3D Artist
First Building
Hey guys this is a quick screen shot of my first ever building. Tell me what you think...
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Low Poly Bonzai Baboon WIP
Hey guys I started on this today I hope to have it textured by tonight, if not tomorrow.
edit:
Ok so I got lazy with this one left it on the back burner while working on that bride... I wish I could have my time again on this one, I would totally done it differently... anyway heres where I'm at now. I think the head is looking good I've just got to tighten the seams and fix the arms.
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My Debut 3d movie
Hi guys this is pretty old and I cant find the colour version, I did this 2 years ago as a major project at the AIE. This is the first movie in 3D I ever did... so go easy :P
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Robot Spider Animation
I made this Spider Robot a while ago and I've done some animation cycles for it here's the first a jump.
I've done some more but they need some tweaking so here's the first finished one.
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Cycle
It's a nice animation, I like how it wriggles a bit before jumping. It's good for a first jump in a sequence, but it's not exactly an animation cycle since it's position moves and jumps back to the start at the end of the animation. An animation cycle is supposed to be on the spot and seemless...so that it appears as though it's jumping multiple times rather than replaying the same animation.
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Duncan Fraser
HI ALL.
I have been interested in this comp for a while now and this weekend I have finally pulled my finger out.
This is what I have so far....
Basically so far his name is PANE aka Guy Patterson.
He was a gifted artist specialising in glass. One fate filled night whilst putting the finishing touches on the masterpiece that would forever stamp his name in the pages of history tradgedy struck.
The war between Batman and The Joker had finally cime to an explosive end that distroyed nearly three city blocks, including Guy's studio.
The explosion shattered his masterpiece and sent shards of glass from his sculpture through what was left of his studio.
Miraculously Guy survuved but his body had been ripped to shreds by his sculpture. Having lost everything in the explosion Guy vowed to seek revenge on society and the man that cost him everything. The Joker was dead but Batman will soon be in a world of PANE.
OK so that is the back story. but now PANE having kept a love for art from a previous life sets to work on his new creations. His art however has now taken a macabre and sadistic turn.
Keeping his victums alive through torture he slowly dips their bodies into molten glass, forever preserving their burnt remains twisted in pain behind glass.
His calling card is a body part from is previous victum preserved in the same manner.
Well there he is. I have concepted him and started with the 3D. Please feel free to make comments and any crits are welcome.
Cheers.
Duncan.
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Interesting idea, gives me
Interesting idea, gives me chills! .. Awesome drawing as well. :)
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Its interesting how the pure
Its interesting how the pure white eyes give that "sinister" look.
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Quick Screens
hello.
Firstly, Thanks for the props guys.
Secondly I need to post a WIP of my work. I have knocked out a simple base mesh ready for some sculpting and started with the head. His body is going to be covered in scars but I think I am going to handle those with a second pass. First pass is to get the majority of the sculpting done.
Thanks again guys, and again comments and crits more than welcome.
Cheers.
Duncan.
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That looks cool, his got a
That looks cool, his got a really mean face, lots of expression..
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Pumpkinqueen4
180 tri car
This is a Mitsubishi Lancer Evo III. Built with 180 triangles.
heres a link to the wireframe http://www.youtube.com/watch?v=HeBTENHlOFI
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Long time no see!
Hey everyone,
Long time I havent been around here! I just thought i would show something that ive been working on for the past few weeks in my spare time.
Hope you enjoy!
Shes not a game model, no polycount limits and no texture sizes, just all flat colours using a simple skylight with HDR map in it and a single omni for lighting.
Made her up purely for fun, and something totally different to my usual work.
I hope you enjoy it :)
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Damn nice!
Very nice work, Hazard :D Something like this begs to be animated though! Love the colours and the render.
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Hey Buddy, long time no
Hey Buddy, long time no see!!!
I plan to be a much more regular member of the society again now that I've come out of hibernation!!
Thanks for the comments, i know she needs to be animated, but im *still* a crap rigger and animator lol! really only started focusing on being the best character artist i can be a couple of weeks ago, so im all about producing characters now - no more admin, no more management, no more papertrails woohoooo finally get to just focus on making characters!
More to follow...
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Street Scene
OK heres a street scene I did last year.
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Ya I certainly did, some
Ya I certainly did, some were shoops but most were painted.
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Pheonix
Austrian grenadier- normal mapping
It goes rather slowly but- hey, no rush, I am doing it for pleasure (at least this time). Having UV mapping in place I can now make high res version for normal mapping. I've divided character to three maps (flesh, cloth and shiny bits) to make things easier later on, when entire thing will get into engine and now I am going to try combining sculpting with bump map and baking results to normal / AOC maps (since I've just recently learned how to do it in Blender I do not have to jump to any outside tools like Melody). At the moment I got only part of sculpting in place but there's no rush... no rush at all. Tomorrow I hope to finish sculpting and get into painting bump maps.
