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comments from the AGDC

  • Had a break from learning c# by making a new player model, britanny of gold digger.
    Model, basic texture, animation in 3 days (less actually, time also spent rewriting bone spring code (to get tail to work well), like 2 days plus one recovery…

  • combat prototype is done (cough, after a work/ life related pause of 7 months)

    turn based hex combat, 3 stats (rock paper sizzors/ body mind soul) though still needs tweaking, but need to make some contents tools first. have movement,…

  • slowly implementing a hex based combat mode, have player movement (calculation of what movement cost to get to each square, interface for move, interface for changing facing) and player/ opponent take turns

    also lost some time to changing…

  • Nothing that exciting, still a bit to go before seeing game character fight, but the framework for the turnbased combat, and triggering it by walking around in the world, and then generate a hex grid over the current location is slowly…

  • Used up a weeks worth of holiday time from work, but still did not even get started on the combat prototype.
    Took a day to tidy up the prototype code to be more generalise, then another day to refactor the code to run under a state machine…

  • well, there is more i would like to do on the player movement prototype but need to move onto the next prototype, combat.

    did get physics update seperate from the rendering, the animation states being driven by an xml defined state machine…

  • still working on the character movement prototype, adding a few animations and tweaking physics, currently adding push object state, have the jump animations with jump scalled by time the jump button is down, land animation scalled by time in air…

  • have changed to using ogre game engine, and this is after a few weekends of mucking around and making content, with smatterings of code

    some history. got my own 'from scratch' game engine up to runing but was going to be a pain to support…

  • One day to make the model
    (lightwave, drew a front and side profile of a Fred Perry character, 'Gina', from his comic 'Gold Digger', it is rather sexist, but also a lot of fun. converted the tga into a point cloud to have in the modelling…

  • an interesting little exercise that i did back in november, was to make a pac man clone.

    it was good to actually 'finish' something, but a pain in the kahoonas to make something on the pc not using directX (as i already knew how to use…

Submitted by davidcoen on
Forum

some random quotes not in full context

John Passfield (krome) denied that they will be making a game called 'chooka the occa chook'

Graham Edelsten (CEO Auran) regets not getting to make darkreign2

Raymond Muzyka (bioware) is enjoying australia and does read www.megatokyo.com

John De Margheriti (Microforte) is very happy with 'bigworld' tech, and listed some interesting korean online games ;_;

and 'melodie mars' won the unsigned games (Wicked witch software). a music based FPS which also had surface dependant gravity (fly close enough to a wall and you would turn around to stand on it, makes for interesting levels)

Submitted by souri on Thu, 12/12/02 - 1:00 AM Permalink

Actually, why didn't they get to do Dark Reign 2? Did Auran create Dark Reign 1, or was it someone else's intellectual property?

Submitted by Daemin on Thu, 12/12/02 - 2:27 AM Permalink

They probably had to sell the IP rights to the game to the publisher, which is unforunate but it happens, especially with startups.

I'm not sure with that though.

Submitted by davidcoen on Thu, 12/12/02 - 11:13 AM Permalink

auran very much made 'darkreign' 1, it had a slew of original features and beautifully ballanced as well as a good story, and i though it sold quite well. Pandemic made darkreign2 which was a lot less sucessful (but in full 3d)

Submitted by myrddian on Wed, 18/12/02 - 1:56 AM Permalink

Graham Edelsten (CEO Auran): Coem work for me if your company fails O_o

I played poker with a Tarot deck the other night. I got a full house and four people died.

--Steven Wright.

Posted by davidcoen on
Forum

some random quotes not in full context

John Passfield (krome) denied that they will be making a game called 'chooka the occa chook'

Graham Edelsten (CEO Auran) regets not getting to make darkreign2

Raymond Muzyka (bioware) is enjoying australia and does read www.megatokyo.com

John De Margheriti (Microforte) is very happy with 'bigworld' tech, and listed some interesting korean online games ;_;

and 'melodie mars' won the unsigned games (Wicked witch software). a music based FPS which also had surface dependant gravity (fly close enough to a wall and you would turn around to stand on it, makes for interesting levels)


Submitted by souri on Thu, 12/12/02 - 1:00 AM Permalink

Actually, why didn't they get to do Dark Reign 2? Did Auran create Dark Reign 1, or was it someone else's intellectual property?

Submitted by Daemin on Thu, 12/12/02 - 2:27 AM Permalink

They probably had to sell the IP rights to the game to the publisher, which is unforunate but it happens, especially with startups.

I'm not sure with that though.

Submitted by davidcoen on Thu, 12/12/02 - 11:13 AM Permalink

auran very much made 'darkreign' 1, it had a slew of original features and beautifully ballanced as well as a good story, and i though it sold quite well. Pandemic made darkreign2 which was a lot less sucessful (but in full 3d)

Submitted by myrddian on Wed, 18/12/02 - 1:56 AM Permalink

Graham Edelsten (CEO Auran): Coem work for me if your company fails O_o

I played poker with a Tarot deck the other night. I got a full house and four people died.

--Steven Wright.