Show and discuss progress on anything here for feedback (upload finished work to your journals)
Work in progress
quick life drawing...
howdy peeps of Sumea and others,
My mate was over last night and was using the computer next to me so I started to sketch his head. I showed him and he liked it so I tried me best to make it look pretty, about 5 hours of fun in there.
http://uniquesnowflake.web1000.com/sumea/Martin.html
If you have any tips on how I can make my picture better (or just tips in general)please send us a line.
Nice start man.
Brain covered most of it, good to see your using various colours under the skin instead of just trying for skin pink. I'd recommend staying away from a profile shot, lacks interest and emotion, try a 3 quarter view etc.
Its a little hard to see if you got the likeness right, post a pic of your mate if you have one handy.
Also work on the hair more.
great start though and kudos to your mate for staying still for 5 hrs. [:P]
Not bad, but not great either. It looks extremly flat. You need to give it a bit more contrast between the highlights and shadows. You also seem to be suffering (slightly) from drawning in symbols, by that I mean lets say you see an eye and your brain tells you 'this is what an eye looks like, draw this'. You aren't really "seeing" the contours. I'm not trying to be harsh it's just you have the general proportions correct it's just these things are letting you down.
Thanks for the feed back guys.
I?ve been working on it a little more over the last few days while trying to think of my next project.
- Brain: The likeness of my mate is there but not really, the 2d out line looked more like him so I?m not sure were I went wrong. On the other hand the original drawing was out of proportion so that?s saying something about his head. [:p]
I tried to get that second light working but I don?t think it was really what you mean. I tried lighting up the side of the head a little and added some light to the ear and neck areas. I also added a bit more red/pink into the head so it doesn?t look like his sitting in the freezer anymore.
Thanks for the pictures, I had a good look at Dhabih Eng?s site. I noticed he has moved on from how I?m rendering to a more traditional art style. I tried ?Painting? like that but I just made a mess so hopefully as I continue I?ll get to that stage.
- Malus: I drew the outline with out my mate knowing about it and he was sitting right across from me hence the profile shot. In future I will be more serious about the pose and not do something so plane.
I don?t have a picture or digital camera handy so it would be a while before I could get a picture up. Either way I did the hair up for you. The lighting in this room is pretty bad so its hard to work on something as dark as hair.
By the way my mate was only sitting there for like an hour as he was having fun drawing his own pictures using MS paint. So yeah, not 5 hours.
- Groady: I have tried to work on the light and dark areas a lot more trying to get it to look a less flat. Don?t worry about being harsh either ?Pain is for the weak?. Nah I?m enjoying this a lot and I would like to do more in the future so I?m not going to crawl under a rock and die. I?ll just try my best to learn and improve on the quality of my art.
Once again thanks for the feed back. I?m posting the same link that has been updated with the original and the new image.
http://uniquesnowflake.web1000.com/sumea/Martin.html
Please if I haven?t added or gone off totally in the wrong direction give me a slap and we will see what we can do. [xx(]
You don't have a photo reference of that face do you? Or are you really trying to make it look stylised?
Anyway, the shape of the ear is really nice but it doesn't seem to fit into the style of the face. The hair is another thing, hairs usually don't grow in those directions...the ones above the ear.
The profile shot is not bad for emotion but its pretty hard to pull off.
My First Exhibitionism ;)
Well this is just something I whacked together when I had been watching a combination of Matrix: Reloaded, The Animatrix and a whole heap too much Anime.
Not particuarly low poly whatsoever as I wanted to achieve the clean, high geometry look without having to fake it with textures.
http://www.iinet.net.au/~tranks/uberdojo.jpg
Comments and Criticisms welcome as always.
360000 Polys :S
I like it a lot, you could really do it up more with a lot more detail in there. [:D]
I notice you file name suggested that it was a dojo. To me it looks more look a temple, hence the big bell and the steps raising up to the main floor. If it were a dojo I would lose the bell. I don?t think if I was trying to concentrate on my training I wouldn?t want a huge bell ringing above me.
You also have the whole Japanese style to in. in that case you should add some of those paper and bamboo doors (I think its bamboo). Probably add it to the windows as well to keep things looking stylized.
Weaver and Glud - lots of images
Well I finally finished thses guys for my portfolio the other day.
Pretty happy with how they turned out, I have a few things I've learnt to do better for next time too which is always good.
