Instant Fortress I modeled for a commission piece. It had to be 3D printer compatible and measured for the board game's scale.
Used Maya, Substance Painter and Arnold to create and render this project.
(Check out the link below for more)
Recently finished work on Speaking Simulator, which is getting a pretty warm reception at various conferences around the world... I made this video breaking down the soundtrack production process. Video is pitched at programmers & designers (not just audio folk) to foster an understanding of why audio middleware exists. Enjoy! https://youtu.be/_C1AxGpyO-s =) Andrew
An old model that i found in one of my folders, been wanting to texture this for a while. This model got rejected awhile back for a fan game i was working on with but i always wanted to texture it as its one of the models I've been working on for a long time. Also if anyone is wondering yes the wheels are missing due to an odd weird positioning issue so i may update that later in the future. And also the landing gears are quite small due to a very, very overlooked mistake I made during the…
Finally go to do a wraith inspired from Halo CE design, the textures definitely need work so i’ll be definitely be updating this once i have more time on my hands since i eventually just got a new job so i can some pocket money on the side
Wow! I actually finally made a fully hand made ground up drop pod. the shape is still a bit off but i did manage to do my best in making our own version of the drop pod.
Finally got to make a ghost for the first time, i had to take some time off for myself due to finding work and also trying to take care of myself socially and mentally, so its kinda good to come back again to work on the project.