Reach Game Studios Pty. Ltd. is currently seeking a number of positions to be filled. These positions are remote positions:
UI Designer(s) / Coders
Reach Game Studios is currently seeking a talented, fresh UI designer to bring a fresh new take on user interface and the user experience for a first-person shooter. We want the player to spend their time interacting with our world, not staring at menus. The candidate will be working on implementing a smart, sleek interface that presents info to players as needed and not when it’s not pertinent.
SAE Melbourne is seeking an experienced academic leader for the role of Department Coordinator - Design, Games and Interactive Technologies commencing July 2014.
The successful candidate will possess postgraduate qualifications, have teaching experience and have demonstrable professional experience in the Games, Web Development and Interactive Technology industries.
We are looking for multi-talented engineers who are passionate about making great mobile games to help us create our newest IP! We are on the lookout for a senior who has experienced working on iOS or Android.
Come and join our motivated and creative AAA team!
Twiitch is a mobile game development studio, founded by games industry veterans. We're based in Prahran, Melbourne and make cutting-edge online mobile strategy games.
We're looking for a QA Tester to join our team under contract. Technically the role is short term, but there is a huge longer-term opportunity for the right candidate as we're a growing team always looking for talented developers.
We are currently in a growth phase and with volumes of work increasing are looking for an additional mobile app developer to join our team.
Dynamic Growing Company
Friendly and Flexible working environment
We are looking for a talented developer who has game programming experience, is passionate about games, has strong ability in resolving complex design and technical problems, and works comfortably in an open team environment.
Not Doppler, a Sydney-based web and mobile game publisher is seeking a Senior mobile game programmer to lead and help build their in-house mobile game studio.
Established in 2005, Not Doppler has grown from a small hobby Flash gaming portal to one of the largest in the world, generating over 15 million visits per month. In late 2012, Not Doppler entered the mobile publishing space, launching 'Earn to Die', which went on to rank in the Top 10 Paid Charts in over 80 countries on iOS and over 20 countries on Google Play.
An excellent opportunity has opened up for a Concept Artist to join Two Lives Left and be a part of Crabitron for Xbox One. The successful applicant will work remotely on a contract. Using principles of art and graphic design, responsibilities include creation and design of environments, backgrounds, characters, and color schemes based on ideas presented by creative directors, art directors, and in-house development teams. The Concept Artist must confidently ideate, sketch, color and illustrate at an astonishing level.