Melbourne

C++ Programmer


We are an Australian-owned game development studio, with strong, established relationships with publishers in the US and Europe. We are based in Melbourne’s East, close to public transport with free onsite parking.

We’ve worked on licensed products for Disney, Dreamworks, Sony, Mattel, Nickelodeon, and others. Currently, we’re working on both original and licensed titles in the tactics, RTS, sports and FPS genres.

[JOB] Mid/Senior character animators

Zero One is after a couple of animators to help create cinematics for a AAA title.

We seek experienced Mids and Senior level Character Animators to join us onsite at our studio. Immediate start through to end of October 2019 with the possibility of future work or a full-time position.

Responsibilities:
Create semi-stylised character animation
Ability to work unassisted and relied upon to finish tasks
Be aware of project schedules and be capable of delivering work to deadlines
Ability to follow direction

Live-Ops Engineer

League of Geeks is regarded as an industry leader in games-as-a-service development, but we feel we're only just getting started. So we’re looking for you, an enthusiastic engineer looking to dedicate your passion for game development to improving our games-as-a-service methodology, pipelines and player experiences. As LoG continues to grow and expand, you will drive our development across build infrastructures and testing pipelines - optimising the way we work, not only across platforms but as a team.

Application Deadline Date: 
Wednesday, 18 September 2019 - 5:00pm

Generalist Programmers

Generalist Programmers

General Duties:
Work closely with producers, game designers and artists to implement a next-generation game
Implementing, optimizing and maintaining game systems
Modify, enhance and maintain asset pipelines and tools
Staying up-to-date with new technologies and architectures
Follow Tantalus' standards and best practices
Assist and mentor other programmers in your areas of expertise

Generalist Programmer

Big Ant is currently seeking a full-time Mid-Level Generalist Programmer. We are looking for a highly talented
and motivated person to work on our Sports titles at our Melbourne studio.

You will be working on cutting-edge engine technology, building user interfaces that complement the gameplay visuals and experience. You will work within a small collaboration-oriented team where you will have the opportunity to help shape our future titles.

RESPONSIBILITIES:

Graphics/Engine Programmer

Big Ant is currently seeking a full-time Graphics/Engine Programmer. We are looking for a highly talented
and motivated person to work on our Sports titles at our Melbourne studio.

You will be working on cutting-edge engine technology that complement the game visuals and experience. You will work within a small collaboration-oriented team where you will have the opportunity to help shape our future titles.

GCAP 2019

Information about the Event: 

Australian Game Developer Awards 2019 winners

Best Art: Void Bastards by Blu Manchu Games
Best Serious Game: Bleached Az by Chaos Theory Games
Best Narrative: The Black Widow by Flux
Best Gameplay: JumpGrid by Ian MacLarty
Best AR/VR: Paper Fire Rookie by Ultimerse
Best Sound Design: Untitled Goose Game by House House
APRA AMCOS Award for Best Music: Frog Detective: The Haunted Island by Worm Club
Industry Champion: Ally McLean
Lighting The Way: Rae Johnston
Adam Lanceman Award: Liam Routt
Game of the Year: Untitled Goose Game by House House
Studio of the Year: Mighty Kingdom