Job

Software Engineer (C/C++ Tools Development), Wargaming Sydney

Wargaming Sydney is seeking an experienced C/C++ Software Engineer to join our team. We are looking for talented C/C++ developers who have solid experience in software development and would like to work in the exciting world of video games. Your primary responsibility will be to work on content creation tools for our PC engine.

Requirements

C++ Software Engineer (Complex back-end server projects) wanted at Wargaming Sydney

Wargaming Sydney is looking for a Senior / Software Engineer to join our team. Your primary responsibility will be to work on our Linux based server backend, a distributed processing software architecture that can handle millions of players in an online world. 

The ideal candidate must have:

2D/3D Animator

We are seeking an Animator to work with us to create amazing games for mobile and desktop platforms. The animator must have an modest level of experience and be able to demonstrate animations they have created animating characters and other objects elements for games.

UE4 Designer / Developer

Developer Knowledge of Unity / Unreal

· Combination of Design (70%) and UE4 Development(30%)
· Transforming concept art into interactive content
. 3D Modelling and Texturing
. Assist Lead Dev projects
· Competency in Assest Design
· Competency in Material Design
· Organising asset files
· Undertaking C++ and Blueprint as per the design required

3D Art Generalist

Our ideal candidate is an artist who is a highly creative, multi-talented person who wants be a part of close-knit development team where every member is involved in all aspects of our project's creation. This artist will create a wide variety of 3D game content using 3DS Max.

We believe that a small, focused, and dedicated team of talented people can create exceptional games.

RESPONSIBILITIES:

Project Manager

GREE Melbourne is rapidly growing and we need an awesome project manager to ensure the successful delivery of a next generation mobile game. Our projects span multiple countries and timezones, so you’ll need to be brilliant at fostering a culture of communication and visibility between teams. You'll draw upon your extensive project management skills to drive projects through the entire lifecycle - identifying risks, managing schedules and communicating goals to stakeholders.

To be considered for this role, you'll need to demonstrate the following capabilities:

Programmer

Be part of a talented and energetic team that is passionately creating a next generation mobile game for GREE International. This role will be responsible for coding across entire segments of the game, from front end UI to the back end engine functionality - as well as working closely with artists and designers to turn ideas into reality. No two days will be the same; the role will constantly be changing, working on new levels and content through the full lifecycle of the game production.

Game Designer

If you live and breathe mobile games, love telling stories and thrive in creative environments, GREE Melbourne has a great opportunity for you. As a Game Designer, you’ll be working on a cutting edge mobile game and will be involved in early stages of concept, design, implementation and iteration. In a nutshell, it’s about creating a captivating and engaging storyline and gameplay which our customers will love.

More about you

Level Designer

If you live and breathe mobile games, love working as a team and thrive in creative environments, GREE Melbourne has a great opportunity for you. As a Level Designer, you’ll be working on a cutting-edge new mobile game and will be involved in early stages of concept, design, implementation and iteration. In a nutshell, it’s about defining and creating interactive and engaging architecture which our customers will love.

More about you

Concept Artist

GREE International is now looking for an experienced concept artist to join our exceptionally talented team that is passionately creating a next generation mobile title. You’ll work closely with the Art Director to develop concept art that defines the overall look and art style of the game. Drawing on your strong conceptualisation skills (sketching, illustrating, material rendering), you’ll create concept art and storyboards which help communicate the proposed visual elements during pre-production.