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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

Expression of Interest: 3D Computer Animation Lecturer @ UTS

Expression of Interest: 3D Computer Animation Lecturer @ UTS

The Faculty of Engineering and Information Technology (FEIT) at UTS is
seeking expressions of interest to lecture and tutor in the '3D
Computer Animation' subject, which is offered to undergraduate and
postgraduate students.

Industry, creative and teaching experience is highly valued for this
position. This is not a full-time position and may suit individuals
who want to teach in a University setting in addition to their regular
activities. The subject typically meets for a 2-hour lecture and
1-hour lab session for 14 weeks. The final project for students is a
short animation, showing their understanding of modelling,
animation setup, animation, textures, lighting, and production
techniques. We currently use Maya on Windows machines as part of this
subject.

Particular duties for this position will include:

- Teaching activities, including tutorials, lectures and workshops
- Consultation with students as required
- Marking and assessing of student work in the subject
- Subject coordination activities

Casual Academic Staff rates are available from
.

Autumn 2009 semester begins on 23 Feb 2009. UTS semester dates are
available from .

To register your expression of interest, please send

1) Your CV including your qualifications, professional experience,
relevant teaching experience

2) Selected animations from your portfolio (on CD or as links to web
pages)

3) Names of two referees either

via email (preferred) to ypisan@it.uts.edu.au or by postal mail to:

Yusuf Pisan
FEIT, UTS
PO Box 123
Broadway NSW 2007

Review of complete applications will begin on 15 Jan 2008 and continue
until the position is filled.

Yusuf

--
A/Professor Yusuf Pisan
Faculty of Information Technology
University of Technology, Sydney
http://staff.it.uts.edu.au/~ypisan/
http://www.google.com/reader/shared/11353157941770274723

Project Manager (& Trainer) - Full Time (Brisbane)

Valhalla Studios is Expanding!

Valhalla Studios is a Fresh, Vibrant, Community-based Games Development company and Training College.

We currently have an open position for Project Manager and Trainer, in our West Brisbane studio.

The position would involve doing whatever it takes to forward our current project to completion, including:

- Overseeing 90 Casual & Part Time Employees
- Managing 8 Heads of Department
- Training any gaps in skillsets

Anyone with at least 1 year's industry experience or completing at least an industry degree is welcome to apply.

Salary negotiable dependent on experience.

Contact Elphie Coyle - Founder & Expansionist on 0403 396 996 or elphie@conclavecreations.com

Valhalla Studios.
"Pwn Everything"

FT JOB: Flash Artist for Games UI - Tantalus, Melbourne

Tantalus is currently looking for a new Flash Artist, with good actionscript, to join our UI team. Games experience appreciated, but not essential. We are after a professional with a good graphic art skills/ background, excellent attention to detail and a good work ethic. Must have an interest in games. Any other skills, such as 3d art are also appreciated.
Interested people, please apply to celeste@tantalus.com.au with CV and portfolio/list of websites, or feel free to inquire if you need more info. You can also call 03 96940923. It is essential to show a sample of your work to be considered for this role.

Submitted by Celeste on Wed, 10/12/08 - 11:31 AMPermalink

Just thought I'd mention that this job has now been filled. We will advertise again when we are looking.
Cheers,
Celeste
HR
Tantalus Media

JOB : PERTH : Graphic Designers / Compositors

Small production company looking for Perth-based freelance graphic designers/compositors
using After Effects or Combustion for corporate video and TVC work .

In addition, we’re looking for freelance 3D (CG) artists using MAYA. 3D tracking experience a benefit.

Preferably, you must have a design background in TV commercials, music videos etc. and
be able to present an online showreel.

Please send info/ history/ link to showreel and daily rate.
ALL APPLICANTS must be based in PERTH .

Recent Design & CG Graduates welcome to apply. Email: charlieuniformtango@gmail.com

Vehicle Artists - Virtual Mechanix

Virtual Mechanix is currently seeking vehicle artists for sub-contract work on an exciting new multi-platform AAA racing title.

Requirements: Must be proficient in modelling vehicles in Softimage XSI, have excellent texture painting skills, strong work ethic and ability to work unsupervised.

