3D Artist
Subway scene
Mostly just a material study with baked textures and procedural textures.
Blender and XNormal.
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The Warg and the Hyena
A warg, according to George R.R. Martin, is a person with the special power of body shifting and controlling animals.
The male african warg has 25k tris. I have made 4 texture sheets, 3 of those in 2048x2048 and the one for the hair with 512x512, with diffuse, gloss, spec and normal. I have created everything in Zbrush and 3ds max, with a bit of help of marvelous designer, dDo, nDo and xnormal. Render in Marmoset Toolbag.
The Hyena has 7.5k triangles, both characters were rigged with CAT in 3Ds Max so I could test different poses to quickly setup a final look to the scene. The little environment was made in zbrush and the topology was made with decimation master, which I later had to clean up. The final polycount with the grass and the layer of dust is 12k tris
marmoset scene for anyone interested in playing around with the characters: [url]https://www.dropbox.com/s/5qm5q1dd3ko6msn/The%20Warg%20and%20the%20Hyen…]
for more images, please check my portfolio page: http://www.coroflot.com/GabrielFronza/The-Warg-and-The-Hyena-game-models
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Smuggler Character
A character WIP. Still needs a rig.
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Great work!
Very nice work! You know, from the point below the eyes and downwards, I could've mistaken this for a picture of a real person. The hair and the eyes definitely give it away. It's something about her eyes, and I can't figure out what exactly, that pushes things towards the uncanny valley.
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CitroenGT
Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.
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OrkKillaKans
Character Modeling, Texturing and Rigging for Game. Using Maya , Mudbox and Photoshop. Rendering in Marmoset 2
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Props
Ostas-Musician
Modeling and rendering in Zbrush. Final paint on PS
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the bmob room
humvee
Amazing spider-man 2
Amazing spider-man 2
Amazing spider-man 2
Amazing spider-man 2
Grab Vertex! FREE ebooks by professional game artists
Be sure to grab Vertex, a series of *FREE* ebooks with contributions from many professional games artists from studios such as Blizzard Entertainment and Ubisoft on a variety of topics, including sculpting, modeling, color theory, texture workflows, and even freelancing. The first issue also contains a tutorial on the female face by local game artist, Jon-Troy Nickel (Hazard).
If you're a game artist, you need to grab these ebooks now!
Website & more details
For those interested in my work, check out my website - http://www.jacknelson.com.au
There is where you will find my latest works I have completed in my own time. I have experience with modelling (and rigging/animating) characters and organic objects as well as hard surface.
My email is at jack@jacknelson.com.au if you have any comments or questions.
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Test
Fire
Devil Character
Deus Ex Tactical Operations Centre Scene
Personal art done by me to demonstrate my abilities in CryEngine 3.
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DonNatale - Journal Entry 1
Hey all,
Recently made a digital sketchbook in the Polycount forums and I've decided I'll post some of the stuff I make here every now and then as well just in case there's a chance I can expand my networking here.
I'm currently studying the Bachelor of Interactive Entertainment (major - animation) in Qantm Melbourne. I know there have been many arguments over whether the course is worth the time and money, but so far I'm quite happy with the course, teachers and students.
I aim to become a 3D artist in the games industry and I'm passionate about game development as a whole. Don't get me wrong, 2D games are still awesome (and I enjoy many of them), but I enjoy the process of creating 3D art more than 2D. I do greatly respect illustrators, concept artists and such though.
Film (both animation and vfx) also interest me but I'm more so passionate about games.
The first image is a sculpt I made recently for my Advance 3D animation subject. We had to pick a toy and make a model out of it so I decided to buy a Thane toy (from Mass Effect) :0
Still texturing and rigging the low poly version at this moment.
The second image is something I sculpted awhile back. I wanted to create Studio Ghibli's "Howl's Moving Castle" but I couldn't find a definite look to it when I was researching the castle, so I decided to create my own version. Of course this is a high poly sculpt as well. I tried to go for a cartoon-ish stylized look. Low poly game-wise, I'd imagine this to be more of an RTS asset in a stylized game.
I hope to upload more stuff later. Any critique or feedback would be appreciated :)
~DonNatale
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Black Rock Shooter Beast
Just some BRS fanart. Modelled with current-gen specs in mind.
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Portrait
dragon zbrush
Gem Mine #2
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Looks good! How much
Looks good! How much experience do you have in 3d modeling and what program did you use?
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Need to cite this....
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sorry here is the real link http://mheyman.blogspot.com
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