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Misc Artwork
All textures and renders are by myself, all models are by various friends and co workers, excluding the desert forerunner scene was modeled by me.
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Now that's some cool
Now that's some cool texturing... Love this ornamental plate.
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Austrian grenadier (napoleonic wars)
I am finally getting out of team management (which I really- really hate) back into REAL 3d jobs... sure, it will take some time to tune up my daily schedule but boy I am glad to finally get there. Anyway- here’s a little piece I did today “just for fun”- a low poly model of Austrian grenadier from napoleonic times. Its nothing really big- just one day “quickie”: 3037 polys (I guess I will make it a bit lighter, especially hands) but it was just nice subject to work on.
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Star destroyer
Star destroyer and tie-fighter modelled in 3ds max using greeble plug in and scanline render.
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Musketeer
Random guy I'm working on in my spare time. Feels good to turn edges and push pixels :D
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3D HeadPhones
Hi a new model just made heheh haven't had time to texture it srry but will get around soon to doing it but yea some pics for ya and a video well enjoy
time : 50 min
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3D Female Model
i use the joan of tutorial to make this model but for only the hands and head.
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Character_jesica
This is an older model of mine that I decided to rework.
Modeled and rendered in lightwave.
Materials: SSS + oclusion shaders, bump + normal + spec maps.
Textured with Zbrush.
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Cart Model
Finished the cart model. Didn't take that long. Basically a mix of a few different carts.
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Blender sculpt test
I’ve recently discovered new prototyping service site- Shapeways (not sure about posting links here so in case you want to find them- just google for company name). Since they do support Blender (actually it’s a tool preferred and promoted by them) I've decided to give it a go and do some high poly “bust”. A rare chance of working with sculpt tools- working with levels I do not really use them. For sure sculpting in Blender is not as good as in Z-brush (I gotta buy that soft anyway, jut to be able to keep up with the market) but it allows to work with shapes in quite comfortable manner.. All basic functions are there- pressure, brush definition and such, main disadvantage- AFAIK - is memory management but with amounts of memory available on modern machines it does not seem to be so bad (although still it would be good to have it sorted out- just in case). I gotta add some nice wig to this one, proly some kind of frock with high collar and then- printing. Can’t wait to see it “real”.
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Zombie
Start of Model
tsumea modeller challenge 10 - Tojo
ok .. i think i have an idea.
my guy's name is going to be presto.. he will be a vaudeville magician / prestidigitator and illusionist.
his calling card will be a magic trick, a tarot card or rabbit or something.
and i will take reference from moulin rouge and carnivale
his suit will be a latex/ modern batmanish material but will draw from the genres mentioned.. ie.. will probably be purple pinstriped... with 1890's vest or something
he will probably have flaming red hair which curls around on either side (a bit like wolverines).. a middle part, and a strong man mustache..
... two rose cicles on his cheeks maybe a bit like the 'saw' puppet dude .... and probably eye liner..
maybe a coat with tales
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umm.. i changed my mind im
umm.. i changed my mind
im going to do a guy called 'pestilance'
who is a pest control guy, who spreads disease through insects and the like..
he will kinda spray them out of a backpack fitted with some sort of propellant canister/bug catcher tank on his back through a nozzle and hose..
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Greetings (Ford 1930 model)
Hello to all of you guys. I am not in area (not yet should I say) but I wold certainly love to move there- that's why I joined community in first place. Honestly- it was a contest that caught my eye but since its restricted to people that are already in there I will just hang around, trying to show some of the stuff I am working on.
Here's a little, 4 days gig I did recently. Ford 1930 model, geometry only, for animation. Modeled in Blender (my first paid gig using this soft, so far I was die hard Maya use), rendering in Yfray. Customer did not provided blueprints so I had to model just following photos but in the end it came out quite acceptable.
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Critique
Hey, this is a good first attempt.
First of all it looks too flat and angular making it look fake. Some better lighting would cover up the mistakes, like a second light pointing at the back. I'm guessing you used the default lighting. You should look up some 'three-point lighting' tutorials.
The textures are ok, you can work on some bump maps for extra details in the windows, or even add extra polygons.
Hope this helps :)
~Skyla
Presentation
I agree with the need for better lighting - I think your lighting is a bit too harsh (especially seen in your previous journal entry which has some really dark jagged shadows), and you definitely need more than one directional light in there. That should help soften the shading in the dome up the top too.
My other critique, which I was planning to write even before seeing Ahmed's journal post:
http://www.tsumea.com/journal/ahmedrostom/181008/old-house
If this is your final render, you need to present it much more nicely, especially if it's going to go into your portfolio! Put some roads, sky, street signs, a car or two in there. Light it up nicely and make it pretty :) I love what ahmed's done in that picture, and that should be an example on how to present work.
Thanks so much for your
Thanks so much for your critiques !
It's great that you've both taken the time to give me some ideas and I will defiantly look up a few tuts and expand on the image .My current teacher also suggested the same thing.
Thank you so much.
Mel.