Although I went way over the Sumea comp limit I have a optimised version of 3999 polygons for Weaver that I'm entering in the CGtalk game icon comp so he'll at least get to mix it up somewhere lol.
-----------
WEAVER: 4013 polygons (including staff)
1 x 1024 x 1024 texture for weaver(alpha and some photosourcing)
1 x 256 x 256 texture for staff(alpha used)
-----------
[img]http://www.inkmancomic.com/dean/WIP/weaverpose01.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverpose02.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverpose03.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverpose04.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverpose05.jpg[/img]
-----------
GLUD: 3813 polygons
1 x 1024 x 1024 texture (alpha and a 'little' photosourcing)
-----------
[img]http://www.inkmancomic.com/dean/WIP/beastpose01.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/beastpose02.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/weaverandbeast01.jpg[/img]
Brain: Flattery will get you everywhere lol. glad you like it man.
Pants: thanks mate, hes meant to be a nomadic loner merchant come hero, pretty much your typical accidental antihero kinda stoof, true about the beast, lazy lighting is me. Why are shadows so dark with max's default lights?
Pointy: you rock buddy. [:P]
Damn cool, I love it. Just one thing the texture size look a little funny. I know it is in side the comp out lined, but because of the size of your beast, and the small character the two look like they wouldn't be in the same game. Because of the higher res of the rider. Maybe you can get some of the object from the steed and add them to the characters map to give them both about the same texture res. Could work, but i think it is out side the out lines of the comp.
Because you were to use One map of each, not one and a half for one and a half one for the other. I was going to add the sword and shot gun to my characters map which would have fit in side the out line of the comp, and help the res problem of having a big steed. Because they could be called apart of the character. which I was thinking about in the design of my model. Which I think you may have over looked, in the design of yours.
cool stuff to, would have like to seen the winner out of you and chris.
I didn't actually overlook the difference in size, its quite obvious lol.
It just wasn't going into a game engine so I thought what the hell used what was given in the comp then I went over the limit and just kept it because hey it looks better and Im entering the model in another comp without the beast.
For ingame work I would compress the riders map size to 512 and keep the beast at 1024, or maybe even 256 and 512 if it was for consoles etc.
The riders map is easily compressed with relitively little lose in detail.
very nice work malus.... [:)] i dunno crap about games modelling as much as u guys, that was the second low poly model i have ever built i think i need advice from a QANTM teacher and u too DOORD.... [:D] oh yeah Malus why not give it a kool GI light ? cause ur renders seem a bit dark and also pants' renders, i dunno just a thought maybe im wrong ? [:)]
Chris:
I was rendering it with GI lighting but it was taking too long lol, wanted to pimp it hehe.
As for the images being dark, its wierd they're too dark for you, too light for my friend and great on my system so I guess its just different monitors.
BTW I have a 21" sony trinitron flat screen set to adobe colour specifications so I'm pretty sure my colours are quite accurate but you never know i guess.[:P]
For your second model it was great stuff, just needed a little optimising etc and a bit more time on the texture I thought, great character design though man.
Not that you need it but if you want just send us an email with any questions and I'll be sure to try help with what I can.
quote:Originally posted by Malus
Anyone got a link to a monitor colour setup thingy whatsit? This dark images comment happens alot to me when I post and I want to make sure once and for all its not the screen I shelled out 1200 clams for!!
[url="http://www.werbefoto.at/d_base/calibration.htm"]Calibrate your monitor[/url]
hehehe yeah i went to work and had a look at ur stuff malus it was dark [:)] all our monitors are calibrated as true RGB and some are calibrated at CMYK and are sony monitors too, even mine at home is a mitsubishi 22 inch and still came out dark [:)] i think thats why u mentioned my colours are burning on my texture sheet ? but yeah try to calibrate ur monitor if it needs one you dont wanna get colours wrong [:)]
Just recalibrated and it was pefect already, wierdness going on.
All the monitors here seem to show it fine also and they are calibrated both rgb and cmyk on different machines.
Argh my minds hurting about this one.
BTW, If my monitor is set lighter than yours your textures would look lighter to me not burnt. [:P]
[:)] yeah dats some crazy stuff hehehe oh wells everyone has different monitor settings just can't tell which is a true image colour [:D]
Also i wish had more time on my hands as well... cause i didn't get to optimise me steed and also tidy up the texture, im stuk wif a lot of projects which pretty much suxors and fun at the same time [:p]
Chris: Know what you mean, Ive got a few things on the go at the moment, still have to upload my new website which has been sitting there for the past month lol.
