This project is my recreation of Dark Souls 3 in Unreal Engine 4. I picked an area that interested me and I modeled, textured, and did all the lighting in the level.
While playing this game I have continuously been amazed by the detail and style of the environment artwork. I realize that they do this through clever use of efficient modular assets.
My goal was to create this with about 90% accuracy to the original game assets and about 10% added or slightly altered pieces and my own ideas. I…
Study I did in order to better understand the process of scanning an object and taking it through production pipeline and author it as a game ready prop.
More of my work can be found at the link below.
SightlessVR is a virtual reality horror game for the HTC Vive made as a major uni project @ AIE Melb.
The game has drawn inspiration from various horror games and films, with the idea in mind of doing horror in a more unconventional way, the "enemy" can locate you by sound you produce when interacting with objects, but can't see you, hence, the name of the project :]
As sole artist on this project, I was responsible for all visual aspects (* see exception below), performance optimization (art)…
One of the many, fully procedural materials I've created for my major uni project @ AIE Melb, SightlessVR. Created in Substance Designer.
Shown here is the same Substance file, just with different parameters to expose wear, tear and weathering effects.
More of my work can be found at the link below.
An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive.
More of my work can be found at the link below.