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comments from the AGDC

  • Was looking for a reason to learn sql, and was feeling the urge to play an oldschool pen and paper rpg.

    didn't like gurps licence, nor dnd's 'open' source licence, then while looking around, found legendary quest, which is kind of neat.…

  • somewhat random, got up to speed with SDL (simple media layer) to see what it could do for me to make my life easier, also rewrote my game engine to be a lot more generic and support unittest.

    grey image is having fun bluring the depth…

  • Note. Not my base mesh and texture, purchased a highres model from turbosquid (20000+ vertex, several 4098x4098 textures) and reduced it to 600 vert and a 2048x2048 texture page (for diffuse, alpha, normal and specular maps)

    was currious…

  • Have never done that much database/php stuff, but was currious if you could make a game using javascript/canvas rather than flash.
    this seemed fine till trying to get Internet Explorer to work, in which case i would like to think flash works…

  • Made an update for the Bikini Beach Volley Ball game, 4 new girls, one new location.
    Screen shots are from iPhone and iPad.

  • a week of prototyping (6 prototypes), 1 of which failed and not included, another of which i am still working on and not online yet (procrastinating by blogging rather than finishing it)

    Seems prototyping is the popular thing to do at the…

  • capture of iPhone gameplay of my lattest game, Bikini Beach Volleybal

  • and so the quick 2 week project to recover from a big project/ experement with stencil shadows is now up to the 4 week mark.
    wrote a gui/ font system and tools pretty much from scratch which is a good way of making a 2 week project take 4…

  • because i can, though the play mechanic is pretty much pong, and after spending the day making animation i'm kind of wiped out to type anything interesting.

    the main photo, had one of my female friends critique the bikini girls appearance…

  • Bit of a slow week, finished 'chico of the dead' (once it is available in the app store i get to start promoting it, fun) and during the recovery time after a big project, tidied up some randoms bits of tech, simplified renderer, and added…

Submitted by davidcoen on

some random quotes not in full context

John Passfield (krome) denied that they will be making a game called 'chooka the occa chook'

Graham Edelsten (CEO Auran) regets not getting to make darkreign2

Raymond Muzyka (bioware) is enjoying australia and does read www.megatokyo.com

John De Margheriti (Microforte) is very happy with 'bigworld' tech, and listed some interesting korean online games ;_;

and 'melodie mars' won the unsigned games (Wicked witch software). a music based FPS which also had surface dependant gravity (fly close enough to a wall and you would turn around to stand on it, makes for interesting levels)

Submitted by souri on Thu, 12/12/02 - 1:00 AMPermalink

Actually, why didn't they get to do Dark Reign 2? Did Auran create Dark Reign 1, or was it someone else's intellectual property?

Submitted by Daemin on Thu, 12/12/02 - 2:27 AMPermalink

They probably had to sell the IP rights to the game to the publisher, which is unforunate but it happens, especially with startups.

I'm not sure with that though.

Submitted by davidcoen on Thu, 12/12/02 - 11:13 AMPermalink

auran very much made 'darkreign' 1, it had a slew of original features and beautifully ballanced as well as a good story, and i though it sold quite well. Pandemic made darkreign2 which was a lot less sucessful (but in full 3d)

Submitted by myrddian on Wed, 18/12/02 - 1:56 AMPermalink

Graham Edelsten (CEO Auran): Coem work for me if your company fails O_o

I played poker with a Tarot deck the other night. I got a full house and four people died.

--Steven Wright.

Posted by davidcoen on

some random quotes not in full context

John Passfield (krome) denied that they will be making a game called 'chooka the occa chook'

Graham Edelsten (CEO Auran) regets not getting to make darkreign2

Raymond Muzyka (bioware) is enjoying australia and does read www.megatokyo.com

John De Margheriti (Microforte) is very happy with 'bigworld' tech, and listed some interesting korean online games ;_;

and 'melodie mars' won the unsigned games (Wicked witch software). a music based FPS which also had surface dependant gravity (fly close enough to a wall and you would turn around to stand on it, makes for interesting levels)


Submitted by souri on Thu, 12/12/02 - 1:00 AMPermalink

Actually, why didn't they get to do Dark Reign 2? Did Auran create Dark Reign 1, or was it someone else's intellectual property?

Submitted by Daemin on Thu, 12/12/02 - 2:27 AMPermalink

They probably had to sell the IP rights to the game to the publisher, which is unforunate but it happens, especially with startups.

I'm not sure with that though.

Submitted by davidcoen on Thu, 12/12/02 - 11:13 AMPermalink

auran very much made 'darkreign' 1, it had a slew of original features and beautifully ballanced as well as a good story, and i though it sold quite well. Pandemic made darkreign2 which was a lot less sucessful (but in full 3d)

Submitted by myrddian on Wed, 18/12/02 - 1:56 AMPermalink

Graham Edelsten (CEO Auran): Coem work for me if your company fails O_o

I played poker with a Tarot deck the other night. I got a full house and four people died.

--Steven Wright.