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3D Artist

Kingdom Hearts Competition Entry

Journal Category

Hey guys just thought id share and get your opinion on my entry for a mini comp over at gameartisans.org the brief was to make a character and fit it to the Kingdom hearts universe and 'gear them for war'.

So this is my interperatation of Sora let me know what you guys think :)

CAD

Submitted by Tejay on Tue, 03/02/09 - 6:39 AMPermalink

Your models are looking sweeter everytime i look at them. I learnt a few things from looking at your mesh. I think if you could just push those textures further you'd really do well. Dont be affraid to saturate the texture when the style calls for it too.

Submitted by Anonymous (not verified) on Tue, 03/02/09 - 9:47 AMPermalink

Time to stop being unemployed ;) Push your portfolio out to some of the local studios or something.

Submitted by Anonymous (not verified) on Wed, 04/02/09 - 6:52 PMPermalink

Yeah, getting into the games industry is tough. I spent 4 months trying to get a games job (I'm a programmer) before having to put it on hold and just go and get whatever work I could find.

A year and a half later, with a lot of good (if questionably relevant) experience under my belt, I got my current games programming job (at substantially less pay... but it's worth it).

I'm guessing it's even harder for artists (not as many other jobs you can take while you wait for the right opportunity). But after all the disappointments there is a great sense of accomplishment when you land the job.

Good luck!

Submitted by _CAD_ on Thu, 05/02/09 - 10:30 AMPermalink

Im catching up i think ive spent 2 1/2 months.

I havnt got to the stage where ill ever put my search on hold, i believe diligance and persistance to be key and its not so bad in the meantime as im able to participate (around my current dead end job :) in things such as the art comps and the indie game which will do me good in the long run for practice.

I can say without a doubt though that when i do actually land a job ill be over the moon :D

Thanx for the comments Anonymous

CAD

Submitted by souri on Wed, 04/02/09 - 6:57 PMPermalink

Nice modelling and texture work, there! Good stuff! Concept art looks great too!

Submitted by _CAD_ on Thu, 05/02/09 - 10:32 AMPermalink

Thanks Souri. Especially about the comment on the concept art as thats one of the areas i think im in need of improving on.

Submitted by Anonymous (not verified) on Tue, 02/03/10 - 7:24 AMPermalink

The textures are really great! They add so much detail. And the model is so simple! It's amazing work! I'm still trying to get down the idea that most of the details are in the texture, not the model.

Submitted by Anonymous (not verified) on Mon, 20/09/10 - 8:02 PMPermalink

A........... are you trying to make kingdom Hearts 3????????!!!!!!!!!
Man, talking about dressing sora for war, just like gears. tetsuya nomura must be jealous of laughing his guts off.

I hope you don't get arrested for copyright..............................

Savage Ant Rider

Journal Category

Hi guys and gals. I am new to this forum and wanted to contribute. Here is my W.I.P of my 3d character that i am creating for my demo reel. I have just graduated from Monash University and currently job seeking.

I am using Zbrush for the whole process for this character because i am more inclined to traditional art processes.

Image 1:
The first image is a zsphere construction of the ant. At this stage I'm only thinking about the silhouette and the flow of the topology.

Image 2:
I then sculpted the major forms and not getting stuck into the details which can happen when you in the zone. Then I had to retopologise to improve the flow of the topology.

Image 3: this is the final sculpt with all the details and accessories added.

Image 4:
I started on the rider following the same process from zsphere's to final. Once you get the concept of zsphere's it's very quick to get a base mesh to sculpt with.

Image 5:
Sculpted the major forms of the human body. I didn't want to go with a very muscly man because i wanted him to appear agile and acrobatic.

Image 6 & 7:
I started to create accessories and define the style of the character.

Next step is to retopologise for High poly and Low poly, add details using alphas, texturing using projection master and poly painting, and finally pose with transpose master.

Submitted by nsterjov on Wed, 14/01/09 - 11:56 AMPermalink

Thanks for your reply mate. Any feedback is great to have.

cheers
Nick

The Red General

Journal Category

This is a piece I began as an entry to the modelling competition but I entered a little to late so I couldnt get it done in time. However I have continued him. He is a militia leader and is called the Red General because of his red hair.

Tsumea Modeller Challenge #10 - Neutral Energy

Journal Category

Scarlet

From a very young age Scarlet's father would take her on regular hunting ventures in the forest outside
their estate, her father was a man highly placed within the Mafia and he had been identified without his knowledge by a local group of vigilantes as such, when she was merely seven years of age the vigilantes ambushed them when they were hunting. Scarlet's father was gunned down in front of her without warning, shocked and terrified she fled into the forest soon becoming lost and terribly alone.

