Skip to main content

Blender sculpt test

Journal Category

Rado

from

I’ve recently discovered new prototyping service site- Shapeways (not sure about posting links here so in case you want to find them- just google for company name). Since they do support Blender (actually it’s a tool preferred and promoted by them) I've decided to give it a go and do some high poly “bust”. A rare chance of working with sculpt tools- working with levels I do not really use them. For sure sculpting in Blender is not as good as in Z-brush (I gotta buy that soft anyway, jut to be able to keep up with the market) but it allows to work with shapes in quite comfortable manner.. All basic functions are there- pressure, brush definition and such, main disadvantage- AFAIK - is memory management but with amounts of memory available on modern machines it does not seem to be so bad (although still it would be good to have it sorted out- just in case). I gotta add some nice wig to this one, proly some kind of frock with high collar and then- printing. Can’t wait to see it “real”.