Another LudumDare 48 Hour Game programming competition will be starting soon. Join the other 250+ entrants for a weekend of madly coding, pixeling, and spluttering into microphones. Prove your mad skills and have a laugh with others on irc posting pics of their work in progress. Theme voting is entering the final stages, Sign In to enter the contest and choose from the game themes. ps. starting time in australia is around 12pm saturday april 17th AEST.
The Ghost Master website reports the sad news that developer Sick Puppies has closed their doors. Why is this relevent news here? Well, I've been following Ghost Master ever since I found out that the person running the show at Sick Puppies is none other than Gregg Barnett. Gregg, as you might know, worked in the early days of the Australian game industry for Beam Software (now known as Atari Melbourne House). At Beam, he created some great game classics like The Way of the Exploding Fist (1985…
Voodoo Extreme are chatting with Ed Orman - lead designer, Micheal Johnston - multiplayer designer and Rowan Wyborn - lead programmer at Irrational Games' Canberra Studio to learn more about Tribes: Vengence.
Submitted by Mr. Snrub
"Ubisoft has today announced that it will release The Dukes of Hazzard: Return of the General Lee for the PlayStation 2 and the Xbox in October. The TV show-inspired title, which is currently in development at Australia-based Ratbag, is described a humorous action racing game that will combine a mission-based adventure with arena-style driving."
As a game artist, your portfolio is the key to getting a job in the game industry. Preparing your work for a potential employer is an extremely important task, and you have just a few minutes of their time to show what you're capable of. However, with no real local source of information on the common pitfalls in portfolio presentation, you could easily miss out on making that all important first impression.
In attempt to better your chances from the 'discarded heap', I thought it was time…
As a game artist, your portfolio is the key to getting a job in the game industry. Preparing your work for a potential employer is an extremely important task, and you have just a few minutes of their time to show what you're capable of. Sumea finds out what the common mistakes past applicants have made, and also some tips from the people that matter! Yes, after 4 months, it's finally here! We have responses from most of the big local studios - Krome Studios, Micro Forte, Irrational Games,…
(yes, this is an April fools prank. You cheeky Auran people! - Souri)
Submitted by Tim Carter
Noticing a gap in the rapidly growing train simulator market Auran are excited to announce a revolutionary new product aimed squarely at train fans around the world. The new product, which will be titled Trainz Simulator Too, adds a huge range of features never seen before plus a massively multiplayer option interfaced into real world railroad traffic operations.
Multiplayer includes the standard chat…
Melbourne House's director and executive producer of the Transformers game gives Computer and Video Games an interview about the title. He answers questions on the characters, their abilities, weapons, and what you will expect to find in terms of gameplay.
Submitted by Joseph Lieberman
Dragon Claw Studio announced today that their massive multiplayer game, FaitH (www.dragonclawstudio.com/faith) officially launched its new server on Monday, March 29th. As always, FREE trials are still unlimited in length and allow you to play one of the nine church options and one of the five class options. The battle server meets many of the demands for features players wanted, but could not fit into the RPG server. It has no RPG quests, so it keys in on the…