Hours passed as she wound her way through the forest seeking a refuge from the horrors that now swam through her mind, a noise in the brush startled her putting her off guard when a lone wolf jumped out from behind and sought to end her, for minutes she struggled with the beast eventually killing it with her knife. Enraged now to near madness she cut the wolf's corpse up, skinned it and hung it over a tree bole. When morning came she awoke with a dark resolve and donned the wolf's skin and started moving out of forest, after several days she returned to estate and took up her father rifle and left that place vowing she would would have her vengeance.

Twenty Years have passed since that day and now she hunts within the
city with determination seeking to destroy those she believes to have destroyed her.

Tsumea Modeller Challenge #10 _CAD_

Journal Category

This is just a small summary of some of the stuff i omitted from the full backstory which if you would like to take the time to read, you can find it in another one of my journal posts as the four pages i wrote is a little more than the few paragraphs i can put here.

This will probably make little to no sense without reading the full biography, so i apologize for that.

Firstly my characters tattoo on his left shoulder. The rose is the symbol of the Blood Rose gang and above it is a heart with Nicole's name symbolizing that his love for his daughter will conquer the entire crime syndicate.

Also how he came to be called 'The Pitbull' what Lawrence did was with the death of the New York faction of the Blood Rose's leader he took the name and used it in the early stages of his crusade to root out the criminals whom had infiltrated the NYPD. He adopted the tag line as he left more of his old self behind became more of the vigilante he now is.

With the destruction of the New York syndicate and cleansing of the NYPD, 'The Pitbull' tracked down the other factions and leaders of the Blood Rose but by this point he had finally lost all of what he previously was and labeled any Law enforcement agency that hadn't been able to deal with the gang itself useless, and thus he started to murder innocent people.

Finally, his calling card the silver chrome rose. This is supposed to symbolize Lawrence's new purpose as 'The Pitbull', its steel cold appearance represents his emptiness as a human being. He leaves them either at the scene of a crime or impaled in someone at the scene of a crime this indicates to not only members of gangs across America but also to law enforcement agencies cross America that he is the law now. And lastly its shape, the fact that it is a rose I hoped to symbolize the final thing that the dead leader of the Blood Rose gang said “what makes you different from me?” even though Lawrence believes he is doing what he thinks to be right the rose is a symbol that he now shares many of the same traits that were exhibited by the Gang.

And in closing the Pitbull has become the most wanted villain in America and many other countries and he is still at large today.... the honest man he once was is gone....only a soulless killer remains.......Look for the Rose.

Submitted by Anonymous (not verified) on Wed, 24/12/08 - 11:40 AMPermalink

cool ~~~
but shoes is too big compared with body ,arms and head

Tsumea Modeller Challenge #10 - Tejay

Journal Category

Unamed: Pheonix Brothers

Bio:
Unamed was one of two ideticle twins. After birth the mafia collected him from his perants before any record was made of his exsistance. Avioding the eye of the public, he carries out assasinations and other tasks for the mafia while his brother a rock star is performing. With no record of his existance and evidence that doesnt directly link his brother they cheat the law like a pheonix cheats death.

His calling card is a pheonix guitar pick.

Tsumea Modeller Challenge #10 - Viktor 'Thanatos' Mastin

Journal Category

Name: Abbey Miranda
Polycount: 3595 tris

a bit of a back story of the character:

Much is not known about the past of Thanatos. There are records of his association with the Hermetic Order of the Golden Dawn and the Illuminates of Thanateros. It is said that even the infamous Aleister Crowley feared his very presence.

Mastin regards Gotham City as "a breeding ground for viral magick symbols that are at the same time self-obsessed and death-crazed...", which would explain why he setup base for his Mindworks corporation, a leader in technological innovation in this "city of freaks". He sports a fascination for Wayne enterprises and the man at its helm, Bruce Wayne.

He is a highly regarded occult practitioner, a modern day shaman and believes that the human mind is the ultimate weapon.

Mastin is a paradox of a man. While remaining both cold and calculated, he is also a child of chaos. He has traveled to many parts of the world in search for occult knowledge. His motivations, like his past are filled with shadows and mystery.

A man of technology and science, he sports a variety of lethal weaponry, from his trusty blade, to his favorite, the dart gun, loaded with Datura stramonium extract, a known deliriant, which induces hallucinations, psychosis and even death in his victims and leaves behind a Hermetic Talisman pierced into their skin.

VIS - My first 3D character

Journal Category

This is VIS (Vengence In Style).

It was my first character I designed and made in 3d. It was supposed to be a kind of human heavenly fighter in a suit. His sword has elemental powers and it's magic ripped of the sleeve from that arm. Coming from a slightly more futuristic world, his other arm is an arm cannon (it is under the suit). This was partly probably due to lack of imagination on how to balance the sword arm.

A few things I didn't get time to add were a better sword texture (with glowing text), better background, feather in the hat, and some others that escape me at the moment.

The Demon dude I loved in this since the texture colour was a bit of playing around with blending modes in photoshop and it works well for the character. Which confuses me if I deside to come back to these characters, if I'll make a demon vs robot game, or VIS game with demons and robots.