Also been pretty slack the last 2 weeks, had some freelance stoof I had to do and work of course(shameless excuses bah).
Want comp 4 to hurry up, otherwise I'll get to caught up in personal stuff to enter.
redwyre: yeah it is unlit, well self lit. [:P]
Lazy bugger hey.
No idea what gamma setting you should have man.
Thx for the comment too.
This looks great Malus! I love the little guy especially.
You have a very vibrant and smooth texturing style. It's just a suggestion, but I think those textures would look even better if you added shadows and specular highlights to them. They seem a little flat at the moment. Like they have diffuse lighting, but no specular or shadows. Ofcourse it really comes down to the style of that you are trying to achieve. I guess what I'm getting at is more the quake3 style of texturing.
Dazking has a good tut on this approach at this site [url]http://www.planetquake.com/polycount/cottages/kingscastle/tute_1.htm[/u…]
Please don't take this as criticism, I really like what you've done! It's very indicative of the style you see in a lot of platformer games. Spyro the dragon comes to mind... but it might just be the purple. Anyway, it's just an idea as to how you could develop your mad skillz :)
Thanks Ionized, agree with the lighting call, but its actually washed out because of the self illuminated texture, got lazy and didn't light it properly. [:(] The actual texture is alot better when lit right.
I have that tut on my drive, I'm an absolute whore for trying to steal everyones skills and techniques boo ha ha, if only I could get Bobo the Seals brain for a day!
I'm glad you think it looks a guy from a platformer game, that was sort of my intention, Final fantasy-esque rpg but with cutesy characters.
Site Redesign
I've redesigned my website to make it look more professional. It is still in need of copy but the overall design is finished.
much better than orange but its a little sparce.
If youve got lots of content to fill up the site then the thumbnails may be ok but I learnt with mine that small thumbnails hiding in the corner looks like you just havent done much, enlarge them and have a scroll bar or archive for when you have too many images.
Also the text in the top left corner (not the large blue one, the black text)looks bad, im guessing its a placeholder.
Apart from that its nice and clean, add some content. [:D]
Faces in a Green mist
http://inspiron.bio-hazardous.com/boring_faces.jpg
It took about 3 hours on PS7.
Lovely work! It's a nice drawing style you have there - reminds me of the style of some Hong Kong comics that I have (I have no idea how to read them - my friend was about to throw away a box full of it, but I grabbed them [:)]). Did you draw it entirely in Photoshop? The faces has a very pencil look about them..
Fugitive on the 101st - Wip
This one's been on hold for a while. Had some time lately to make some changes, thought I'd put it out there for some feedback. Thanks.
See below
Spunky! @:-D
Crits: his hand and weapon need a bit more attention to shadowing, as they're too well lit at the moment. The shoes kind of stand out too in that department, but it's more subtle. The police car isn't on the same plane as it's surroundings. The bottom of it should be more visible than it currently is, seeing as the viewer is below the horizon line. Some darker shadows on the window divider might be needed, as the light from the car is shining directly to it and would be the harshest light of the scene. A shadow from the divider down heading towards the viewer would probably exist too. And I'm not entirely sure, but the street sign could be a bit off perspective, though probably not by much.
The building looks a little flat. Perhaps adding some depth to the windows would aid this. Something else in the background could spice it up, eliminating just having stars. Perhaps some buildings, or a street light/traffic lights... something to suggest a bit more 'city'. Thinking along those lines, not so many stars would be seen in the bustling city area.
Hope my crits are semi-welcomed. @:-) It's a really great piece which tells a story I want to know more about. Look forward to seeing more of your fat art.
Brain: Most of your crits are what people are generally telling me, so you're on the ball there [:)]. The main figure was one of the latest things painted and still needs some work (if this was a 'real painting' the paint would still be wet). I am definately removing the stars. They haven't moved since the first block-in an are just there as a place-holder for now.
StrkEagle: I was going for a futuristic theme so glad it's working.
Expect to see more detail in the next version... and lots of blood! [;)]
Amber LC50 (concept for CG Talk)
[img]http://home.iprimus.com.au/evilbunny/jagged/2d/2d16_amber.jpg[/img]
My concept for the CG talk Game Icon Comp
Pantmonger
Gun Play
[img]http://home.iprimus.com.au/evilbunny/MTemp/ambergunswip.jpg[/img]
Never been real keen on weapons, as such I think I have made a sum total of 2 gun models before this one. However for the Game Icon model I'm making for the CG Talk comp I needed a gun.