Excellent rate of pay and future opportunities offered to the right candidates.

Please email your resume along with a link to your online portfolio (online portfolio's must include vehicle art content) to info@virtual-mechanix.com using the heading "Job Application". Alternatively if you don't have an online portfolio, a few small jpeg images may be attached to your email.

Applicants without prior vehicle modelling experience will not be considered for these positions.

Thankyou,
Chris

DS & PSP Engine Programmers for Infinite

Infinite Interactive: Current Positions Available


Senior PSP Programmer

Salary: $70K-$90K negotiable upon experience

Duties Include:

  • C++ game Engine Design and Coding
  • Working with PSP hardware

Desired Experience:

  • 2 or more years of experience in the Games Industry
  • Must have worked on 2 or more shipped games as a C++ Programmer
  • Must have experience with a Sony platform

Desired Skills:

  • Strong C++ coding skills and knowledge of STL
  • Familiarity with Sony Compliance
  • Experience with Boost and Lua are a bonus
  • Knowledge of Object Oriented Design and Design Patterns
  • Ability to contribute to engine architecture
  • Well organized and self-motivated
  • Ability to work to deadlines


Senior DS Programmer

Salary: $70K-$90K negotiable upon experience

Duties Include:

  • Engine Programming on Nintendo DS
  • Working in C++ to extend the functionality of our DS Library
  • Working with Nintendo DS hardware

Desired Experience:

  • 2 or more years of experience in the Games Industry
  • Must have worked on 2 or more shipped games as a C++ Programmer
  • Must have shipped at least one game as a DS Programmer

Desired Skills:

  • Experience in C/C++
  • Familiarity with palettized graphics
  • Familiarity with Nintendo DS file formats
  • Familiarity with Nintendo DS lotcheck requirements
  • Experience in Lua is a bonus
  • Knowledge of Object Oriented Design
  • Ability to contribute to engine architecture
  • Well organized and self-motivated
  • Ability to work to deadlines


DS Programmer

Salary: $60K-$75K

Duties Include:

  • Engine Programming on Nintendo DS
  • Working with our DS engine to support game-specific features
  • Working with Nintendo DS hardware

Desired Experience:

  • 1 or more years of experience in the Games Industry
  • Must have worked on 1 or more shipped games as a C++ Programmer
  • Must have shipped at least one game as a DS Programmer

Desired Skills:

  • Experience in C/C++
  • Familiarity with palettized graphics
  • Familiarity with Nintendo DS file formats
  • Familiarity with Nintendo DS lotcheck requirements
  • Experience in Lua is a bonus
  • Knowledge of Object Oriented Design
  • Well organized and self-motivated

If you would like to join our team, please send a cover letter & CV to jobs@infinite-interactive.com

Infinite Interactive is an established game development company that designs and develops top-selling games like Puzzle Quest and Warlords. We create fun original titles, and have signed some new exciting games with publishers to be on sale for Christmas 2008 and 2009. We are looking to expand our friendly, easy-going team on multiple hardware platforms.

Infinite Interactive has been creating original video games for over 20 years, so this is a great opportunity to work with some of the most experienced people in the Australian Video Games Industry. Our studio is situated in Fitzroy St, St Kilda, near the beach, parks public transport and shops.

Depending on your experience and skills, your salary can be negotiated. We will also have a number of other positions opening shortly, so if you don’t quite suit the jobs advertised, please feel free to send us your CV and we will keep it on file.

Tools and Support programmer for FMOD SoundSystem

Firelight Technologies, centrally located on the corner of Flinders and Elizabeth St Melbourne, is looking for an experienced C++ Programmer to help create our next generation of interactive audio software for the games industry.

We create the FMOD SoundSystem product which is highly regarded, and used in many popular games, such as World of Warcraft, Guitar Hero franchise, Crysis, Call of Duty, Bioshock and hundreds more.

Duties involved will be either working on new features for the next release of our FMOD Designer tool, or working with support to maintain the existing Designer runtime API.

Experience with QT, the GUI API is a big plus but not necessary. Experience of at least 1 year in a C/C++ programming environment is required. No graduates at this time please.
University degree in Computing or CS is required.

