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well, took 5 hours to write my own morph plugin for max, but then took 2 days to change the pipeline, engine and animation for stream based morphing.
and so the first thing to make was a shalug, half shark, half slug. what else is morphing for, really.
have a lot of the art done, 2 models left to texture, 3 left to rig, then a whole butt load of animations, sounds and mission scripts, but everything is looking finishable, just wish it was finishable sooner. note to self, don't make so much content for my next game.
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