I thought Super Mario Odyssey looked amazing so I wanted to try to replicate it with Goombella!
She's got a hat for that extra defence, she loves exploring and learning, could totally imagine an alternate reality where she was in game.
I modelled her in Maya and did the materials/textures in Quixel, renders are from 3DO.
Did this for the Loopdeloop bi-monthly challenge back in... 2016?
The theme was "Tumble".
I modelled, rigged and animated this in Maya, textured with Photoshop.
I did a series of generated monster girl prompts everyday for about a month.
This is the generator I used: http://www.generatorland.com/usergenerator.aspx?id=2339
It was pretty fun.
I rarely update my Tsumea, so if you'd like to keep up with my work I'm most active on Twitter @APFaloon.
These are my top picks from the lot. I just like them the most.
Original concept by Thomas A. Szakolczay
https://www.artstation.com/artwork/nBoaX
Technical details: texture res: 4k | polycount: 11.6k triangles
Rendered using Marmoset TB3
A composition for piano and strings. Flow is a psychological term for when one is absorbed in an activity that brings enjoyment and focus causing one to lose a sense of space and time. This is what I have always experience in music composition.
This model is Kumiko from the anime ‘Hibike! Euphonium’.
I made this model for the purpose of experimenting with a ‘shading’ technique that I wanted to try. The main aim of this project was to have a convincing 3D anime model with a clean 2D effect that is viewable realtime.
I have a writeup on how I created the model, here.
Sketchfab/model viewer: https://sketchfab.com/models/82367f6a22644f6f88b462077611559e
I've been the main artist on Phantom Halls (a PC game in early access) and have been responsible for modelling and texturing basically all assets in the game, even doing a lot of the concept work where needed.