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  • It's quite possibly the first viewing of Krome's handheld version of their Ty 2 game around, and shows off some nice platformer (and racing!) action. Nice pixel art indeed, and definately worth a peek!
  • Some new previews up on Atari Melbourne Houses' Transformers game (incidently, it seems the Transformers Armada: Prelude to Energon title has been dropped completely?) "Considering the detail in both the environments and the robots, I?m surprised Melbourne House managed to crank this game out at 60 fps without some sort of noticeable slowdown... Normally I would blast such blatant repetitiveness but Melbourne and Atari have managed to mix in enough diversity with the Mini-Con attacks to make…
  • Developer Diary with Jonathan Chey from Irrational Games
  • It's the Warlords Battlecry II developer diary number 6 with lead designer Steve Faulkner. It's getting close to release time, and Steve talks about the tasks ahead which includes QA and testing, giving some insight into those unsung heroes who track all those bugs and give input on balancing... "...good beta testers are like gold. They find where you messed up, and if they are really good at their job, they describe it in a way that helps you immediately put your finger on the problem."
  • Thanks to CombatWombat who found this snippet of news on Perception's new Stargate game development deal! A Sydney computer whiz has pulled off an $11.5 million deal to develop computer games based on the television science fiction series Stargate SG-1. In a deal believed to be one of the Australian games market's biggest, Ben Lenzo has secured an international contract to turn the Stargate franchise into a computer game.... "It's rare for a games software developer to secure the rights to…
  • I found this on Kevin 'Zaph' Burfitt's website (Kevin is producer at Atari Melbourne House)... "Ever wanted to find out exactly what's involved in making a video game? Many people will be surprised to hear that there are many people involved in video game development, from programmers to graphic designers to sound engineers... We'll fly you and a friend from any major capital city in Australia to Melbourne and take you on an action packed day-trip through the studios behind 'Transformers' "…
  • "...it's actually a pretty good game; it is that rarest of properties, which overcomes the gravitic suck of its license to provide the player with a satisfyingly destructive experience."
  • More additions in my folio redesign. I'm done with creatures (for now) and on to environments. will post in exhibition section for crits etc.
  • Everyone's favorite Tasmanian Tiger returns to take back the Outback this fall in TY the Tasmanian Tiger? 2, Electronic Arts (NASDAQ: ERTS) announced today. Set in the Outback of Australia, TY the Tasmanian Tiger 2 will offer platform gamers a huge open environment to explore by foot and vehicle. This time around TY is equipped with an arsenal of 21 upgradeable boomerangs, including the Lasharang, Kaboomarang, and Megarang. In addition, the game will feature five different "Mech units" to help…
  • It's a rather small blurb but it's worth mentioning that John Passfield's Industry Musings has been given a plug on the Sydney Morning Herald website... "It's not often you get to see how the video-game industry works from the inside, but the co-owner of Brisbane-based Krome Studios, John Passfield, has seen fit to share his inside knowledge of game development here. The centrepiece of the site is his web diary of industry musings where he candidly discusses the latest industry trends."