Overseas travel is highly likely, as we travel to about 10 trade shows in various parts of the world per year.
Salary will range from 50k to 65k depending on level of experience and/or skill shown.
Possibility of bonuses.

Apply only by email w/resume to jobs@fmod.org

COMPUTER GAMES ARTIST – ENVIRONMENTS / VEHICLES

Small, fun and friendly studio in Melbourne is looking for applicants with experience in low resolution 3D games graphics.

Work will focus on high-profile license on an emerging platform, in a great working environment.

Candidates should have the following skills:
- Competent general artistic skills (illustration, composition, lighting and colour usage etc.)
- Confidence in generating low-resolution textures in Photoshop.
- Solid experience in modelling / uv-mapping in Maya (version 8 and above)
- Immediate industry-level competence – not looking for trainees.
- Good communication skills and ability to follow direction.

Applicants MUST provide example work either in stills, screenshots of previous games, or on showreel.

Samples of low-res textures in particular would be useful.

Previous experience on commercial titles would be advantageous – ideally on PSP or PS2 platforms.

Please send brief letter of introduction and sample work to: jobs@ironmonkeystudios.com

Wanted: 3D Modeler

3D Modeler urgently wanted for contract position developing 3D assets for serious games and simulations.

The ideal candidate will have 3D modeling experience (including light
mapping) and will be responsible for custom development of new models as well as modification of high polygon stock models for use in games.

If this sounds like you, contact Matt now on 0403 924 820 or email mdm@simulatedtrainingsystems.com

Games Programmer / Application Author

Term: Contract Position (3-6 months)
Location: Melbourne

Simulated Training Systems is looking for a talented game developer to join our team developing simulations and serious games for industry.

This is an exciting opportunity to push the boundaries of traditional gaming genres building games that make a real difference.

The ideal candidate will have experience using Quest 3D or similar graphical authoring environments such as Virtools. You will need to be self driven and have strong problem solving skills. Superior programming/game authoring skills and an understanding of OO programming concepts a must. A broad skills base including exposure to other aspects of game development including 3D modelling a bonus. Quest 3D training will be provided to suitably qualified candidates that can demonstrate an ability to learn quickly and independently on-the-job.

This is a great opportunity to make a difference. As part of a small development team, you will be able to make the most of all your skills working on projects with a real social agenda.

The position is for a 3-6 month contract initially, with the opportunity to extend or renew later. This position offers flexible working hours in a great studio within a central Melbourne location. Part Time applicants will also be considered.

Send a current resume and your Web based folio or show reel (on CD or DVD) to jobs@simulatedtrainingsystems.com or call Matt on 0403 924 820 for more information (if your folio or show reel includes movies, please ensure they are encoded using only standard codecs such as QuickTime, AVI or WMV).

Games Designer - Aristocrat Technologies

You’re the kind of person who sees the world differently. You think in numbers, games and designs, and you apply great creativity to all you do. That’s why we want to give you the opportunity to develop the games you play out in your mind.

Aristocrat is an Australian owned, leading global entertainment company which provides a comprehensive range of gaming solutions. We invest heavily in the latest technologies and the very best people who share a strong commitment to innovation.

Join us and you no longer have to abandon projects after the concept and development stage – we’ll give you the freedom and the oversight to see your designs released as a final product. You’ll be given an open platform to develop and test your concepts as you work closely with our artists, software engineers and designers.

We’re looking for a passionate team-player with basic C programming skills, a mathematics related degree and experience in games design. If you’ve got what it takes, we’ll go the extra mile to reward you with a strong and diverse team environment and great training and career development.

It's an exciting time to join our business as we prepare to move to a new location in North Ryde that offers state-of-the-art facilities and a free shuttle bus to local amenities. Join us and see for yourself why we’re the leader in a multi-billion dollar industry.

Enticing? Call Peter on 0411 113 065 or go to http://aristocrat.jobs/tsumea to apply!

JOB : Perth : Floor Pty : Artists and Programmers

Floor Pty Ltd a games developer based in East Perth is now recruiting
artists and programmers.