So here it is, The texture on this wont be done till the character is finished due to texture limits.
Feed back would be good.
The gun is only loosly based on a real weapon (many changes)
Pantmonger
Malus: Cool, I learned-ed somethun new. :)
Ionized: Thanks, I'm keeping the scope at that size, the character is from a short while into the future so the electronics have gotten smaller, at least that my justification cause I like the way it looks.
Brain: Just modeled the characters hand and yeah the grip is to short, it will be made longer.
Pantmonger
Where can I upload a game I made?
I'd like to get some feedback on a game I made for a Uni assignment,
it's about 11 megs. Where can I upload it so you guys can check it out?
ThanX!
Donald Duck Kingdom Hearts Style
[img]http://home.iprimus.com.au/evilbunny/jagged/3d/3d15donald_t.jpg[/img]
[img]http://home.iprimus.com.au/evilbunny/jagged/3d/3d15donald_f.jpg[/img]
Just a qick image to show what I am currently up to.
I made this model so that I can practice animation on it.
Pantmonger
My sweet sorrow.... (Leviron is back)
Wood Elf
Just a recent picture of....you guessed it a female wood elf sorceress. You gotta love the cliche's ;)
[img]http://www.shawawa.com/misc/Woodelf.jpg[/img]
comments appreciated :)
Hmm... i'm hesitant to comment since I'm just a n00bie when it comes to art. But it seems to me that the right eyelashes could be better defined, there is some small ambiguity regarding whether she has her eye open wide or closed since the bottom lashes are more prominent than the upper ones.
Well.. that's my 2 cents, otherwise, a very kewl drawing.
*runs*
Faster chibi, I need cash
[img]http://home.iprimus.com.au/evilbunny/MTemp/chibiline.jpg[/img]
A collection of chibis done when I had nothing else to do, work was slow, or waiting for a delayed train.
They take me about 1 hour each (the line only one being the exception at 30min in ink) I want to be able to drop the time to about 30min so I can do them at markets and the like and hopefully earn an extra doller or three.
The first two are people I know done in styles they like the other two are from photos.
C&C would be nice
Pantmonger
Dan_Ward: Why? I thought I covered that with the extra cash bit. Im not sure what you mean with the girls being masculine. Thanks for the complement.
Malus: Thanks, I hope I can, just got to get a little faster
Brain: Thats what I figured, seen a lot of characture artist around of late and most are not that good, so I though I should get into that racket, but I didn't want to add to the saturation so I thought Chibi. Hopfully it will work out well.
Pantmonger
The girls look manly because you made the arm (specifically 'resident chibi') lines too defined. Because girls generally have a more petite, thinner structure, you should probably straighten out her arms and legs so they look less 'fat' and more thick... if you know what i mean. at the moment they look a bit like wieght lifters.
sorry, i seem to be the only one here negitivly cridisising your work again... but they are really good.
Girl Pants
[img]http://home.iprimus.com.au/evilbunny/jagged/sketch/sk16girlpants.jpg[/i…]
Another quick one from me for a mini forum comp "Draw yourself as the oposite gender, I added the goth part as a throuw back to many years ago for me.
Pantmonger
Malus: oh, Don't worry about me I won't do anything *Bats eyelashes*
lava_monkey: Funny ain't it. Its because I drew it the same day as I modeled the fish man and was tooling around with his biceps. She Me is better then hE me in many ways.
reznOr: Yes, yes I do.
Well that covers all the people I know in real life, anyone else want to comment? Im watching you...
Pantmonger
Noob Intro + Art
Being my first post I thought I'd jump straight in with some of my work. Just wondering what people's opinions are and whether or not you think I'd have a chance at getting a job in the industry.
The following where created in Photoshop with a Wacom. They were created for my own pleasure. Cheers! [:)]
[img]http://www.fatarts.com/images/neon_sky.jpg[/img]
[img]http://www.fatarts.com/images/the_battle_returns.jpg[/img]
[img]http://www.fatarts.com/images/bacon_sundae.jpg[/img]
I have more sketches and crap on my site below. Thanks for looking!
