It looks like there may be some more previews of Atari Melbourne House's Transformers Armada: Prelude to Energon title if this invite to a hands-on look is of any indication!...
"Atari executives and creators of the Transformers game; Andrew Carter, Project Lead, from Atari's Melbourne House development studio; Alt-Rock band Dropbox -- from Universal Records/ Sully Erna of Godsmack
An opportunity to interview the creators of Transformers -- Atari's Australia-based development studio, Melbourne…
Thanks to Blitz for posting this news in the forum. I've heard of this event a while ago, but had completely forgotten to post about it...
IE2004 Australian Workshop on Interactive Entertainment - 13 February 2004: Workshop
The computer game and interactive entertainment industry has grown to become a multi-billion industry pushing the limits of current computer technology on multiple fronts in a relatively brief period.
The aim of the Workshop on Interactive Entertainment is to bring together…
Redwyre's forum post is definately newsworthy, so here it is...
SEQ-GRAPH is the South East Queensland Chapter of SIGGRAPH, website is at http://www.qmug.net/siggraph/
Dear Colleague,
The SEQGRAPH steering committee is pleased to announce the first public meeting for 2004 on the 19th February at QANTM House. Neville Scott from Hewlett Packard will be presenting a talk on HP's latest range of graphics workstations.
Furthermore, we have some exciting developments for 2004.
SEQGRAPH was…
Gamespy has a rather belated review of Trainz Railroad Simulator 2004, the follow up to Trainz that was released late last year by Auran.
"The most serious problem with Trainz 2004 is that it's fatally overambitious. The result is a game that feels more like a service release to the original, with a lot of flimsy tack ons masquerading under the marketing taglines "interactive industries" and "real-world physics."
Read it here.
A few forum posts which are worth your attention!!
From Jacana...
Just noticed that Atomic has their new issue out that covers AGDC.
I had a brief flip through the mag and noticed that the article seemd a bit sort (two pages?). But they did keep the number of pictures low.
Also Atomic has more write up on AGDC on their website:
http://www.atomicmpc.com.au/features.asp?f=mf&i=agdc
That mainly pertains to eduation etc. There is an interview there about AIE that I managed to get in on ;)
It'…
Diary installment number #2 by Steve Faulkner reveals that Warlords Battlecry III is in beta stage, and that the team is concentrating on the playing experience side of the game rather than the art (levels/maps) content.
"I sometimes feel that some games try to add their content too early (by content I mean their levels and/or maps). It is good to work steadily through the development cycle of a game, but any work that is done too early (particularly artwork) quite often ends up inferior to…
PALGN.COM has some details and an interview on their site about AFL Live: Premiership Edition. The links below will point you to the new features expected from the soon-to-be-released title (possibly April the 23rd), along with an interview which explains in more detail about the features, and also how AFL Live: Premiership Edition fits in the scheme of things in regards to the AFL Live franchise.
Details on AFL Live: Premiership Edition at Palgn.com Palgn.com AFL Live: Premiership Edition…
Submitted by Vincent Trundle
GAME LOADING INTERACTIVE FORUM
Australian Centre for the Moving Image
Monday 23 Ferurary 2004, 11am-12.45pm
MEET THE CREATORS OF ACLAIMED GAMES AND INTERACTIVES
Leading Australian game developers talk about their animations, game designs, and their careers.
TWO GREAT SPEAKERS
-- DAVID HEWITT ? is lead designer at Tantalus Interactive (http://www.tantalus.com.au). Prior to working at Tantalus he was lead designer at Ratbag Games (http://www.ratbaggames.com). David…
Those Irrational Games people in Canberra must be a very hospitable bunch, as they've let in more people to tour the studio and annoy the bejeezus out of them about Tribes: Vengeance! If someone asked to tour my place, they'd get a clip behind the ear, and a stick shaken at them!
Bittah.com (the hub of the Australian and New Zealand Tribes community) have a very comprehensive cover of Irrational Games Australia, with profiles and interviews with 14 of the developers working there, along with a…
As you probably noticed, the Sumea Modeller Challenge #5 has started!! The Sumea Modeller Challenge has been a great tradition for this website, with entrants receiving recognition, comments and judging by our local industry's finest Creative Directors and Lead Artists. I'm also happy to tell you that previous challenge winner Ninja has been hired by Bullant Studios as a result of his entry!
The great news is that Bullant Studios are continuing their support for the Sumea Challenge, and this…