The details for each position are available here:
http://www.floor.co.jp/jinzai_e.php

Kind Regards,

Jeremy Burton
Branch Manager, Perth
Floor Pty Ltd
---- ---- ---- ---- ---- ----
mob: +61-404030356
email: bur...@floor.co.jp
Aus Tel: +61-8-9225-5530
Jpn Tel: +81-6-6649-6999
81/193 Hay St. East Perth 6004
web: http://www.floor.co.jp/
abn: 61 128 505 724
---- ---- ---- ---- ---- ----

Games Designer

A head for maths doesn’t have to mean a life of boring numbers

If you live and dream games and you have creative flair and innovation that separates you from the rest, we want to hear from you.

Combining your creativity with your mathematical abilities, you’ll create new games from development to a finished product. A personable team player, you’ll work closely with designers, artists and software engineers to brainstorm, refine, communicate and test-drive your concepts.

You will require a mathematics related degree, basic C programming skills and previous experience in games design. In return, we will offer you unrivalled training and career development with the view to progress to senior or principal games designer and the opportunity to work with a diverse team who enjoy a strong commitment to innovation.

Enticing? Call Peter on 0411 113 065 or visit http://hrx.recruitasp.com.au/tsumeagd and search by reference 136788 to apply!

Game Programmer - IronMonkey Studios

We are looking for a computer game programmer for mobile phones. J2ME or Brew knowledge is a plus. As is ARM experience or knowledge of OpenGL or Direct X. C and C++ coders will be highly considered. Passion and enthusiasm for both playing and creating computer games is essential.

Successful applicants will be contacted. Covering letters, CV's, demos and URLS can be forwarded to jobs@ironmonkeystudios.com

Company Summary
---------------
First established in 2003, we are now one of Australia’s premier mobile games developers with a record of top licenses developed for EA games.

Titles developed by IronMonkey Studios include:
- Need For Speed: Pro Street mobile (2D and 3D versions)
- Fight Night Round 3 mobile (2D and 3D versions)
- SOCOM – mobile recon
- Kung Fu Panda
- Medal of Honour Airborne (2D and 3D versions)

The studio is made up of approximately 15 staff, including specialists in programming, art production and design. Studio hours are from 9:30 to 6:30 on average, with a mission to avoid crunch time at all costs. So far, the studio has not experienced crunch since early 2007 – we consider staff satisfaction a priority and plan to keep it that way. The studio enjoys a relaxed atmosphere and friendly working culture, with communal music played throughout the day, and several staff functions throughout the year to celebrate completed projects and other important milestones. With a constantly growing library of games for staff to borrow, a weekly “monkey allowance” for staff to spend, as well as coffee, breakfast and lunch provided daily, IronMonkey studios is a great place to experience games development, and be among talented professionals who enjoy what they do.

Senior Character Artist

Senior Character Artist

Richmond Victoria

We are currently looking for a real-time 3D Character artist to start who will developing characters for our 3d Web Platform. The role is ideal for an artist wishing to broaden their horizons working in a dynamic team of talented individuals.

The Role
* Developing characters and interchangeable clothing.
* Advising programmers on requirements to improve and extend existing technology.
* Mentoring junior artists.
* Managing strict deadlines and scheduling milestones.

Experience
* High Proficiency in Maya, 3D Studio Max, and Photoshop.
* Experience working within the limitations of building characters destined for a real-time environment.
* Experience modeling, texturing, rigging and skinning characters.

Ideal Applicants will have the following
* A willingness to learn.
* Highly motivated with flexibility to assume additional responsibilities as needed.
* An excellent level of communication.

All Applicants must submit a portfolio for consideration.

$55,000pa - $75,000pa commiserate with experience.

If you wish to fast-track your application then call Rory on 03 9421 2144 direct or forward your resume to hr25@realitybreach.com. Those who have the appropriate skills will be called within 10 hours.

Please only those with valid working visas apply.

hr25@realitybreach.com

OZCentral hiring Freelance 3d Artists and Animators for Movie

OZCentral Entertainment is currently hiring several Artists for a project that is set to begin in late August. It is a 3d Cel-Shaded, feature length Anime.

