An interesting thread at CGtalk.com where the news is that it's going to be very,very hard to work gain a work visa in America. I'm sure there a lot of you who would love to work at some of the big game companies there.
"Hey guys,
This is from one of the discussions that happened on a mailing list that I subscribe to (DLF).
A few weeks ago, US authorities changed the requirements to obtain work visas in the US due to "homeland security issues".
Now the requirements are a 4 year degree, or a…
Grif is starting something exciting for you all to collaborate on! He's definately no stranger to the industry, having credits as writer/designer on Freedom Force with Irrational Games.
"Just wanting to get a quick show of hands in regards to who in these parts would be both free and willing to start work on a game-based project with a bit of a difference? I know there are quite a few teams circulating around out there already, so I thought I should at least put the feelers out to see if there'…
Steve Stamatiadis, art director over at Krome Studios, has updated his personal website at www.spacecaptainsteve.com. You can read his journal, and see all his art there as well. Some interesting pictures from his trip to Shibuya in Japan too. Head on over there and check it out!
Andrew/Max_torque wrote this in the forum, and I think it warrants as news! :)
Download Pax-Galactica prototype. As shown at AGDC2002...
at http://www.netspeed.com.au/max_torque/ and follow links. warning! its fairly rudimentary yet.
cheers, Andrew.
Make sure you give him some comments in the forum!
Freedom Force has been voted the "Best Story on PC" in GameSpot's Best and Worst of 2002.
"Freedom Force's story is full of humorous asides, and the motivations for each of its characters, heroes and villains--told through comic-book-style cutscenes--are as true as they can possibly be to the game's colorful setting."
Happy New Year, folks (for tomorrow)!!
New Years resolution.... uhm... eat more healthier foods... oh, and do some more art!! I only managed to do 2 cheesy untextured 3d models, and one pencil sketch this year.. How bad is that!!! For 2003, I think I'll set a goal for DOUBLE the amount of cheesy models!!
Calling all people who are game designers, musicians, and any other positions in the industry that doesn't fit the 2d artist/modeller/mapper/programmer category. If there's enough interest from you, I might put up a misc. section on Sumea for you to have a profile/journal as well. Give me a yay or nay at the forum.
There is a one day lecture planned for Adelaide (January 14, 2003), and Melbourne (January 18, 2003) that's definately aimed for the game artist.
"U.S. author and animator Michele Bousquet is coming to Adelaide and Melbourne, Australia in January 2003 to present a one-day class in each city in the essentials of low-poly modeling and animation. This class will focus on the tools you need to know to create and animate characters quickly and easily. Some models are easier to animate than others:…
Along with my tiny review, you can also read something slightly more lengthy at Gamershell on Grand Prix Challenge, by Infogrames Melbourne House.
"The overall graphical impression is quiet positive, especially because of the game's speed, since the whole thing is running fluidly at a constant rate of about 60 frames per second.....
If you are after a F1 racing game that has all the official drivers and tracks in it AND plays well, Grand Prix Challenge is a good choice, concerning that an…