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  • Xboxworld.com.au has an interview with Chris Wise from Virtual Mechanix, a local company that specialises in supplying accurate, highly optimised, fully textured 3D vehicle models for the interactive games industry. It's a great interview with Chris explaining how he got into modelling, his modelling process, how Virtual Mechanix gets the contracts, and some things about the cars in Project Gotham 2 which Virtual Mechanix did "Working with Bizarre Creations is fantastic, they're extremely…
  • Submitted by Danny C/C++ programmers wanted for 3D PC development. Funky Melbourne Studio, Victoria - ActiveX experience - D3D and OpenGL - Windows/Linux Network/Server coding. (optional, but a plus) If you believe in designing flexible, powerful and elegant code instead of just rushing something out the door for a release date, then this fulltime position will appeal to you. You must be able to demonstrate experience. All communications are confidential. Please email resumes and any links to…
  • Whole lotta Tribes: Vengeance action at the Vivendi Universal Games press event in San Francisco. "While it's still early to tell for certain, it sure seems developer Irrational Games is headed in the right direction, building towards a game that should retain the formula that's made the series so popular, while at the same time making it easier for new players to get on board." - Gamespy "This early version of Tribes: Vengeance certainly looks promising. While the version we played, which is…
  • John Passfield (co-founder and co-owner of Krome Studios) has the fifth installment in his game musings series up on his personal website. In this installment, John talks about the lack of exposure our game developers get from local press and gaming magazines. What's surprising in some cases, as John points out, is that the knowledge and know-how that our developers can provide are pushed aside for the opinions from overseas individuals, even when the topic concerned is of our own industry…
  • Here is the car I've just finished. Its the first low poly object I've made, but I think it turned out alright. If anyone has any comments on this work or questions, feel free to email me on: josh@3dnutta.com I was asked to make this car to these specs: - 2500 for the body - 500 per wheel - (1x) 512x512 texture All the images are snap shots of the viewport, not rendered with lighting and shadowing. =)
  • This time some architecture/city-scape concept sketches. I have done very little of this type of subject matter in the past (virtually none!) so I thought it would be a good subject to have a practice at. As with my previous postings, I have added a thread to the exhibition section for comments and crits.
  • Homelanfed has an interview with Melbourne House on their PS2 title, Transformers Armada: Prelude to Energon. They chat about how Melbourne House came to be the developer of the title, and a tonne of things about the game itself from story, the game engine, to gameplay... "We have had a great time developing this game, and we are still finding new ways to play through each level! With three player characters with three vehicle forms with three special onscreen Mini-Con partners and 40…
  • RPG Vault has a developer diary with Infinite Interactive's Steve Fawkner on the current status with their latest title in development, Warlords Battlecry III... "Currently, at Infinite Interactive, we are just bringing our latest game, Warlords Battlecry III, to beta. As always, having a game in beta is a mixed blessing. On one hand, you have lots of nasty niggling little bugs to fix, but on the other, you finally have the game in a state where everybody on the team gets to see their hard work…
  • Submitted by Mark Theyer We have just launched a new PC 3D puzzle game at www.3dkitbuilder.com. Any feedback comments or suggestions would be appreciated... Mark mark@theyergfx.com
  • There's an article over at Gameindustry.biz revealing some more details about Team Bondi, the new game developer in Sydney... "Brendan McNamara, the director of SCEE's multi-million selling London gangster title The Getaway, has set up a new development studio in Sydney, Australia, which will work on titles for new Sony game hardware. Team Bondi, as the studio is named, is made up primarily of former members of the Getaway team from SCEE's Soho studio in London, and has an exclusive publishing…