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Intrigue are calling for those that may be interested in a new-venture, a true next-generation console title that has been planned to be next-gen from day one, unlike many that are merely patched up current-gen projects seeking funding for PS3 and XBOX-360 development from publishers. To show their interest and apply with Intrigue - in strict confidence - about the opportunities at Intrigue and on our initial next-gen console title.

We are looking for experienced professionals for the most part, to fill roles at all levels on the team in the following areas of development:

--> Code
--> Art
--> Design

Visit Intrigue's full post in Sumea's forum for all the details...

Submitted by anonymous (not verified) on Thu, 15/12/05 - 10:26 PM Permalink

  • 1. Chris Mosely - Saturday, December 17, 2005 - 11:21:08 AM
    Just a few random suggestions/thoughts

    1. 3-4 years might be too long to be working on a game. You might consider 2 years maximum and maybe reduce the scope of the project a little to accommodate that. Consider breaking up the scope of the game in a way that would allow you to get to market sooner, then follow up with the all-bells-and-whistles version in the second instalment.

    2. Consider completion bonding as a way of financing this sort of activity. There are a number of publishers that might be interested and there are now a number of local avenues for this type of funding arrangement. (if you haven't already looked into this).

    3. Consider alternative avenues for getting your IP out into the marketplace during the development period. You could build the IP at the same time as the game. Just a random thought as I'm typing away. This can also provide the project with invaluable feedback on the IP and possibly even help evolve it.

    4. Why not partner with an existing local game studio. This would accelerate your program and increase your likelihood of success.

    Cheers
    Chris Mosely

  • 2. Intrigue - Saturday, December 17, 2005 - 6:42:28 PM
    My responses:

    1) Because I am not planning a second-rate title, maybe that is your goal in the industry, not mine ;). If it takes 3-4 years and 8 million to develop, then it takes 3-4 years and 8 million to develop. Period. If you try to cram it into less, then you will either end up with an inferior product compared to the competition, or you will still take just as long and hit the same amount in cost, but, the end result would be a lot poorer in quality - and this will again affect your title's success.

    2) My current "business plan" for the project is 94 pages long and 38,681 words in length. Do you really think I haven't thought of that already?

    3) See 2.

    4) See 2 again.

    Save your "suggestions" for someone who cares for them and has asked for your input, or, just doesn't know any better.

    BTW: if this was some kind of round about way of suggest Redtribe be that particular studio to partner with, perhaps you should have dropped me an email instead, rather than arrogantly assuming I wanted your advise and that your an expert on game dev :).

    Cheers,

    Ivan Beram - Project Director
    www.intrigue-entertainment.com

  • 3. Chris Mosely - Saturday, December 17, 2005 - 6:45:47 PM
    Ivan,

    I am sorry if you found my email offensive. It certainly wasn't my intention. I sincerely hope your venture is a successful one. I was not suggesting that Redtribe should be a partner.

    Sincerely
    Chris

  • 4. Intrigue - Saturday, December 17, 2005 - 7:28:41 PM
    Yes I found it offensive, as you came off patronising, condescending and just plain rude - whether it was your intention or not.

    But, I accept your apology never-the-less, and in return apologise for the harshness of my reply.

    Ivan

  • 5. Ex Ratbag - Saturday, December 17, 2005 - 8:19:07 PM
    Chris, I'm very interested in the completion bonding you mentioned as I'm currently looking at all options. Can you explain this a little further? I would also be very interested in finding out about companies that provide this type of funding in Australia.
  • 6. Chris Mosely - Sunday, December 18, 2005 - 10:16:06 AM
    Completion bonding:
    http://www.gamasutra.com/features/19980619/poitevin_01.htm
    http://www.mdlaw.com.au/media/media_faq.html#finance (talks about films, but a lot of this is also relevant for games also. I believe 10BA financing is on the cards for the games industry. 10B used to be but was taken away by the minister for communications and the arts a couple of years ago, Evelyn Richards from the GDAA can best help you with regards to 10BA matters and what stage that is at now. Working tax issues into the deal can make a lot of difference.)

    You can raise the money privately as Ivan is doing; I've raised money successfully on numerous occasions. Look for high-net-worth individuals, go through a good accountant that understands your business, or you can go to the various entertainment funds that have been setup in Australia, you will need to make contact with the fund managers and take it from there.

    If your really serious about setting up this sort of thing then drop me an email at redtribe via info@redtribe.com subject "new studio" and I can help further. I'm interested in investing in a couple of new up-and-coming studios in Australia; we did a bit of this when I was CEO of Bluetongue.

  • 7. - Sunday, December 18, 2005 - 12:35:53 PM
    My suggestion Ivan, is if you want developers don't be rude to people offering suggestions. To me your rudeness just put me off putting any time even considering your offer.
  • 8. Intrigue - Sunday, December 18, 2005 - 4:01:42 PM
    My rudeness was sparked by another studio / CEO's public rudeness. I didn't appreciate the suggestions in that they gave the impression I did not know what I was doing - as I said, they came off patronizing and condescending, at least from my point-of-view.

    They also appeared to be not in the spirit of being helpful, but rather to paint me in a light that I did not appreciate being portrayed as - working in an entertainment industry, you soon realise that it attracts the biggest of egos, some of them aren't very nice :). If I wanted suggestions from another studio / CEO I would contact them directly and have a chat with them - I having done this thing in the past. I am fine with people giving me suggestions and I usually take all suggestions on board for consideration, I just prefer them not to be unsolicited, I also prefer them to be mindful of how it is done - one CEO publicly suggesting to another in a certain manner can come across as disrespectful and also as an attack on credibility - though, the way you handle the situation yourself can have more of an effect on your credibility, which perhaps is the case here, with my heated and harsh outburst stemming from my experiences in the industry.

    Whether Chris meant to or not, his public remarks to me appeared as I have said above. I am sure he didn't, he is probably just enthusiastic at the prospects of new game dev startups, as I am. I think with the year ahead, that this will become far more important than many realise.

    If you do not wish to consider my offer, then don't - that is your loss not mine, it is also your decision and yours alone. When judging someone's character, it is best not to be fickle and decide solely on one incident how you wish to view them. I have made that mistake too often myself in the past and missed out on opportunities as a result.

    Anyway, Chris apologised and I have apologised, and perhaps we will both know better in the future and realise just what effect and impact our comments can have on others.

  • 9. Intrigue - Sunday, December 18, 2005 - 4:45:47 PM
    BTW: I think it would be a real shame if you ex-Rabags didn't seriously think about establishing at least one startup yourselves.