Senior Games Artist/Animator
We are seeking an experienced and skilled an experienced and skilled Artist/Animator with extensive AAA console games experience and excellent documentation and communication skills.
Qualifications
Degree in a design discipline;
Highly level of competence with 3D Studio MAX environment;
Minimum 3 years games industry experience with at least one AAA game published;
Excellent general artistic ability including sketching and drawing;
Thorough understanding of the game production process;
Strong 3D modelling and animation background;
Through understanding of game production process;
Excellent written and oral English communication skills;
Willing and able to learn by immersion;
Ability to take direction.
Responsibilities
Develop high quality art assets within project schedule to team standards;
Assess future functions and features within the specified game product;
Ensure the art assets produces are of high quality in conjunction with the Quality Assurance staff;
Ensure art assets are delivered within the specified project schedule;
Review and assess functionality features of the specified game product as it develops.
Must be willing to work flexible hours to meet deadlines.
A negotiable remuneration package will reflect the importance of the position and the quality of the successful candidate.
This is a full-time, permanent position in Brisbane, Australia.
Senior Games Programmers
We are seeking an experienced and skilled C and C++ programmer with extensive AAA console games experience and excellent documentation and communication skills.
Qualifications
Degree in Computer Science or related discipline;
Minimum 3 years games industry experience with at least one AAA game published;
Strong C and C++ programming skills;
Strong 3D programming and maths skills;
Through understanding of game production process;
Excellent written and oral English communication skills;
Willing and able to learn by immersion.
Responsibilities
Develop well designed software within project schedule to team standards;
Assess future functions and features within the specified game product;
Ensure the code is of high quality in conjunction with the Quality Assurance staff;
Ensure the code is delivered within the specified project schedule;
Review and assess functionality features of the specified game product as it develops;
Document source code.
Must be willing to work flexible hours to meet deadlines.
A negotiable remuneration package will reflect the importance of the position and the quality of the successful candidate.
This is a full-time, permanent position in Brisbane, Australia.
Michael Crimmins
Human Resource Manager
Krome Studios
111 Constance Street
Fortitude Valley
Queensland
Australia 4006
phone +61 (0) 7 3257 2377
fax +61 (0) 7 3257 1168
web www.kromestudios.com