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comments from the AGDC

  • Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)

  • well, took 5 hours to write my own morph plugin for max, but then took 2 days to change the pipeline, engine and animation for stream based morphing.
    and so the first thing to make was a shalug, half shark, half slug. what else is morphing…

  • First pass of the assets is almost done (evironemnt, some props, 3 player models and 5 zombies are done. one zombie and 3 small creatures left)
    Code is also getting done, minus the occasional task from hell such as 'rewrite collision system…

  • Started to implement game flow over the place holder assets, so have seen ingame cinematics and the simple scripting sequence work.
    Today finished one of the three player models, added frustum culling and linked up the missing bits for game…

  • Day 15 game dev, the zombie can now fight back which makes thing seem a bit more fair, also made it a lot tougher to kill the zombies.
    Title screen and starting a new game are done. now to make place holder art for the rest of the game.

  • Still working on iPhone, now have opengles2 support for my pipeline (shaders)
    finished up the goldfish project, and having a break from the cute stuff to do something violent, like shoot zombies.
    zombie is a performance test, though still…

  • Took a break from programming to do some artwork, and kind of happy with the result of an afternoon mucking about with normal maps. possibly should learn mudbox or zbrush, but found a workflow that suits me, even if i get to swear about polygon…

  • well, that is a way to spend my time.
    had another go at asset pipeline, using what i had learnt over the last few months and getting the information to the engine for the shaders, as well as preserving non shader rendering.

    excitement…

  • well, it is not so much that it is finished, it is more that i'm moving on and not working on it further.

    Nice to wrap something up, annoying the difference in quality of what you want to get done and what you can realistically get done.…

  • That took a bit longer than expected, but now have my own 3dstudio max exporter supporting biped, physique, scene graph, materials and animation. Also happen to have a win32/ iphone game engine that supports skinning.
    (morphing is mostly done…

Submitted by davidcoen on
Forum

some random quotes not in full context

John Passfield (krome) denied that they will be making a game called 'chooka the occa chook'

Graham Edelsten (CEO Auran) regets not getting to make darkreign2

Raymond Muzyka (bioware) is enjoying australia and does read www.megatokyo.com

John De Margheriti (Microforte) is very happy with 'bigworld' tech, and listed some interesting korean online games ;_;

and 'melodie mars' won the unsigned games (Wicked witch software). a music based FPS which also had surface dependant gravity (fly close enough to a wall and you would turn around to stand on it, makes for interesting levels)

Submitted by souri on Thu, 12/12/02 - 1:00 AM Permalink

Actually, why didn't they get to do Dark Reign 2? Did Auran create Dark Reign 1, or was it someone else's intellectual property?

Submitted by Daemin on Thu, 12/12/02 - 2:27 AM Permalink

They probably had to sell the IP rights to the game to the publisher, which is unforunate but it happens, especially with startups.

I'm not sure with that though.

Submitted by davidcoen on Thu, 12/12/02 - 11:13 AM Permalink

auran very much made 'darkreign' 1, it had a slew of original features and beautifully ballanced as well as a good story, and i though it sold quite well. Pandemic made darkreign2 which was a lot less sucessful (but in full 3d)

Submitted by myrddian on Wed, 18/12/02 - 1:56 AM Permalink

Graham Edelsten (CEO Auran): Coem work for me if your company fails O_o

I played poker with a Tarot deck the other night. I got a full house and four people died.

--Steven Wright.

Posted by davidcoen on
Forum

some random quotes not in full context

John Passfield (krome) denied that they will be making a game called 'chooka the occa chook'

Graham Edelsten (CEO Auran) regets not getting to make darkreign2

Raymond Muzyka (bioware) is enjoying australia and does read www.megatokyo.com

John De Margheriti (Microforte) is very happy with 'bigworld' tech, and listed some interesting korean online games ;_;

and 'melodie mars' won the unsigned games (Wicked witch software). a music based FPS which also had surface dependant gravity (fly close enough to a wall and you would turn around to stand on it, makes for interesting levels)


Submitted by souri on Thu, 12/12/02 - 1:00 AM Permalink

Actually, why didn't they get to do Dark Reign 2? Did Auran create Dark Reign 1, or was it someone else's intellectual property?

Submitted by Daemin on Thu, 12/12/02 - 2:27 AM Permalink

They probably had to sell the IP rights to the game to the publisher, which is unforunate but it happens, especially with startups.

I'm not sure with that though.

Submitted by davidcoen on Thu, 12/12/02 - 11:13 AM Permalink

auran very much made 'darkreign' 1, it had a slew of original features and beautifully ballanced as well as a good story, and i though it sold quite well. Pandemic made darkreign2 which was a lot less sucessful (but in full 3d)

Submitted by myrddian on Wed, 18/12/02 - 1:56 AM Permalink

Graham Edelsten (CEO Auran): Coem work for me if your company fails O_o

I played poker with a Tarot deck the other night. I got a full house and four people died.

--Steven Wright.