I love the soldier picture, and yeh, you've definately got talent. The female at the top picture - her face looks a bit off to me. Maybe her nose is too long or her bridge is too wide (it's been a while since I've had to divide a face up to their proper proportions..), or maybe it's just the shadowing.. your colouring/blocking in work is very cool - makes me want to go out and steal a wacom. :)
Race Concept Illustration [RPG]
For the last year or so I feel like I have really struggled to find a style that I am comfortable with and can produce efficiently. I am amazed and inspiried every day by the brilliant work of others and unfortunately this has caused me to chop and change styles every time I see a new illustration! Well I think I've gone full circle now and after trying my hand at everything I liked about others work I'm pretty much back to where I have started and come to the conclusion that perhaps this is 'my style', and just because I like others work doesn't mean I should produce similar work.
So with that in mind I present my latest concept illustration and would appreciate opinions and comments on any aspect of the illustration. Should I settle with this as 'the art of Lee Smith' and concentrate on enhancing it? Please give me all your thoughts as I really would like to form a general opinion of my work and the style, thanks.
[img]http://www.shawawa.com/bbrack/d12/mrahk.jpg[/img]
(image ©BBRACK Productions)
Tell me what you think,... please :)
Very Sweet.
quote:'the art of Lee Smith' and concentrate on enhancing it?
Well thats up to you, I could never stop with one style myself. If I where you I would say keep developing new styles and constantly amalgamate until your own difinitive develops of its own accord.
But that could just be me.
Pantmonger
Very nice work Lee! I think it's important to be able to mimick various styles so don't just lock yourself down on one. From a critical stance the pic is slightly off on it's anatomy (im no genious) but the legs are too long and causing the upper torso to appear a bit short. However it is a cool concept so it's easly overlooked. Keep up the good work! [:)]
Yeh, I agree the anatomy is a little bit off, unless you were going for a styalised approach. Arms and legs are a bit too long, but you can fix it up by lifting her upper body a bit, and give her more neck (I'd have her head and neck tilted back to follow the curved pose you have her in). Nice character design, and I love the pose you have her in. The flowing hair and cape is cool too.
I know what you mean. I'm still going through that artistic identity crisis you described. Not really sure if I'm just still learning or if I'm searching for that natural style that all great concept artists seem to have.
I think your style is great. Theres a lot of poise and energy there. Aside from the anatomy criticisms, I would say that the only thing lacking is perhaps some attention to describing the nature of the materials. For example, I'm not sure if the armour she is wearing is made from wood or metal.
Aside from that, I looks awesome. I'm very jealous.
Tweedle Dum/Dee siamese twins
Heres the latest piece I'm working on for a Cgtalk comp.
Tweedle Dum and Tweedle Dee have been sewn together by the Mad hatter during a drunken tea party gone wrong. lol
Concept
[IMG]http://www.inkmancomic.com/dean/WIP/Tweedleconcept.jpg[/IMG]
Model so far - 4414 polygons
ball and chain - 422 polygons
Model without ball and chain - 3992
The comp requires the model to be under 4000 so for that I'll remove the ball and chain.
[IMG]http://www.inkmancomic.com/dean/WIP/tweedleheadwip.jpg[/IMG]
[IMG]http://www.inkmancomic.com/dean/WIP/tweedlewip01.jpg[/IMG]
[IMG]http://www.inkmancomic.com/dean/WIP/tweedlewip02.jpg[/IMG]
Finally finished my comp entry for cgtalks twisted fairytales.
[img]http://www.inkmancomic.com/dean/WIP/tweedlemoneyshot.jpg[/img]
Fantastic model, has real character which is strangely enough getting kind of rare these days.
Only crit I can offer is to try and improve on your metals and fabrics - hard edging wrinkles where they pinch in at joints and smoothly flowing and evening out is key in fabrics. Your metals could really do with some rim highlighting. Other than that, pop the highlights a little more from your main topdown light source.
Looking good, keep it up
Thanks for that J.I, I try hard to give my characters a bit more depth, doesn't always happen but its good to hear you think I suceeded with this guy.
Your right about that metal and fabric, I was never happy with them, even the skin urks me actually, the shadows are too 'black'.
One of the things I'm really looking forward too at work is picking up my texturing skills so hopefully you'll be seeing some better quality in my personal work.
BTW, I like the way you critique, its a rare thing to have someone give constructive crits these days.
