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3D Artist

The Warg and the Hyena

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A warg, according to George R.R. Martin, is a person with the special power of body shifting and controlling animals.
The male african warg has 25k tris. I have made 4 texture sheets, 3 of those in 2048x2048 and the one for the hair with 512x512, with diffuse, gloss, spec and normal. I have created everything in Zbrush and 3ds max, with a bit of help of marvelous designer, dDo, nDo and xnormal. Render in Marmoset Toolbag.

The Hyena has 7.5k triangles, both characters were rigged with CAT in 3Ds Max so I could test different poses to quickly setup a final look to the scene. The little environment was made in zbrush and the topology was made with decimation master, which I later had to clean up. The final polycount with the grass and the layer of dust is 12k tris

marmoset scene for anyone interested in playing around with the characters: [url]https://www.dropbox.com/s/5qm5q1dd3ko6msn/The%20Warg%20and%20the%20Hyen…]

for more images, please check my portfolio page: http://www.coroflot.com/GabrielFronza/The-Warg-and-The-Hyena-game-models

Smuggler Character

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A character WIP. Still needs a rig.

Submitted by souri on Sun, 11/05/14 - 1:02 AMPermalink

Very nice work! You know, from the point below the eyes and downwards, I could've mistaken this for a picture of a real person. The hair and the eyes definitely give it away. It's something about her eyes, and I can't figure out what exactly, that pushes things towards the uncanny valley.

CitroenGT

Journal Category

Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.

Props

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These are some low poly props with textures.

Grab Vertex! FREE ebooks by professional game artists

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DonNatale - Journal Entry 1

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Hey all,

Recently made a digital sketchbook in the Polycount forums and I've decided I'll post some of the stuff I make here every now and then as well just in case there's a chance I can expand my networking here.

I'm currently studying the Bachelor of Interactive Entertainment (major - animation) in Qantm Melbourne. I know there have been many arguments over whether the course is worth the time and money, but so far I'm quite happy with the course, teachers and students.

I aim to become a 3D artist in the games industry and I'm passionate about game development as a whole. Don't get me wrong, 2D games are still awesome (and I enjoy many of them), but I enjoy the process of creating 3D art more than 2D. I do greatly respect illustrators, concept artists and such though.

Film (both animation and vfx) also interest me but I'm more so passionate about games.

The first image is a sculpt I made recently for my Advance 3D animation subject. We had to pick a toy and make a model out of it so I decided to buy a Thane toy (from Mass Effect) :0
Still texturing and rigging the low poly version at this moment.

The second image is something I sculpted awhile back. I wanted to create Studio Ghibli's "Howl's Moving Castle" but I couldn't find a definite look to it when I was researching the castle, so I decided to create my own version. Of course this is a high poly sculpt as well. I tried to go for a cartoon-ish stylized look. Low poly game-wise, I'd imagine this to be more of an RTS asset in a stylized game.

I hope to upload more stuff later. Any critique or feedback would be appreciated :)

~DonNatale

Gem Mine #2

Journal Category
Submitted by ptgiang (not verified) on Mon, 04/06/12 - 7:37 PMPermalink

Looks good! How much experience do you have in 3d modeling and what program did you use?