Positions Available
4 x 3d Artists
We prefer knowledge of 3dsmax or Lightwave, and Artists must be able to model and texture both characters and environments. Time will be allocated to learn various cel shading techniques. Knowledge of 3d animation would be prefered, but is not neccessary.

1x 3d Animator
While we will be expanding our animation team in the near future, currently only 1 position is available. Knowledge of Lightwave is essential.

If this sounds like the job for you, and you think you will be available for full time employment at the end of august, please email your resume and port folio to james.booth@gmail.com and we will get back to you asap.

APPLICATIONS CLOSE FRIDAY - 27/06/08

New Jobs at Infinite

The following jobs are currently available at Infinite Interactive:

  • C++ Engine Programmer
  • DS Gameplay Programmer
  • Junior Gameplay Programmer

Infinite Interactive is an established game development company that designs and develops top-selling games like Puzzle Quest and Warlords. We create fun original titles, and have signed some new exciting games with publishers to be on sale for Christmas 2008 and 2009.
Infinite Interactive is looking for a mixture of experienced and junior people to help create some of these highly polished and innovative titles. If you want to work on quality games; if you want to work with a passionate and talented bunch of people; if you want to work in a relaxed environment where everybody contributes to the final product, then WE want to work with YOU!

You can read more about both Infinite and this position at: http://www.infinite-interactive.com/employment.php

If you would like to join our team, please send a cover letter and CV to jobs@infinite-interactive.com

ENESS is seeking a passionate 3D Game programmer to work on some exciting projects.

ENESS is seeking a passionate 3D Game programmer to work on some exciting projects with a solid knowledge in Visual C++ and DirectX.

Candidates must be willing to be part of the creative process in working towards interesting and cutting-edge interactivity and engaging with new technologies. Projects are diverse and challenging.

Essential Skills:
- 3D Maths and Physics
- Vertex/Pixel Shader
- DirectX 9/10
- Strong OOP
- Visual C++ / STL
- Algorithms & Data structures

Must have:
Excellent communication skills
Strong problems solving
Good team player - can work well with interactive designers

Send resumes and demo’s to ....
Steven@eness.com.au
Ph: 9521 5521
Level 1 / 127 Greville Street, Prahran, VIC, 3181

www.electronicmiracles.com

Senior Engineer/Programmer needed

We require a talented and passionate freelance senior games programmers, located in Sydney Australia. You will be working directly with our Creative Director on new WiiWare and iPhone titles:
What you will be doing:
-Create, managing and implementing the code framework
-Managing the direction of the companies code base and engineering team
-Creating working prototypes
-Writing, gameplay, audio, AI and control routines
-Implement game control systems using the Wii Remote and/or iPhone
-Provide gameplay and graphics programming for Wii and possibly iPhone (with the possibility of more platforms to follow)
-Provide excellent written documentation and ‘tweaking’ facilities throughout your tools, prototypes and code

Experience
We are looking for an experienced and talented individual with a passion for games and games programming.
Your skills:
-Experience is essential (with at least 2 released games and/or 3-5 years industry experience).
-You’ll need an excellent all round knowledge of games development (ideally on console)
-Very good C++ skills
-Self discipline and a positive outlook
-A desire to create something special (within realistic time-scales).

Rates
Your charges are negotiable however as we are a start up we are offering good royalty rates. We expect you to charge by milestones. We will be operating a milestone program with the project broken down into goals and payment given on acceptable delivery of this.

The Future
We are ideally looking for someone with the knowledge and passion to drive the code base and engineering side of our company forward. There is definite potential for the right applicant to become a pivotal member of the team and even an associate or partner one day.

Applying
Please apply to jobs@nnooo.com and include an up to date CV or Resume and a letter explaining why you enjoy working in the games industry and what you are looking for. We will also require a demo of your work to made available on request.

Java Programmer - Moxy Studios

Moxy Studios is looking for a Java programmer to help out on the next iteration of their Multiplayer strategy game - Kami

The role involves adding a Experience Point system to the existing game and encorporating the feedback from playtesting sessions.

The candidate will ideally have experience with:
Java, MySQL and Python.

The job is based in North Sydney.

