Original concept by Thomas A. Szakolczay
https://www.artstation.com/artwork/nBoaXTechnical details: texture res: 4k | polycount: 11.6k triangles
Rendered using Marmoset TB3…Concept art by Ben Mauro.
http://benmaurodesign.com/Concept art by Ben Mauro.
http://benmaurodesign.com/Study I did in order to better understand the process of scanning an object and taking it through production pipeline and author it as a game ready prop.
More of my work can be found at the link below.
SightlessVR is a virtual reality horror game for the HTC Vive made as a major uni project @ AIE Melb.
The game has drawn inspiration from various horror games and films, with the idea in mind of doing horror in a more unconventional way, the…One of the many, fully procedural materials I've created for my major uni project @ AIE Melb, SightlessVR. Created in Substance Designer.
Shown here is the same Substance file, just with different parameters to expose wear, tear and…
An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive.
More of my work can be found at the link below.
An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive.
More of my work can be found at the link below.
An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive.
More of my work can be found at the link below.