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kumobius's picture

Games Programmer at Kumobius

ABOUT KUMOBIUS

Our games are considered some of the best experiences one can have on mobile due to our attention to detail, our internal vetting processes and our desire to only show our best work. Our games have been downloaded million of times and have won several international and local awards and showcases. Applicants should be interested in making fantastic experiences that offer something for everyone.

GAMES PROGRAMMER

DreamAlp's picture

Senior Server Programmer wanted

Senior Server Programmer

Dreamgate Studios is looking to hire a person responsible for the software backend for a new massively multiplayer mobile game we are developing.

Dreamgate Studios is in the unique position of being a small independent developer as well as having secure financial backing. Enjoy the experience of developing games in small team where your ideas count and your contribution truly matters -- as well as job security. We are based in Canberra, Australia.

souri's picture

Server Tools Software Engineer wanted for Wargaming.net / BigWorld

Wargaming.net | BigWorld is seeking an experienced Software Engineer to work on the award winning BigWorld Technology. Your primary responsibility will be to work with our Linux server tools that control and interact with the server backend. The server is a distributed processing software architecture that can handle millions of players in an online world.

Requirements

  • Solid C++ programming skills
  • Excellent problem solving skills
  • Ability to analyse complex issues
  • Great communication skills

Desirable

souri's picture

Release / Build Engineer job at BigWorld

We are looking for a Release / Build Engineer who is able to make other engineers more productive.

Requirements

  • Scripting experience (eg. Python, Ruby, or similar)
  • Experience setting-up build frameworks and infrastructure
  • Exposure to continuous integration (eg: Jenkins / Bamboo) and bug  tracking (eg: Bugzilla / Jira)
  • Experience with source control systems (eg: subversion / git / perforce)
  • Great communication skills
  • Desirable

    Zebedeee's picture

    Technical consulting - game mechanics - - mobile ios/android

    Sun, 01/18/2015 - 09:56

    Total Project: 9 mini-games in one game app.

    Requirement is only for consultancy in 'Alpha Stage'. A technology check of what I have...and against the remaining 5 mini-games.

    Gameplay and user interface designed already on 4 of the mini-games, including high level technical recommendations as to suitability/re-usibility of engine, coding, graphics(2 D only) etc.

    Julian.Appster's picture

    Appster looking for Unity Programmers

    Appster, one of Australia's fastest growing App development companies, are urgently looking for two Unity Programmers for a 3 month iOS project.

    We're looking for someone with:

    - Good knowledge of Unity and C#
    - Good knowledge of iOS development
    - Great communication skills and a high level of attention to detail
    - A passion for games in the mobile gaming space
    - A high level of motivation to develop high-quality mobile games to Client specifications.
    - Knowledge of Agile Development.

    souri's picture

    Technical Writer opening at Wargaming.net / BigWorld

    Technical Writer

    BigWorld is an Australian-based software development company. Part of Wargaming, the award-winning online game developer, we create a game engine used in popular MMO games (including World of Tanks, the smash hit title with over 90 million players).

    Wargaming | BigWorld is seeking an experienced technical writer to join its award winning team.

    Job Description:

    Brett's picture

    Runtime C++ Programmer for FMOD Studio

    Please contact us if you are interested in working on exciting new technology for high profile games.
    FMOD Studio is a new product that pushes the boundaries of audio production in games. FMOD has been recently used in Forza Motorsport, Drive Club, Just Cause 3 and more.
    The FMOD Studio tool is aimed at sound designers and musicians and we need runtime engine programmers to provide the run-time side of the product, which gets linked into the game.

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