For more details contact Dave on david_w_neale@yahoo.com

RESEARCH ASSOCIATE (Virtual Reality in Medicine) at Flinders Uni (South Australia)

Flinders University. Dept of Computer Science, Maths and Engineering
Flinders Uni Positions Vacant

POSITION DESCRIPTION
RESEARCH ASSOCIATE (Virtual Reality in Medicine)
School of Computer Science, Engineering & Mathematics
Vacancy Reference No: 08117
Classification: Academic Level A step 3 and above
Salary Range: $57 708 to $64 308 pa full‐time*
Superannuation: Employer contribution of 9% of salary
Total Remuneration Package: $62 902 to $70 966 pa full‐time*
The total remuneration package includes salary and
employer superannuation contributions.
Employment Type: Fixed‐term (18 months), full‐time

KEY PURPOSE
The Research Associate will be involved in a programme being undertaken at
Flinders University in the research and development of simulation technologies for
medicine and health related applications. In particular, the Research Associate will
be involved in the development of a virtual reality based simulator for upper airway
management. The successful candidate will work as part of a multidisciplinary team,
and will be expected to contribute to some, but not necessarily all, aspects of the
programme relating to software development.

SELECTION CRITERIA
(Note for intending applicants – applicants should address each selection criterion
individually and should argue their case by citing evidence to support their claims
rather than presenting a list of facts only).
Essential criteria
• A degree in a relevant area, plus several years experience in software
development
• Skills in mathematics (linear algebra) and software engineering
• The ability to communicate effectively in English
• The ability to contribute to publishing and presenting scientific results
• Previous experience in developing in C/C++
Desirable criteria
• Applied knowledge of software engineering (and design) principles
• Previous experience in OpenGL or DirectX
• Experience developing software for real‐time applications (multi‐threading,
performance profiling)
• Previous experience in developing virtual reality applications
• Experience using and administering configuration management tools (e.g. CVS)
• Previous experience with real‐time physics simulations and haptics
• Interest and experience in simulation for medical training

see PDF for more info

Sound Designer needed for Game Audio Australia (Contract)

Sound Designer needed for Game Audio Australia (Contract)

Game Audio Australia is seeking a talented sound designer to help create a rich and immersive world for a new 360/PS3/PC title being developed with Unreal Engine 3. Implementation skills are not necessary as the successful applicant will only be required to create and submit audio assets. Preferably, an individual applying for this position will be living in Australia and be legally able to conduct business within Australia, but exceptions will be made for the right candidate. Please note that this is a sound design position only and does not include any musical production.

Responsibilities:
-- Create and deliver AAA-quality audio assets in accordance with the game’s direction.
-- Assist Audio Director in developing a unique, rich and high-quality soundscape for the game.
-- Work from your own studio, to a budget, and provide all requested work on time.

A candidate does:
-- Not need to have prior credits but must be able to produce AAA-quality audio assets.
-- Not need to have any form of tertiary qualification.

To apply for this contract applicants must complete the following:
Step 1 – Below are links to two different videos. Choose one, or both if inclined, and create a soundscape (without music) that best demonstrates your ability as a sound designer. We’re looking for creativity, quality, mixing ability, originality and general professionalism.

Video 01 – http://www.gameaudioaustralia.com/jobs/SoundDesigner_V01.mov
Video 02 - http://www.gameaudioaustralia.com/jobs/SoundDesigner_V02.mov

Step 2 – Deliver the completed video/s to jobs[at]gameaudioaustralia[dot]com (FTP/HTML links are preferred, but email attachments are also accepted.). Please include information about yourself, your experience, your DAW, etc.

Applications will not be accepted after June 12th, 2008.

Aristocrat Technologies are seeking a Games Designer.

Games Designer
Aristocrat – Rosebery
Reference No. 125514

Aristocrat is an Australian owned, leading global entertainment company which provides a comprehensive range of gaming solutions. Right now we’re seeking a creative and passionate Games Designer who would like to take the next step in their career in a highly-creative environment.

As Games Designer, you will develop concepts and formulas for high-quality gaming products that will be released internationally. Under the guidance of a senior designer, you’ll create game specifications, algorithms and profile documentation for new products.

Accurate and committed to QA, you’ll study competitors’ games, review games software, and perform game variations for international markets. This role requires close collaboration with designers, engineers and artists, and as such, it is important that you can communicate openly and work well in a high-performing team.