Marine

Journal Category

Slowly working on this guy...

Blender contest- "The game"

Journal Category

It's been a moment. Once again I got myself into contest (can't help it- competing is something I can't really live without), this time it's polish blender community portal held contest with "the game" being a title. As long as picture is even remotely related to the game- it can enter. Since it's being made for fun I've decided to go as kitschy as only possible and based concept on life vs. death scheme, with angel and death playing chess. You can see the basic sketch (actually the very first one I did for this project) and base, untextured meshes (before any sculpting). I'll be grateful for all hints and comments you can give me.

Character Developement

Journal Category

Hey guys!
It's been a while since I last posted anything .It's been a really busy time with final pieces for school and such but hopefully you will see some more stuff over the break.

This was my Money Shot render for the character I had to produce and animate and there are also some sketches and such of her which I will add a little later.

Don't forget to comment!

Thanks
Mel.

Submitted by Skyla on Thu, 04/12/08 - 10:47 AMPermalink

Cool! Does she have strange feet or long socks?
I like the character, although I hate low ride pants/undies and bellies showing on female characters for no reason. Does she have a story about her choice of clothes?

Submitted by MelScott on Fri, 05/12/08 - 11:55 PMPermalink

This character is a cross between a bashee and a nimph. She lures people from reality and steels their souls . But that is why she dresses so provocatively.
I also tried to give her a sense of culture through her attire and physical appearance eg. the feet.

Thanks for the comments too it helps alot!

Magic (tsumea modeller challenge 10) - Jaded Buddha

Journal Category

Hey people,
I've been looking through all these great character ideas and I thought I just can't leave this alone so here's the character I'm going to enter. Currently I'm still in the concept stages neways.

Magic

Magic is a Haitian Serial Killer new to town, who leaves his enemies skewered with sewing needles leaving them looking like a voodoo doll.

This Images shows Magic falling back into his grandmother's rocking chair after getting his revenge for a life of torture.

I'm still working on the concept, I'm also gonna beef up his background I'm tossing round a few ideas, but I thought I'd show you guys where I'm at.

Low Poly Bonzai Babboon salvage

Journal Category

Well I've done what I can with this one like I said earlier I'd like to have my time again with this one done a better unwrap and whatnot but oh well.
Hes 534 Tris including props.
1 512 x 512 diff

Colonel Mortimer 620 tris

Journal Category

Hey guys working on a new low poly character and i reckon this one is looking a lot better than the last, not only that im almost done and it hasnt taken me long, if anybody's got any comments please give me some hints. For example I've had trouble unwrapping low poly heads so if theres any tips you can give me please tell me what you can. By the way I've just used screengrabs without any lights to show full geometry and texture detail.

stats:
620 Tris
2x256x256 textures one diffuse one opac

Old House

Journal Category

My latest work, please give me feedback

Submitted by AhmedRostom on Wed, 22/10/08 - 12:32 AMPermalink

I just updated the render, I'm going crazy it's the 13th version of this image, don't know which one I'm happy with lol, The poly count ain't that much its planes, and texture work but thanks for the comment :)

Submitted by Anonymous (not verified) on Wed, 22/10/08 - 3:20 PMPermalink

Hey Ahmed its benny from AIE, it looks awesome! What res are the textures? Are the broken windows textures or opacities? How did u approach the grass technique?

Submitted by AhmedRostom on Wed, 22/10/08 - 11:27 PMPermalink

long time man, did you find work yet? .... to answer your questions, the textures are high res, 1024 x 1024, there all different, the windows are opacity maps and the grass is also opacity but I played in photoshop to blend the ground and grass colours together so it seems like they grew out of the ground :)

Submitted by souri on Wed, 29/10/08 - 11:14 PMPermalink

I actually really liked the desaturated version you had up earlier. It really suited the theme of the picture really well. That's not to say that I don't like this one either, both are great :)

Submitted by Anonymous (not verified) on Sat, 01/11/08 - 12:49 AMPermalink

Yeh i had to play around wif the final, 13 of them to be exact lol i liked da desaturated one aswell but my folio all consist of desaturated renders needed to break it up a bit but thanks 4 ur thoughts always appreciated :))

Submitted by _Marty_ (not verified) on Sun, 02/11/08 - 9:40 AMPermalink

Great textures, this place looks like it would feel right at home in any 'Stalker' game *grin*

Lets take things further?

Rip off some of the horizontal wood structure, and place the removed pieces lying around nearby, or up against the house itself as though someone has tried to repair it but given up.

Hastily boarded up windows. Graffiti. Beat those barrels up some, twist them or riddle them with bullet holes. Smash open that roof so we can see some nice structural beams.

Just ideas, good stuff :)

Marty

Submitted by Anonymous (not verified) on Mon, 03/11/08 - 9:14 AMPermalink

Your ideas are awsome, but the problem is i had no time, personal reasons, but I can just imagine it :))