Alita Fan Art CG'ed
My Art
Hi everyone,
I'm nearing the end of my Bachelor of Fine Arts course here in Tasmania and I've been thinking about where I'd like to go with my art.
I wouldn't mind working in the computer game industry one day and I was wondering if any of my work so far could be considered for such a role. I'm hoping to do a lot more better work this year, however it might be good if I go looking for a job around about now or atleast check out the local scene.
Here's some of my stuff (more can be seen at my web site) -
[img]http://www.users.bigpond.com/toonerfish/img34.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/img36.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/StreetCafe.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/Office.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/Ballroom.jpg[/img]
[img]http://www.users.bigpond.com/toonerfish/CleanerDroid.jpg[/img]
I hope I haven't gone overboard on the images. Maybe I could look into a job in concept art? What's the computer game industry like here in Tasmania? I guess I shouldn't really ask about jobs here. Any feedback would be greatly appreciated (quite honestly I think I could do better).
Thanks!
Some nice stuff happenin' there. Yet to check out your homepage though.
Only Tassie dev I know of is Two Headed Software. Uhmm... http://www.sumea.com.au/sdevelopersprofile.asp?developer=41 is their profile on Sumea. Might have to hit the mainland, rustle up the Melbourne streets.
Brain:
Thanks. My site is in stand by mode while I get all of my uni work done.
I checked out the Tassie developer you told me about. I gave them an e-mail asking if they employ 2D artists... I haven't recieved a reply yet.
Souri:
Storyboarding hey? Sounds like a good idea [:)] . Maybe I could look into doing a bit of concept art as well?
Alita Fan Art
[img]http://home.iprimus.com.au/evilbunny/jagged/2d/2d15_alita2.gif[/img]
Been wanting to do a pic of Alita for the longest time and I finaly got around to starting one. Just the line art for now, will be CG'ing it in the next few days.
Pantmonger
More Weapon Models
I got asked to make some weapons for a new UT2003 mod called Organised Crime which is based around the Mafia in the 1930s.
Heres what i have done so far, none have been optimised yet.
[img]http://www.steelkey.com.au/oc/1.jpg[/img]
[img]http://www.steelkey.com.au/oc/flick.jpg[/img]
[img]http://www.steelkey.com.au/oc/razor.jpg[/img]
Warhammer 40k goes chibi
[img]http://home.iprimus.com.au/evilbunny/jagged/2d/2d13_40kchibi1.jpg[/img]
After the Dark Angle I decided to do a cross section of the 40k races. Hope you likes it.
Pantmonger
Sniper Rifle Take 2
I thought id redo my sniper rifle and add a bunch of detail and this is what i came up with.
I havent optimised yet, so theres probably a few areas that could loose a few polys.
C&C appreciated.
Low Poly Sniper Rifle
Seeing as I want to make a career for myself in game art I thought it was about time I attempted a weapon model.
I've always had a thing for the .50 cal Anti Material rifle so that was my first choice.
This model is intended for the ingame view model .. i.e. the one you see when you equip the gun.
C&C appreciated
Cute 40k Marine
[img]http://home.iprimus.com.au/evilbunny/jagged/sketch/sk15cutemarine.jpg[/…]
Why? Why not! I think he is cute. 3.5 hours work
Do you like it?
Pantmonger
Very nicely done. Proportions are well laid out, and I'd see this as being a good likeness of ya mate. All I can suggest is that some darker shadows could be used, say in the ear and below the jawline. It looks a tad flat, but seeing the only light is coming from the monitor, it could be expected. Really pay attention to lighting.
One thing you could try is adding a secondary light source, say from behind his head, so it'd softly light up edges of his ear, a little along his jawline, etc. Best way to bring it out would be to use a coloured light. It doesn't need to be harsh, as subtle lighting can work really well. Experiment a little. A coupla references while I think of it. Both by Dhabih Eng:
[url]http://www.sijun.com/dhabih/gallery/jack.html[/url]
[url]http://www.sijun.com/dhabih/gallery/pilot.html[/url]
Another point you could try is concentrating on the eye. It's always glistening with wetness, and he's infront of a screen, so some sharper reflections could really bring it out. Adding a bit more shading as the eyeball enters the head would aid in making it a bit more spherical looking.
I love how you've used some light grays edging on blues. Mixing in a bit of red/pink to the skin might 'flesh' it out a little more too. But yes, keep up the good work! Expect to see more life drawing from ya @:-)