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comments from the AGDC

  • Have the visuals for the particle system and the collision objects loading and saving in the scene.

    image is scene with sphere tree rendered, and several hundred particles in a line, and textures. (wanted to see the performance hit of…

  • just finished the scene database sorted camera query (put in camera, get depth sorted visual objects to render which are inside the camera sphere and fustrum) other fun involved improving the stablity of the barrel distortion math in the vertex…

  • well, missed a week (was going to do weekly updates of progress) this was due to travel, sickness, and most of the work being non-visual.

    do have a world system (or scene database) loading and saving, this required support of loading and…

  • this week's update has limited visual improvment, have been playing with emulating barrel distortion in the vertex shader (slight radial scale on vertex)
    the intent is that with a more detailed world the effect should be more noticable,…

  • wow, barely getting 20hours a week to work on this so progress is slowwwww (>_<)

    finishing up first pass on the renderer (including refactor of generic data store for geometry to pass to openGl to turn into VertexBufferObjects)

  • nothing that fancy to show&tell, just openGl rendering in a window, some winGUI debug text on top, some lights, boxes, a display list unit sphere, and a arbitary piece of geometry called out as a plane with a texture on it. some of the things…

Submitted by davidcoen on
Forum

some random quotes not in full context

John Passfield (krome) denied that they will be making a game called 'chooka the occa chook'

Graham Edelsten (CEO Auran) regets not getting to make darkreign2

Raymond Muzyka (bioware) is enjoying australia and does read www.megatokyo.com

John De Margheriti (Microforte) is very happy with 'bigworld' tech, and listed some interesting korean online games ;_;

and 'melodie mars' won the unsigned games (Wicked witch software). a music based FPS which also had surface dependant gravity (fly close enough to a wall and you would turn around to stand on it, makes for interesting levels)

Submitted by souri on Thu, 12/12/02 - 1:00 AM Permalink

Actually, why didn't they get to do Dark Reign 2? Did Auran create Dark Reign 1, or was it someone else's intellectual property?

Submitted by Daemin on Thu, 12/12/02 - 2:27 AM Permalink

They probably had to sell the IP rights to the game to the publisher, which is unforunate but it happens, especially with startups.

I'm not sure with that though.

Submitted by davidcoen on Thu, 12/12/02 - 11:13 AM Permalink

auran very much made 'darkreign' 1, it had a slew of original features and beautifully ballanced as well as a good story, and i though it sold quite well. Pandemic made darkreign2 which was a lot less sucessful (but in full 3d)

Submitted by myrddian on Wed, 18/12/02 - 1:56 AM Permalink

Graham Edelsten (CEO Auran): Coem work for me if your company fails O_o

I played poker with a Tarot deck the other night. I got a full house and four people died.

--Steven Wright.

Posted by davidcoen on
Forum

some random quotes not in full context

John Passfield (krome) denied that they will be making a game called 'chooka the occa chook'

Graham Edelsten (CEO Auran) regets not getting to make darkreign2

Raymond Muzyka (bioware) is enjoying australia and does read www.megatokyo.com

John De Margheriti (Microforte) is very happy with 'bigworld' tech, and listed some interesting korean online games ;_;

and 'melodie mars' won the unsigned games (Wicked witch software). a music based FPS which also had surface dependant gravity (fly close enough to a wall and you would turn around to stand on it, makes for interesting levels)


Submitted by souri on Thu, 12/12/02 - 1:00 AM Permalink

Actually, why didn't they get to do Dark Reign 2? Did Auran create Dark Reign 1, or was it someone else's intellectual property?

Submitted by Daemin on Thu, 12/12/02 - 2:27 AM Permalink

They probably had to sell the IP rights to the game to the publisher, which is unforunate but it happens, especially with startups.

I'm not sure with that though.

Submitted by davidcoen on Thu, 12/12/02 - 11:13 AM Permalink

auran very much made 'darkreign' 1, it had a slew of original features and beautifully ballanced as well as a good story, and i though it sold quite well. Pandemic made darkreign2 which was a lot less sucessful (but in full 3d)

Submitted by myrddian on Wed, 18/12/02 - 1:56 AM Permalink

Graham Edelsten (CEO Auran): Coem work for me if your company fails O_o

I played poker with a Tarot deck the other night. I got a full house and four people died.

--Steven Wright.