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Game Programmer - IronMonkey Studios

Submitted by angehc on
Forum

We are looking for a computer game programmer for mobile phones. J2ME or Brew knowledge is a plus. As is ARM experience or knowledge of OpenGL or Direct X. C and C++ coders will be highly considered. Passion and enthusiasm for both playing and creating computer games is essential.

Successful applicants will be contacted. Covering letters, CV's, demos and URLS can be forwarded to jobs@ironmonkeystudios.com

Company Summary
---------------
First established in 2003, we are now one of Australia’s premier mobile games developers with a record of top licenses developed for EA games.

Titles developed by IronMonkey Studios include:
- Need For Speed: Pro Street mobile (2D and 3D versions)
- Fight Night Round 3 mobile (2D and 3D versions)
- SOCOM – mobile recon
- Kung Fu Panda
- Medal of Honour Airborne (2D and 3D versions)

The studio is made up of approximately 15 staff, including specialists in programming, art production and design. Studio hours are from 9:30 to 6:30 on average, with a mission to avoid crunch time at all costs. So far, the studio has not experienced crunch since early 2007 – we consider staff satisfaction a priority and plan to keep it that way. The studio enjoys a relaxed atmosphere and friendly working culture, with communal music played throughout the day, and several staff functions throughout the year to celebrate completed projects and other important milestones. With a constantly growing library of games for staff to borrow, a weekly “monkey allowance” for staff to spend, as well as coffee, breakfast and lunch provided daily, IronMonkey studios is a great place to experience games development, and be among talented professionals who enjoy what they do.

Posted by angehc on
Forum

We are looking for a computer game programmer for mobile phones. J2ME or Brew knowledge is a plus. As is ARM experience or knowledge of OpenGL or Direct X. C and C++ coders will be highly considered. Passion and enthusiasm for both playing and creating computer games is essential.

Successful applicants will be contacted. Covering letters, CV's, demos and URLS can be forwarded to jobs@ironmonkeystudios.com

Company Summary
---------------
First established in 2003, we are now one of Australia’s premier mobile games developers with a record of top licenses developed for EA games.

Titles developed by IronMonkey Studios include:
- Need For Speed: Pro Street mobile (2D and 3D versions)
- Fight Night Round 3 mobile (2D and 3D versions)
- SOCOM – mobile recon
- Kung Fu Panda
- Medal of Honour Airborne (2D and 3D versions)

The studio is made up of approximately 15 staff, including specialists in programming, art production and design. Studio hours are from 9:30 to 6:30 on average, with a mission to avoid crunch time at all costs. So far, the studio has not experienced crunch since early 2007 – we consider staff satisfaction a priority and plan to keep it that way. The studio enjoys a relaxed atmosphere and friendly working culture, with communal music played throughout the day, and several staff functions throughout the year to celebrate completed projects and other important milestones. With a constantly growing library of games for staff to borrow, a weekly “monkey allowance” for staff to spend, as well as coffee, breakfast and lunch provided daily, IronMonkey studios is a great place to experience games development, and be among talented professionals who enjoy what they do.