Job

Lead 3D Artist

Mon, 06/05/2017 (All day) to Mon, 06/26/2017 (All day)

About us:

Bit Dragon is a small indie game studio based in Melbourne Australia, formed by a shared passion for local multiplayer games.
The 3 person team is currently working hard on their debut title Hyper Jam, aiming for a full release early next year.

Senior 3D Artist required Immediately (Remote)

Sun, 06/04/2017 - 16:02

About Us
Cog Studio is an independent games developer based in Queensland. Our current work is focussed on creating engaging, educational games for commercial clients.

The Opportunity
Cog Studio is seeking a talented 3D artist for our current project, on a negotiable contractor basis. We are interested in sourcing high quality talent for this project, we are seeking someone who is experienced creating and implementing 3D environment and prop art into our Unity project.

DevOps Engineer

We are looking for a passionate, resourceful and enthusiastic DevOps Engineer to join our Brisbane studio. You will be working as part of a multi-disciplinary team of game developers on creating some of the best massive multiplayer social RTS games on the market. Your main tasks will include automating deployment and testing processes, collaborating with software engineers on operational and infrastructure matters.

Animator - Weta Workshop/Magic Leap

Wed, 05/31/2017 - 14:43 to Fri, 06/30/2017 - 00:43

As a member of the Invaders development team, you will be tasked with creating compelling, authentic character animations for both in-game enemies and story characters/NPCs of all shapes, sizes and limb numbers, as well as eye-catching environmental scripted events and weapons/tools animations on a grand scale.

If this sounds like your dream job, or you'd like a little bit more info before you throw your hat into the ring, please click the link below.

Associate Producer - Weta Workshop/Magic Leap

Wed, 05/31/2017 - 14:38 to Fri, 06/30/2017 - 00:38

As an Associate Producer, you will be responsible for ensuring smooth and efficient operations of assigned departments. You will manage the creation and maintenance of department schedules and track assets as they progress through the development pipeline. That’s not all, though - this job is nothing if not varied. Additional responsibilities in this role might include curating project documentation, assisting in studio recruitment efforts, including new hire onboarding, providing support for studio operations and everything in-between.

VFX Artist - Weta Workshop/Magic Leap

Wed, 05/31/2017 - 16:32 to Fri, 06/30/2017 - 00:30

As a member of the Invaders VFX team, you will be a critical component of the studio’s content creation pipeline, charged with creating visually stunning environmental, character and UI VFX content, then integrating it into the Unity game engine. Working with a wide variety of team members and departments, you will also be responsible for troubleshooting and optimising existing VFX content to ensure it functions correctly and efficiently.

If this sounds like your dream job, or you'd like a little bit more info before you throw your hat into the ring, please click the link below.

Looking to hire a Concept Artist for a new zombie game - Binary Space

Hi everyone, I'm looking to hire a Concept Artist.

After some success with my previously developed zombie games (around 5 million players across Android/iOS/web), I'm now starting a new zombie game. This will feature a different style and game play, and so I'm looking for someone to help me define how the game could look and play.

Full details are here: http://www.binaryspacegames.com/2017/05/looking-to-hire-a-concept-artist/

Thanks!