What we’ll look for in you is a mathematics related degree or background, coupled with a minimum of two years’ games design experience. You’ll need to be able to write basic programs in C and have a sound understanding of international gaming products.

This is an outstanding role at the cutting edge of gaming design, where you can look forward to being mentored by the gaming industry’s leading games designers.

At Aristocrat, we offer unrivalled training and development opportunities that span across the globe, and boast a diverse group of employees who enjoy a strong commitment to innovation. Don’t miss this chance to advance your career, today

Anyone interested in applying should send their application to chris.dowling@hrx.com.au , with the subject line 'Games Designer'. Feel free to contact me on the above address if you have any questions or would like further information regarding the role.

General Vacancies at Sidhe Interactive

Sidhe Interactive (www.sidheinteractive.com) is a Wellington, New Zealand based game development studio. Developing across console, handheld, and PC, Sidhe has created a range of innovative products including the award winning original title GripShift®, the vibrant Speed Racer The Videogame, the successful Rugby League series, genre defining Melbourne Cup Challenge, and sales success Jackass The Game.

Sidhe is currently recruiting reliable, proactive, and talented candidates for exciting original and licensed projects on PS3, 360, Wii and PS2, and has multiple vacancies available.

All roles are full time with benefits, and on location in the Wellington studio.

Available roles include

Senior Programmers
Experienced senior game programmers sought to undertake software design and engineering tasks. Candidates should have strong engineering and documentation skills, experience on multiple shipped titles, detailed knowledge of C++, with mentoring and team leading experience beneficial.

Programmers
Talented programmers sought to undertake game programming and development tasks. Candidates should have good C++ experience and ability, with good written and oral communication. Networking, AI, physics, or graphics knowledge beneficial.

Systems Administrator
Proactive individual sought to undertake network and systems administrative tasks. Candidates should have strong communication, good time management skills, broad software and hardware knowledge, and extensive Linux experience. Scripting and web development skills an advantage.

Game designers
Experienced game designers sought to undertake game concepting and game design tasks. Candidates should have strong documentation and oral communication skills, extensive game knowledge, and experience on multiple shipped titles.

Texture Artists
Versatile texture artists sought to undertake conceptual design, illustration, and modelling sheet tasks. Candidates should have strong traditional and digital 2D art skills, strong UV mapping and texture efficiency, advanced knowledge of techniques such as normal mapping, and be able to work across multiple genres.

3D Artists
Solid 3D artists sought to undertake 3D modelling and production tasks. Candidates should have strong modelling and UV mapping skills, and display geometric and texture efficiency and consistency.

Animators
Talented animators sought to undertake character and environmental animation tasks for both realtime and prerendered output. Candidates should have detailed understanding of weight and motion, timing, and rigging.

Technical Artists
Candidates with combined technical and creative skills sought for MAYA/Photoshop scripting, pipeline and Windows based tools development, and effects prototyping/programming. C++ skills an advantage.

All candidates should supply a full CV and also send source code, examples, or showreel on print, VHS, DVD, CDROM, or link to a complete online resource as appropriate. Candidates should send their application to careers@sidheinteractive.com or

Sidhe Interactive
PO Box 6203
Marion Square
Wellington
NEW ZEALAND

If you have any questions about the roles or the submission process, feel free to email and ask.

Regards

Mario Wynands

Managing Director
Sidhe Interactive

Recruitment Agency for Games jobs Australia wide

Hi,
We are an agency that specialises in recruitment for Games companies Australia wide.
If you are looking for work in the industry & want to know whats currently available, please contact me anytime.
Or visit our website www.conkerberry.com.au

Overseas candidates with a few years experience & published titles, especially in programming will be offered visa sponsorship & relocation expenses paid for.
Interstate candidates can also get assistance to relocate.

Regards,
Bronwynn Lusted
Conkerberry Pty Ltd - Recruitment for Games
Phone 02 9267 5714
Mobile 0427 690 971
145 / 336 Sussex St, Sydney 2000 NSW
bronwynn@conkerberry.com.au
www.conkerberry.com.au