 years games industry experience with at least one AAA game published;
Strong C and C++ programming skills;
Strong 3D programming and maths skills;
Through understanding of game production process;
Excellent written and oral English communication skills;
Willing and able to learn by immersion.

Responsibilities
Develop well designed software within project schedule to team standards;
Assess future functions and features within the specified game product;
Ensure the code is of high quality in conjunction with the Quality Assurance staff;
Ensure the code is delivered within the specified project schedule;
Review and assess functionality features of the specified game product as it develops;
Document source code.

Must be willing to work flexible hours to meet deadlines.

A negotiable remuneration package will reflect the importance of the position and the quality of the successful candidate.

This is a full-time, permanent position in Brisbane, Australia.

Michael Crimmins
Human Resource Manager

Krome Studios
111 Constance Street
Fortitude Valley
Queensland
Australia 4006

phone +61 (0) 7 3257 2377
fax +61 (0) 7 3257 1168
web www.kromestudios.com

Posted by souri on

Senior Games Artist/Animator

We are seeking an experienced and skilled an experienced and skilled Artist/Animator with extensive AAA console games experience and excellent documentation and communication skills.

Qualifications
Degree in a design discipline;
Highly level of competence with 3D Studio MAX environment;
Minimum 3 years games industry experience with at least one AAA game published;
Excellent general artistic ability including sketching and drawing;
Thorough understanding of the game production process;
Strong 3D modelling and animation background;
Through understanding of game production process;
Excellent written and oral English communication skills;
Willing and able to learn by immersion;
Ability to take direction.

Responsibilities
Develop high quality art assets within project schedule to team standards;
Assess future functions and features within the specified game product;
Ensure the art assets produces are of high quality in conjunction with the Quality Assurance staff;
Ensure art assets are delivered within the specified project schedule;
Review and assess functionality features of the specified game product as it develops.

Must be willing to work flexible hours to meet deadlines.

A negotiable remuneration package will reflect the importance of the position and the quality of the successful candidate.

This is a full-time, permanent position in Brisbane, Australia.

Senior Games Programmers

We are seeking an experienced and skilled C and C++ programmer with extensive AAA console games experience and excellent documentation and communication skills.

Qualifications
Degree in Computer Science or related discipline;
Minimum 3 years games industry experience with at least one AAA game published;
Strong C and C++ programming skills;
Strong 3D programming and maths skills;
Through understanding of game production process;
Excellent written and oral English communication skills;
Willing and able to learn by immersion.

Responsibilities
Develop well designed software within project schedule to team standards;
Assess future functions and features within the specified game product;
Ensure the code is of high quality in conjunction with the Quality Assurance staff;
Ensure the code is delivered within the specified project schedule;
Review and assess functionality features of the specified game product as it develops;
Document source code.

Must be willing to work flexible hours to meet deadlines.

A negotiable remuneration package will reflect the importance of the position and the quality of the successful candidate.

This is a full-time, permanent position in Brisbane, Australia.

Michael Crimmins
Human Resource Manager

Krome Studios
111 Constance Street
Fortitude Valley
Queensland
Australia 4006

phone +61 (0) 7 3257 2377
fax +61 (0) 7 3257 1168
web www.kromestudios.com